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  • Le profil des utilisateurs

    12 avril 2011, par

    Chaque utilisateur dispose d’une page de profil lui permettant de modifier ses informations personnelle. Dans le menu de haut de page par défaut, un élément de menu est automatiquement créé à l’initialisation de MediaSPIP, visible uniquement si le visiteur est identifié sur le site.
    L’utilisateur a accès à la modification de profil depuis sa page auteur, un lien dans la navigation "Modifier votre profil" est (...)

  • Le plugin : Podcasts.

    14 juillet 2010, par

    Le problème du podcasting est à nouveau un problème révélateur de la normalisation des transports de données sur Internet.
    Deux formats intéressants existent : Celui développé par Apple, très axé sur l’utilisation d’iTunes dont la SPEC est ici ; Le format "Media RSS Module" qui est plus "libre" notamment soutenu par Yahoo et le logiciel Miro ;
    Types de fichiers supportés dans les flux
    Le format d’Apple n’autorise que les formats suivants dans ses flux : .mp3 audio/mpeg .m4a audio/x-m4a .mp4 (...)

  • Configurer la prise en compte des langues

    15 novembre 2010, par

    Accéder à la configuration et ajouter des langues prises en compte
    Afin de configurer la prise en compte de nouvelles langues, il est nécessaire de se rendre dans la partie "Administrer" du site.
    De là, dans le menu de navigation, vous pouvez accéder à une partie "Gestion des langues" permettant d’activer la prise en compte de nouvelles langues.
    Chaque nouvelle langue ajoutée reste désactivable tant qu’aucun objet n’est créé dans cette langue. Dans ce cas, elle devient grisée dans la configuration et (...)

Sur d’autres sites (10070)

  • How To Write An Oscilloscope

    29 avril 2012, par Multimedia Mike — General, gme, oscilloscope, visualization

    I’m trying to figure out how to write a software oscilloscope audio visualization. It’s made more frustrating by the knowledge that I am certain that I have accomplished this task before.

    In this context, the oscilloscope is used to draw the time-domain samples of an audio wave form. I have written such a plugin as part of the xine project. However, for that project, I didn’t have to write the full playback pipeline— my plugin was just handed some PCM data and drew some graphical data in response. Now I’m trying to write the entire engine in a standalone program and I’m wondering how to get it just right.



    This is an SDL-based oscilloscope visualizer and audio player for Game Music Emu library. My approach is to have an audio buffer that holds a second of audio (44100 stereo 16-bit samples). The player updates the visualization at 30 frames per second. The o-scope is 512 pixels wide. So, at every 1/30th second interval, the player dips into the audio buffer at position ((frame_number % 30) * 44100 / 30) and takes the first 512 stereo frames for plotting on the graph.

    It seems to be working okay, I guess. The only problem is that the A/V sync seems to be slightly misaligned. I am just wondering if this is the correct approach. Perhaps the player should be performing some slightly more complicated calculation over those (44100/30) audio frames during each update in order to obtain a more accurate graph ? I described my process to an electrical engineer friend of mine and he insisted that I needed to apply something called hysteresis to the output or I would never get accurate A/V sync in this scenario.

    Further, I know that some schools of thought on these matters require that the dots in those graphs be connected, that the scattered points simply won’t do. I guess it’s a stylistic choice.

    Still, I think I have a reasonable, workable approach here. I might just be starting the visualization 1/30th of a second too late.

  • G.I. Joe Custom Multimedia

    30 mars 2012, par Multimedia Mike — General

    I received this 3-disc set of G.I. Joe CD-ROMs today :



    Copyright 2003, and labeled as PC ONLY. Each disc claims to have 2 episodes. So are these some sort of video discs ? Any gaming elements ? I dove in to investigate.

    So, it turns out that there are some games on these discs, done in Flash Player (which tells me that these were probably available on the web at some point). Here’s a shooting gallery game from the first disc :



    As promised by the CD-ROM copy, the menu does grant access to 2 classic G.I. Joe episodes. Selecting either one launches this :



    Powered by C-ezy ? Am I interpreting that correctly ? Anyway, the video player goes fullscreen and looks fine (given the source material). I can’t capture screenshots and controls are limited to : space for pause, ESC to exit player, and up/down to control volume. No seeking and certainly no onscreen controls. Pretty awful player.

    Studying the first disc, I find a 550 MB file with the name 5859Hasbro.egm. Coupled with ep58.cfg and ep59.cfg files in the same directory, I gather that the disc has G.I. Joe episodes 58 and 59 (though the exact episodes, “There’s No Place Like Springfield” parts 1 and 2, are listed on Wikipedia as being episodes 154 and 155 ; but who’s counting ?). The cfg files contain this text :

    ep58.cfg :
    EGM_GIJOE.exe
    5859Hasbro.egm /noend /track:0 /singletrack
    

    ep59.cfg :
    EGM_GIJOE.exe
    5859Hasbro.egm /noend /track:1 /singletrack

    The big EGM file starts with the string “Egenie Player”. After that, I see absolutely no clues. The supporting EGM_GIJOE.exe file has some interesting strings : “Decore Bits Per Pixel” (I know I have seen “Decore” used to mean “decoding core” in some libraries), “Egenie Player – %s, Version :%s”, “4th June 2002″, a list of common FourCC tags seen in AVI files, “Brought to you by Martin, Patrick Bob and Bren” (do you suppose “Patrick Bob” is one person’s name ?), a list of command line options…

    Aha ! A URL : http:\www.e-genie.tv (yep, backslashes, not forward slashes). e-genie.tv seems to redirect to mygenie.tv, which… doesn’t appear to be strictly related to video technology these days.

  • avformat/alp : fix handling of TUN files

    23 octobre 2020, par Zane van Iperen
    avformat/alp : fix handling of TUN files
    

    Sample rate is always 22050. Verified by trying various files in the game.

    • [DH] libavformat/alp.c