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  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

  • Pas question de marché, de cloud etc...

    10 avril 2011

    Le vocabulaire utilisé sur ce site essaie d’éviter toute référence à la mode qui fleurit allègrement
    sur le web 2.0 et dans les entreprises qui en vivent.
    Vous êtes donc invité à bannir l’utilisation des termes "Brand", "Cloud", "Marché" etc...
    Notre motivation est avant tout de créer un outil simple, accessible à pour tout le monde, favorisant
    le partage de créations sur Internet et permettant aux auteurs de garder une autonomie optimale.
    Aucun "contrat Gold ou Premium" n’est donc prévu, aucun (...)

  • Dépôt de média et thèmes par FTP

    31 mai 2013, par

    L’outil MédiaSPIP traite aussi les média transférés par la voie FTP. Si vous préférez déposer par cette voie, récupérez les identifiants d’accès vers votre site MédiaSPIP et utilisez votre client FTP favori.
    Vous trouverez dès le départ les dossiers suivants dans votre espace FTP : config/ : dossier de configuration du site IMG/ : dossier des média déjà traités et en ligne sur le site local/ : répertoire cache du site web themes/ : les thèmes ou les feuilles de style personnalisées tmp/ : dossier de travail (...)

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  • Dreamcast Archival

    24 mai 2011, par Multimedia Mike — Sega Dreamcast

    Console homebrew communities have always had a precarious relationship with console pirates. The same knowledge and skills useful for creating homebrew programs can usually be parlayed into ripping games and cajoling a console into honoring ripped copies. For this reason, the Dreamcast homebrew community tried hard to distance itself from pirates, rippers, and other unsavory characters.


    Lot of 9 volumes of the Official Sega Dreamcast Magazine

    Funny how times change. While I toed the same line while I was marginally a part of the community back in the day, now I think I’m performing a service for video game archivists and historians by openly publishing the same information. I know of at least one solution already. But I think it’s possible to do much better.

    Pre-existing Art
    Famed Japanese game hacker BERO (FFmpeg contributors should recognize his name from a number of Dreamcast-related multimedia contributions including CRI ADX and SH-4 optimizations) crafted a program called dreamrip based on KOS’s precursor called libdream. This is the program I used to extract 4XM multimedia files from Alone in the Dark : The New Nightmare.

    Fun facts : The Sega Dreamcast used special optical discs called GD-ROMs. The GD stands for ‘GigaDisc’ which implied that they could hold roughly a gigabyte of data. How long do you think it takes to transfer that much data over a serial cable operating at 115,200 bits/second (on the order of 11 Kbytes/sec) ? I seem to recall entire discs requiring on the order of 27-28 hours to archive.

    If only I possessed some expertise in data compression which might expedite this process.

    KallistiOS’ Unwitting Help
    The KallistiOS (KOS) console-oriented RTOS provides all the software infrastructure necessary for archiving (that’s what we’ll call it in this post) Dreamcast games. KOS exposes the optical disc’s filesystem via the /cd mount point on the VFS. From there, KOS provides functions for communicating with a host computer via ethernet (broadband adapter) or serial line (DC coder’s cable). To this end, KOS exposes another mount point on the VFS named /pc which allows direct access to the host PC’s filesystem.

    Thus, it’s pretty straightforward to use KOS to access the files (or raw sectors) of the Dreamcast disc and then send them over the communication line to the host PC. Simple.

    Compressing Before Transfer
    Right away, I wonder about compiling 3 different compression libraries : libz, libbz2, and liblzma. The latter 2 are exceptionally CPU-intensive to compress. Then again, it doesn’t really matter how long the compressor takes to do its job as long as it can average better than 11 Kbytes/sec on a 200MHz Hitachi SH-4 CPU. KOS can be set up in a preemptive threading mode which means it should be possible to read sectors and compress them while keeping the UART operating at full tilt.

    A 4th compression algorithm should be in play here as well : FLAC. Since some of these discs contain red book CD audio tracks that need archival, lossless audio compression should be useful.

    This post serves as a rough overview for possible future experiments. Readers might have further brainstorms.

  • Qt browser plugin with Live555 and FFMPEG

    7 mars 2014, par user1047400

    I built a widget in Qt that play a rtsp audio/video stream with Live555 and FFMPEG.
    I works and now I want to include it inside a Qt BrowserPlugin.
    My plugin at the moment is able to start the RTSP session (i can see packets start to arrive from the camera) but an error occurs and plugin stops with an error.

    Could anyone say me anything about this kind of problem ?

    The only thing that Firefox says is "anomalous plugin crash". In practice it starts for some seconds and than crashs, even if with WireShark I can see that the RTSP session is started and packets are coming from the camera to my PC.

    My .pro file is :

    QT += core
    QT += gui
    QT += multimedia

    CONFIG   += console
    CONFIG   -= app_bundle
    TEMPLATE = app

    TARGET = pluginvs

    win32 {
    RC_FILE     = pluginvs.rc
    } else:mac {
    QMAKE_INFO_PLIST = Info.plist
    REZ_FILES += pluginvs.r
    rsrc_files.files = pluginvs.rsrc
    rsrc_files.path = Contents/Resources
    QMAKE_BUNDLE_DATA += rsrc_files
    }

    SOURCES += \
    virtualscreen.cpp \
    videosink.cpp \
    threadlistener.cpp \
    rtspmanager.cpp \
    livetaskscheduler.cpp \
    audiosink.cpp \
    audioplayer.cpp \
    pluginvs.cpp

    HEADERS += \
    virtualscreen.h \
    videosink.h \
    threadlistener.h \
    rtspmanager.h \
    livetaskscheduler.h \
    audiosink.h \
    audioplayer.h

    include(src/qtbrowserplugin.pri)


    # Requied for some C99 defines
    DEFINES += __STDC_CONSTANT_MACROS

    FFMPEG_ROOT = C:/dev/ffmpeg/ffmpeg-git-059707e-win32-dev
    FFMPEG_LIBRARY_PATH = $$FFMPEG_ROOT/lib
    FFMPEG_INCLUDE_PATH = $$FFMPEG_ROOT/include
    LIVE555_LIBRARY_PATH = C:/dev/live/

    LIBS += -L$$FFMPEG_LIBRARY_PATH \
    $$LIVE555_LIBRARY_PATH/BasicUsageEnvironment/libBasicUsageEnvironment.a \
    $$LIVE555_LIBRARY_PATH/groupsock/libgroupsock.a \
    $$LIVE555_LIBRARY_PATH/UsageEnvironment/libUsageEnvironment.a \
    $$LIVE555_LIBRARY_PATH/liveMedia/libliveMedia.a \
    C:/MinGW/lib/libws2_32.a \
    -lavutil \
    -lavcodec \
    -lavformat \
    -lswscale

    INCLUDEPATH += $$FFMPEG_INCLUDE_PATH \
    $$LIVE555_LIBRARY_PATH/liveMedia/include \
    $$LIVE555_LIBRARY_PATH/BasicUsageEnvironment/include \
    $$LIVE555_LIBRARY_PATH/groupsock/include \
    $$LIVE555_LIBRARY_PATH/UsageEnvironment/include

    Thank you
    - Antonio

  • TV channel Identification using Linux C Programming

    2 septembre 2013, par Aditya Suku Raghav

    I need to develop an application which will identify the channel name which is currently running in the Television. I am using Easy CaP Video capturing device to take the video in from the dth set top boxes. Currently i am used ffmpeg to cut it into frames . then i used Tesseract OCR to read the image contents. It does not seems to be perfect. So i need some other method to implement that. Can any one help me on implementing this application.