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MediaSPIP Simple : futur thème graphique par défaut ?
26 septembre 2013, par
Mis à jour : Octobre 2013
Langue : français
Type : Video
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Mis à jour : Septembre 2013
Langue : français
Type : Image
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13 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
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config chosen
13 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
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SPIP - plugins - embed code - Exemple
2 septembre 2013, par
Mis à jour : Septembre 2013
Langue : français
Type : Image
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GetID3 - Bloc informations de fichiers
9 avril 2013, par
Mis à jour : Mai 2013
Langue : français
Type : Image
Autres articles (111)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (10397)
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Saving H264 RTP Packets In Useful Form
14 novembre 2014, par Nick LimaI know that it is possible to save RTP h264 streams using Wireshark and VLC. But in order to learn more about video streaming I am trying to do it myself. There are several related questions that make for good reading on this topic :
Problem to Decode H264 video over RTP with ffmpeg (libavcodec)
How to convert H.264 UDP packets to playable media stream or file (defragmentation)
With those as background, this is where I am currently :
- I can receive RTP packets over UTP.
- I parse packets as discussed in the questions above.
- I write the packets to a file, separated by \x000001 and add the NAL byte again according to the above guides.
- At the beginning of the file I put the SPS and PPS which I got from my code’s RTSP conversation with the server (again seperated by the correct bytes).
I end up with a file of supposedly a lot of NAL frames. I then try to run ffmpeg on the .264 file to create a .mp4. This brings up several errors :
[h264 @ 0x15257a0] decode_slice_header error
[h264 @ 0x15257a0] no frame !
[h264 @ 0x15257a0] non-existing PPS referenced
[h264 @ 0x15257a0] non-existing PPS 0 referenced
[buffer @ 0x15e16a0] Invalid pixel format string ’-1’
I am essentially at a standstill until I can figure out this problem. I have thouroughly read the questions I linked to above, and the stream is definitely viewable because I can connect and watch it via VLC and the incoming packets are definitely H264 RTP packets according to wireshark. If VLC can do it why can’t I ! I would greatly appreciate any insight into my errors and possible a summary of the three linked questions that resolves the disagreements between them.
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Pushing data while downloading to ffmpeg
5 avril 2019, par Nguyễn Thành ĐạtI have try to relivestream video to facebook with source from youtube.
I use the ytdl to download video from youtube.
I want to during the video download process, i will livestreamWhen i run my source in blow by nodejs then the error appears :
var url = 'https://www.youtube.com/watch?v=CTL_5dqDOyc';
var ffmpeg = spawn('ffmpeg', ['-re', '-i', 'pipe:0', '-i', 'logo.png',' acodec', 'libmp3lame', '-ar', '44100', '-b:a', '128k', '-profile:v', 'baseline', '-s', '854x480', '-bufsize', '6000k', '-vcodec', 'libx264', '-preset', 'veryfast', '-g', '30', '-r', '30', '-f', 'flv', 'rpmt link']);
ytdl(url).pipe(ffmpeg.stdin); -
How do I know if ffmpeg is using a hardware decoder ?
27 janvier 2021, par farzaI noticed when I read a video frame by frame via ffmpeg, my CPU usage explodes to 120%.



ffmpeg -i video.webm thumb%04d.jpg -hide_banner




But, if i simply watch a video locally it barely eats up any CPU.



I'm guessing the issue here is that ffmpeg isn't using my hardware decoder (on OS X no GPU). How would I even check ?



Any other issue that could be occurring ?