
Recherche avancée
Médias (2)
-
GetID3 - Bloc informations de fichiers
9 avril 2013, par
Mis à jour : Mai 2013
Langue : français
Type : Image
-
GetID3 - Boutons supplémentaires
9 avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
Autres articles (74)
-
Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
-
Gestion des droits de création et d’édition des objets
8 février 2011, parPar défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;
-
Dépôt de média et thèmes par FTP
31 mai 2013, parL’outil MédiaSPIP traite aussi les média transférés par la voie FTP. Si vous préférez déposer par cette voie, récupérez les identifiants d’accès vers votre site MédiaSPIP et utilisez votre client FTP favori.
Vous trouverez dès le départ les dossiers suivants dans votre espace FTP : config/ : dossier de configuration du site IMG/ : dossier des média déjà traités et en ligne sur le site local/ : répertoire cache du site web themes/ : les thèmes ou les feuilles de style personnalisées tmp/ : dossier de travail (...)
Sur d’autres sites (10557)
-
Why when using ffmpeg to create in real time avi video file from images the avi file is playing with purple noisy color ?
30 juin 2015, par Brubaker HaimThis is my Ffmpeg class i did some time ago
using System;
using System.Windows.Forms;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using System.IO.Pipes;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.IO;
using DannyGeneral;
namespace Manager
{
class Ffmpeg
{
NamedPipeServerStream p;
String pipename = "mytestpipe";
System.Diagnostics.Process process;
string ffmpegFileName = "ffmpeg.exe";
string workingDirectory;
public Ffmpeg()
{
workingDirectory = Path.GetDirectoryName(Application.ExecutablePath);
Logger.Write("workingDirectory: " + workingDirectory);
if (!Directory.Exists(workingDirectory))
{
Directory.CreateDirectory(workingDirectory);
}
ffmpegFileName = Path.Combine(workingDirectory, ffmpegFileName);
Logger.Write("FfmpegFilename: " + ffmpegFileName);
}
public void Start(string pathFileName, int BitmapRate)
{
try
{
string outPath = pathFileName;
p = new NamedPipeServerStream(pipename, PipeDirection.Out, 1, PipeTransmissionMode.Byte);
ProcessStartInfo psi = new ProcessStartInfo();
psi.WindowStyle = ProcessWindowStyle.Hidden;
psi.UseShellExecute = false;
psi.CreateNoWindow = false;
psi.FileName = ffmpegFileName;
psi.WorkingDirectory = workingDirectory;
psi.Arguments = @"-f rawvideo -pix_fmt yuv420p -video_size 1920x1080 -i \\.\pipe\mytestpipe -map 0 -c:v mpeg4 -r " + BitmapRate + " " + outPath;
process = Process.Start(psi);
process.EnableRaisingEvents = false;
psi.RedirectStandardError = true;
p.WaitForConnection();
}
catch (Exception err)
{
Logger.Write("Exception Error: " + err.ToString());
}
}
public void PushFrame(Bitmap bmp)
{
try
{
int length;
// Lock the bitmap's bits.
//bmp = new Bitmap(1920, 1080);
Rectangle rect = new Rectangle(0, 0, bmp.Width, bmp.Height);
//Rectangle rect = new Rectangle(0, 0, 1280, 720);
System.Drawing.Imaging.BitmapData bmpData =
bmp.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadOnly,
bmp.PixelFormat);
int absStride = Math.Abs(bmpData.Stride);
// Get the address of the first line.
IntPtr ptr = bmpData.Scan0;
// Declare an array to hold the bytes of the bitmap.
//length = 3 * bmp.Width * bmp.Height;
length = absStride * bmpData.Height;
byte[] rgbValues = new byte[length];
//Marshal.Copy(ptr, rgbValues, 0, length);
int j = bmp.Height - 1;
for (int i = 0; i < bmp.Height; i++)
{
IntPtr pointer = new IntPtr(bmpData.Scan0.ToInt32() + (bmpData.Stride * j));
System.Runtime.InteropServices.Marshal.Copy(pointer, rgbValues, absStride * (bmp.Height - i - 1), absStride);
j--;
}
p.Write(rgbValues, 0, length);
bmp.UnlockBits(bmpData);
}
catch(Exception err)
{
Logger.Write("Error: " + err.ToString());
}
}
public void Close()
{
p.Close();
}
}
}And i’m using it in form1 in a button click event :
private void button1_Click(object sender, EventArgs e)
{
timer1.Start();
}the directroy screenshots is where i’m taking a screenshot every 100ms in the timer1 tick event :
ScreenShot shot = new ScreenShot();
public static int counter = 0;
private void timer1_Tick(object sender, EventArgs e)
{
counter++;
shot.GetScreenShot(@"e:\screenshots\", "screenshot");
if (counter == 1200)
{
timer1.Stop();
}
}I’m calling the method PushFrame from inside the ScreenShot class where i save the screenshots.
Ffmpeg fmpeg;
Then :
fmpeg = new Ffmpeg();
fmpeg.Start(@"e:\screenshots\test.avi", 25);And :
public Bitmap GetScreenShot(string folder, string name)
{
_screenShot = new Bitmap(GetScreen());
System.GC.Collect();
System.GC.WaitForPendingFinalizers();
string ingName = folder + name + Elgato_Video_Capture.counter.ToString("D6") + ".bmp";
_screenShot.Save(ingName);
fmpeg.PushFrame(_screenShot);
_screenShot.Dispose();
return _screenShot;
}All the images on the hard disk are fine i can edit/open them and watch them no problems.
They are also same size.The result in the end is one big avi file 1.08 GB size.
But when i play it i see many windows running inside very fast and all painted with noisy purple color.Here a screenshot from the video file when playing it :
I think the problem is somewhere in the Ffmpeg class where i give parameters to the ffmpeg.exe
psi.Arguments = @"-f rawvideo -pix_fmt yuv420p -video_size 1920x1080 -i \\.\pipe\mytestpipe -map 0 -c:v mpeg4 -r " + BitmapRate + " " + outPath;
Not sure what make this avi file to look like that.
This is the video file the result i got : https://www.youtube.com/watch?v=fdxPus-Xv1k&feature=youtu.be
-
Why i'm getting strange video file when using ffmpeg and pipes to create video file in real time ?
30 juin 2015, par Brubaker HaimThe goal here is to create a compressed mp4 video file in real time.
I’m saving screenshots as bitmaps type on my hard disk.
And i want to create mp4 file and compress the mp4 video file in real time.The problem is the end the video file i get looks very strange.
This is the result : Strange Video FileThe class that i’m using the ffmpeg with arguments.
using System;
using System.Windows.Forms;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using System.IO.Pipes;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.IO;
using DannyGeneral;
namespace Youtube_Manager
{
class Ffmpeg
{
NamedPipeServerStream p;
String pipename = "mytestpipe";
System.Diagnostics.Process process;
string ffmpegFileName = "ffmpeg.exe";
string workingDirectory;
public Ffmpeg()
{
workingDirectory = Path.GetDirectoryName(Application.ExecutablePath);
Logger.Write("workingDirectory: " + workingDirectory);
if (!Directory.Exists(workingDirectory))
{
Directory.CreateDirectory(workingDirectory);
}
ffmpegFileName = Path.Combine(workingDirectory, ffmpegFileName);
Logger.Write("FfmpegFilename: " + ffmpegFileName);
}
public void Start(string pathFileName, int BitmapRate)
{
try
{
string outPath = pathFileName;
p = new NamedPipeServerStream(pipename, PipeDirection.Out, 1, PipeTransmissionMode.Byte);
ProcessStartInfo psi = new ProcessStartInfo();
psi.WindowStyle = ProcessWindowStyle.Hidden;
psi.UseShellExecute = false;
psi.CreateNoWindow = false;
psi.FileName = ffmpegFileName;
psi.WorkingDirectory = workingDirectory;
psi.Arguments = @"-f rawvideo -pix_fmt yuv420p -video_size 1920x1080 -i \\.\pipe\mytestpipe -map 0 -c:v mpeg4 -r " + BitmapRate + " " + outPath;
//psi.Arguments = @"-framerate 1/5 -i -c:v libx264 -r 30 -pix_fmt yuv420p \\.\pipe\mytestpipe -map 0 -c:v mpeg4 -r" + BitmapRate + " " + outPath;
process = Process.Start(psi);
process.EnableRaisingEvents = false;
psi.RedirectStandardError = true;
p.WaitForConnection();
}
catch (Exception err)
{
Logger.Write("Exception Error: " + err.ToString());
}
}
public void PushFrame(Bitmap bmp)
{
try
{
int length;
// Lock the bitmap's bits.
//bmp = new Bitmap(1920, 1080);
Rectangle rect = new Rectangle(0, 0, bmp.Width, bmp.Height);
//Rectangle rect = new Rectangle(0, 0, 1280, 720);
System.Drawing.Imaging.BitmapData bmpData =
bmp.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadOnly,
bmp.PixelFormat);
int absStride = Math.Abs(bmpData.Stride);
// Get the address of the first line.
IntPtr ptr = bmpData.Scan0;
// Declare an array to hold the bytes of the bitmap.
//length = 3 * bmp.Width * bmp.Height;
length = absStride * bmpData.Height;
byte[] rgbValues = new byte[length];
//Marshal.Copy(ptr, rgbValues, 0, length);
int j = bmp.Height - 1;
for (int i = 0; i < bmp.Height; i++)
{
IntPtr pointer = new IntPtr(bmpData.Scan0.ToInt32() + (bmpData.Stride * j));
System.Runtime.InteropServices.Marshal.Copy(pointer, rgbValues, absStride * (bmp.Height - i - 1), absStride);
j--;
}
p.Write(rgbValues, 0, length);
bmp.UnlockBits(bmpData);
}
catch(Exception err)
{
Logger.Write("Error: " + err.ToString());
}
}
public void Close()
{
p.Close();
}
}
}Then i’m using the method PushFrame here in this class :
public Bitmap GetScreenShot(string folder, string name)
{
_screenShot = new Bitmap(GetScreen());
System.GC.Collect();
System.GC.WaitForPendingFinalizers();
string ingName = folder + name + images.counter.ToString("D6") + ".bmp";
_screenShot.Save(ingName,System.Drawing.Imaging.ImageFormat.Bmp);
fmpeg.PushFrame(_screenShot);
_screenShot.Dispose();
return _screenShot;
}The Bitmaps on the hard disk are fine i can edit/open see them.
When using command prompt and manually type ffmpeg command it does compress and create a mp4 video file.But when using the Ffmpeg class i did with the PushFrame method it’s creating this strange video file.
This is a link for my OneDrive with 10 screenshots images files for testing :
Sample screenshot from the video file when playing the video file :
Looks very choppy. The Bitmaps on the hard disk each one is 1920x1080 and Bit depth 32But it dosen’t look like that in the video file :
This is the arguments i’m using :
psi.Arguments = @"-f rawvideo -vcodec rawvideo -pix_fmt rgb24 -video_size 1920x1080 -i \\.\pipe\mytestpipe -map 0 -c:v mpeg4 -r " + BitmapRate + " " + outPath;
The video size is very small 1.24 MB
-
FFprobe reading incorrect resolution value despite players rendering it correctly
24 juillet 2015, par BoehmiI’m creating a video from a stream with the help of FFMPEG and I also use FFPROBE to gather information for use on a status page like resolution, codecs et cetera.
When FFProbe parses my video for information, I get a resolution value of 544x576 (almost a square !), but an aspect ratio of 16:9.
These values are consistent on both the input stream and my saved video.
When I watch the video in the standard HTML5 Player, VLC or FFPLAY however, I get a video with the proportions of 16:9 and a resolution (measured using an image editing program) of 1024x576 that does look native and not stretched in any way.
Even if I re-encode the video using slightly different codecs, this incorrect resolution value persists, even though every player I use displays it correctly.
This is slightly inconvenient because I am relying on getting the correct resolution value from the video for further processing.
I’m also using a recent FFMPEG+FFPROBE version that was compiled on the 15th of July.
Is this a bug within FFMPEG or is there anything I’m doing wrong ?
Used command lines :
FFMPEG :
ffmpeg -i source -loglevel debug -vcodec copy -acodec copy -bsf:a aac_adtstoasc -movflags +faststart -t 360 -y video.mp4
FFPROBE (I parse the output of this directly and save the values) :
ffprobe -i source -show_format -show_streams
FFProbe output :
width=544
height=576
coded_width=544
coded_height=576
has_b_frames=2
sample_aspect_ratio=32:17
display_aspect_ratio=16:9I can see that the sample aspect ratio is different from the display aspect ratio, but how come the video looks proper in 16:9 when it’s supposedly encoded at a near square resolution ?