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Autres articles (45)
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Supporting all media types
13 avril 2011, parUnlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)
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Contribute to translation
13 avril 2011You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
MediaSPIP is currently available in French and English (...) -
Librairies et binaires spécifiques au traitement vidéo et sonore
31 janvier 2010, parLes logiciels et librairies suivantes sont utilisées par SPIPmotion d’une manière ou d’une autre.
Binaires obligatoires FFMpeg : encodeur principal, permet de transcoder presque tous les types de fichiers vidéo et sonores dans les formats lisibles sur Internet. CF ce tutoriel pour son installation ; Oggz-tools : outils d’inspection de fichiers ogg ; Mediainfo : récupération d’informations depuis la plupart des formats vidéos et sonores ;
Binaires complémentaires et facultatifs flvtool2 : (...)
Sur d’autres sites (3354)
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Multi-Threaded Video Decoder Leaks Memory
3 janvier 2018, par CethricMy intention is to create a relatively simple video playback system to be used in a larger program that I am working on. Relevant code to the video decoder is here. The best I have been able to do so far is narrow down the memory leak to this section of code (or rather I have not noticed any memory leaks occurring when video is not used).
This is probably a very broad question how ever I am unsure of the scope of the issue I am having and as such of how to word my question.
What I want to know is what have I missed or done wrong that has lead to a noticeable memory leak (by noticeable I mean I can watch memory usage climb megabytes per minute). I have tried ensured that every allocation that I make is matched by a deallocation.
EDIT 1
This is to be built on a Windows 10 machine running MSYS2 (MinGW64) -
avcodec/binkaudio : Remove AV_CODEC_CAP_DELAY
11 octobre 2021, par Andreas Rheinhardtavcodec/binkaudio : Remove AV_CODEC_CAP_DELAY
This decoder may output multiple AVFrames for every AVPacket
passed to it, but after it has returned AVERROR(EAGAIN),
it is completely drained and there is no reason to flush it
at the end with a NULL packet. Furthermore, there is also no
delay in the common sense of the word.Signed-off-by : Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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png_parser : Fix parsing on big endian
18 décembre 2013, par Martin Storsjöpng_parser : Fix parsing on big endian
Since pc.state is populated by shifting in from the end of the
32 bit word, the content within pc.state is already in native endian
and should not be read with the AV_RL,B functions.This was already done correctly for state64 above.
This fixes the fate-corepng test on big endian.
Signed-off-by : Martin Storsjö <martin@martin.st>