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Autres articles (27)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

  • Prérequis à l’installation

    31 janvier 2010, par

    Préambule
    Cet article n’a pas pour but de détailler les installations de ces logiciels mais plutôt de donner des informations sur leur configuration spécifique.
    Avant toute chose SPIPMotion tout comme MediaSPIP est fait pour tourner sur des distributions Linux de type Debian ou dérivées (Ubuntu...). Les documentations de ce site se réfèrent donc à ces distributions. Il est également possible de l’utiliser sur d’autres distributions Linux mais aucune garantie de bon fonctionnement n’est possible.
    Il (...)

Sur d’autres sites (3114)

  • Can this be a TC burn-in ; 993[1001(1001)1100]1108 - start frame 1001 end 1100 ; (1001) is current frame ;993 &1108 are head and tail 8 frame handles

    21 novembre 2022, par Abraham Thomas

    Need to create a Timecode overlay on videos in frames as "993[1001(1001)1100]1108"
Here -start frame is 1001 and last frame is 1100 ;
the (1001) is the current frame counter
and 993 and 1108 are head and tail handles (1001-8 and 1100+8)

    


    This is currently done in Davinci Resolve by using below text script (was helped in another forum) :
comp.RenderStart+1001-8 .. " [".. comp.RenderStart+1001 .. " (" .. time+1001 ..") " .. comp.RenderEnd +1001 .. "] " ..comp.RenderEnd +1001+8

    


    At times there are 200 + video clips requiring this ; if same can be achieved in ffmpeg this will speed up our workflow. Is this possible using a single ffmpeg command ; please help

    


    In this forum someone had posted a Timecode overlay command, which gives the current frame number ;
I've used this and this below single command works for me :

    


    ffmpeg -i inputvid.mp4 -vf "drawtext=fontfile=Arial.ttf : text='%frame_num' : start_number=1001 : x=(w-tw)/2 : y=h-(2*lh) : fontcolor=white : fontsize=55 : box=1 : boxcolor=black : boxborderw=5" -c:a copy D :\Test\outputvid.mp4

    


    Is there a way to add to this command ; the first frame and last frame of the video automatically detected by ffmpeg (I'm on windows) ;

    


  • FFMPEG Audio Issues Youtube Live

    2 mars 2018, par Geige V

    This issue may have more to do with youtube than ffmpeg, but hopefully someone can help anyway.

    I am having the exact issue described in this post https://productforums.google.com/forum/# !topic/youtube/nHTb7ilKvrw. I would have added to it, but it is locked for some reason.

    I create a stream from a local webm file on my computer using ffmpeg. This file sounds perfectly fine, and still sounds fine when it is sent to platforms other than youtube live (twitch/facebook). On youtube live, however, the audio has static and crackles during the live feed, but the archive of the video on youtube (after processing) sounds perfectly fine. The ffmpeg command is

    ffmpeg -re -i test.webm -acodec aac -vcodec libx264 -ar 44100 -f flv rtmp://a.rtmp.youtube.com/live2/${your_key}

    Webm files from this fiddle (https://jsfiddle.net/2rgv7pgj/) will have the issue.

    If someone could offer advice it would be greatly appreciated.

  • asm SIMD sniffer

    1er août 2023, par Андрей Тернити

    There is x264.
It use a lot of x86 asm files. For example pixel-32.asm.
This files can use different SIMD instruction set : mmx, 3DNow !, sse family, others

    


    I need the simple way to automatically analyze every file. I want get which SIMD family in which file are used. How ?

    


    I think every asm file must contain information about which SIMD family it use (or information that no SIMD). Without this information it is very bad idea try to use this files...
    
I am angry, my x86 CPU support mmx and 3DNow ! only, but x264 try call sse, so I get "Illegal instruction" sometimes. I plan to make patch for x264.

    


    P.S. If you can make issues in official repo let me know.

    


    P.P.S. This thread on Doom9 (mirror).