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Autres articles (84)

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

  • (Dés)Activation de fonctionnalités (plugins)

    18 février 2011, par

    Pour gérer l’ajout et la suppression de fonctionnalités supplémentaires (ou plugins), MediaSPIP utilise à partir de la version 0.2 SVP.
    SVP permet l’activation facile de plugins depuis l’espace de configuration de MediaSPIP.
    Pour y accéder, il suffit de se rendre dans l’espace de configuration puis de se rendre sur la page "Gestion des plugins".
    MediaSPIP est fourni par défaut avec l’ensemble des plugins dits "compatibles", ils ont été testés et intégrés afin de fonctionner parfaitement avec chaque (...)

Sur d’autres sites (12421)

  • How to install ffmpeg in ubuntu 12.04 ? [on hold]

    14 août 2013, par Dhaval

    I have used ubuntu 12.04 and i want to use ffmpeg for thumbnail image for flv file but not install in my machine and also php.ini file.

  • How to write a Live555 FramedSource to allow me to stream H.264 live

    22 juillet 2015, par Garviel

    I’ve been trying to write a class that derives from FramedSource in Live555 that will allow me to stream live data from my D3D9 application to an MP4 or similar.

    What I do each frame is grab the backbuffer into system memory as a texture, then convert it from RGB -> YUV420P, then encode it using x264, then ideally pass the NAL packets on to Live555. I made a class called H264FramedSource that derived from FramedSource basically by copying the DeviceSource file. Instead of the input being an input file, I’ve made it a NAL packet which I update each frame.

    I’m quite new to codecs and streaming, so I could be doing everything completely wrong. In each doGetNextFrame() should I be grabbing the NAL packet and doing something like

    memcpy(fTo, nal->p_payload, nal->i_payload)

    I assume that the payload is my frame data in bytes ? If anybody has an example of a class they derived from FramedSource that might at least be close to what I’m trying to do I would love to see it, this is all new to me and a little tricky to figure out what’s happening. Live555’s documentation is pretty much the code itself which doesn’t exactly make it easy for me to figure out.

  • How to write a Live555 FramedSource to allow me to stream H.264 live

    22 juillet 2015, par Garviel

    I’ve been trying to write a class that derives from FramedSource in Live555 that will allow me to stream live data from my D3D9 application to an MP4 or similar.

    What I do each frame is grab the backbuffer into system memory as a texture, then convert it from RGB -> YUV420P, then encode it using x264, then ideally pass the NAL packets on to Live555. I made a class called H264FramedSource that derived from FramedSource basically by copying the DeviceSource file. Instead of the input being an input file, I’ve made it a NAL packet which I update each frame.

    I’m quite new to codecs and streaming, so I could be doing everything completely wrong. In each doGetNextFrame() should I be grabbing the NAL packet and doing something like

    memcpy(fTo, nal->p_payload, nal->i_payload)

    I assume that the payload is my frame data in bytes ? If anybody has an example of a class they derived from FramedSource that might at least be close to what I’m trying to do I would love to see it, this is all new to me and a little tricky to figure out what’s happening. Live555’s documentation is pretty much the code itself which doesn’t exactly make it easy for me to figure out.