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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
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Anomalie #2749 (Fermé) : Problème de cookie
21 mars 2013, par guytarr °il y a bien http://forum.spip.net/fr_248457.html mais rien trouvé dans forum ou sur les listes de "récent".
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Anomalie #4272 : Vignettes considérée comme orphelins lors de la suppression des documents inutilisés
11 février 2019, par Fabrice VéronneauDiscussions sur le forum à ce sujet
https://forum.spip.net/fr_271022.html
https://forum.spip.net/fr_270796.html?debut_forums=%40270837#forum270837 -
FFMPeg generated video : Audio has 'glitches' when uploaded to YouTube
7 octobre 2023, par CularBytesI've generated a voice from Azure AI Speech at 48KHz and 96K Bit Rate, generated a video of some stock footages and I'm trying to combine all of that with a background music.
The voice-over is generated per setence, so that I know how long each setence is and to include relevant video footage.


I'm using FFMpeg through the FFMpegCore nuget package.


The problem


After the video is complete with background music, I play it on my computer and it's perfect (no audio glitches, music keeps playing). But when uploaded to youtube it has 'breaks' in the music inbetween sentences (basically everytime a new voice-fragment is starting).


Example : https://www.youtube.com/watch?v=ieNvQ2TNq44


The code


All of the footage is combined with mostly
FFMpeg.Join(string output, string[] videos)
. These video files also contain the voice-overs (per sentance).

After that I try to add the music like this :


string outputTimelineWithMusicPath = _workingDir + $@"\{videoTitle}_withmusic.mp4";
 FFMpegArguments
 .FromFileInput(inputVideoPath)
 .AddFileInput(musicPath)
 .OutputToFile(outputPath, true, options => options
 .CopyChannel()
 .WithAudioCodec(AudioCodec.Aac)
 .WithAudioBitrate(AudioQuality.Good)
 .UsingShortest(true)
 .WithCustomArgument("-filter_complex \"[0:a]aformat=fltp:44100:stereo,apad[0a];[1]aformat=fltp:44100:stereo,volume=0.05[1a];[0a][1a]amerge[a]\" -map 0:v -map \"[a]\" -ac 2"))
 .ProcessSynchronously();



I've tried to mess around with the CustomArgument, but so far no success.


For example, I thought removing
apad
from the argument so no 'blank spots' are added, should perhaps fix the issue. Also tried to useamix
instead ofamerge
.

Last try


I've tried to first make sure both files had the same sample rate, in the hope to fix the issue. So far, no success


string outputVideoVoicePath = _workingDir + $@"\{title}_voiceonly_formatting.mp4";
 string musicReplacePath = _workingDir + $@"\{title}_music_formatted.aac";
 FFMpegArguments
 .FromFileInput(inputVideoPath)
 .OutputToFile(outputVideoVoicePath, true, options => options
 .WithAudioCodec(AudioCodec.Aac)
 .WithAudioBitrate(128)
 .WithAudioSamplingRate(44100)
 )
 .ProcessSynchronously();
 
 FFMpegArguments
 .FromFileInput(music.FilePath)
 .OutputToFile(musicReplacePath, true, options => options
 .WithAudioCodec(AudioCodec.Aac)
 .WithAudioBitrate(256) //also tried 96 (which is original format)
 .WithAudioSamplingRate(44100)
 )
 .ProcessSynchronously();
 
 
 Console.WriteLine("Add music...");
 var videoTitle = Regex.Replace(title, "[^a-zA-Z]+", "");
 string outputTimelineWithMusicPath = _workingDir + $@"\{videoTitle}_withmusic.mp4";
 FFMpegArguments
 .FromFileInput(outputVideoVoicePath)
 .AddFileInput(musicReplacePath)
 .OutputToFile(outputTimelineWithMusicPath, true, options => options
 .CopyChannel()
 .WithAudioCodec(AudioCodec.Aac)
 .WithAudioBitrate(AudioQuality.Good)
 .UsingShortest(true)
 .WithCustomArgument("-filter_complex \"[0:a]aformat=fltp:44100:stereo[0a];[1]aformat=fltp:44100:stereo,volume=0.05[1a];[0a][1a]amix=inputs=2[a]\" -map 0:v -map \"[a]\" -ac 2"))
 .ProcessSynchronously();
 return outputTimelineWithMusicPath;



I'm not much of an expert when it comes to audio/video codecs. I do scale each stock video to 24fps, 1920x1080 and the music has a original bitrate of 256Kbps / 44100 sample rate (so I probably don't even have to convert the audio file).