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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (16037)

  • How to make video from images in android ? [on hold]

    1er août 2014, par harsh3898294

    Please tell me how can i do ?

    i want to make mpeg4 or mp4 video from set of images and add audio.
    also added animation between two images.

    i want to make app like
    https://play.google.com/store/apps/details?id=com.movisoft.photostory

  • After adding "qscale 0" option in ffmpeg convertation does't work [on hold]

    2 août 2014, par Lika Samsonia

    I want to convert an AVI video to MPEG-4 with ffmpeg and after adding option scale 0 the script doesn’t work.

    shell_exec("ffmpeg -i $temp_name -qscale 0 $upload_dir/jj.mp4");
  • Live streaming using FFMPEG to web audio api

    19 janvier 2014, par Nayan

    I am trying to stream audio using node.js + ffmpeg to browsers connected in LAN only using web audio api.

    Not using element because it's adding it's own buffer of 8 to 10 secs and I want to get maximum high latency possible (around 1 to 2 sec max).

    Audio plays successfully but audio is very choppy and noisy.

    Here is my node.js (server side) file :

    var ws = require('websocket.io'),
    server = ws.listen(3000);
    var child_process = require("child_process");
    var i = 0;
    server.on('connection', function (socket)
    {

    console.log('New client connected');

    var ffmpeg = child_process.spawn("ffmpeg",[
       "-re","-i",
       "A.mp3","-f",
       "f32le",
       "pipe:1"                     // Output to STDOUT
       ]);

    ffmpeg.stdout.on('data', function(data)
    {
       var buff = new Buffer(data);
       socket.send(buff.toString('base64'));
    });
    });

    And here is my HTML :

    var audioBuffer = null;
    var context = null;
    window.addEventListener('load', init, false);
    function init() {
       try {
           context = new webkitAudioContext();
       } catch(e) {
           alert('Web Audio API is not supported in this browser');
       }
    }

    var ws = new WebSocket("ws://localhost:3000/");

    ws.onmessage = function(message)
    {
       var d1 = base64DecToArr(message.data).buffer;
       var d2 = new DataView(d1);

       var data = new Float32Array(d2.byteLength / Float32Array.BYTES_PER_ELEMENT);
       for (var jj = 0; jj < data.length; ++jj)
       {
           data[jj] = d2.getFloat32(jj * Float32Array.BYTES_PER_ELEMENT, true);
       }

       var audioBuffer = context.createBuffer(2, data.length, 44100);
       audioBuffer.getChannelData(0).set(data);

       var source = context.createBufferSource(); // creates a sound source
       source.buffer = audioBuffer;
       source.connect(context.destination); // connect the source to the context's destination (the speakers)
       source.start(0);
    };

    Can any one advise what is wrong ?

    Regards,
    Nayan