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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)
Sur d’autres sites (11507)
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Wave Goodbye ; What About VP8/WebM ?
7 août 2010, par Multimedia Mike — Multimedia PressWatchSome big news in the geek community this past week came in the form of Google’s announcement that it would no longer be caring about its vaunted Wave technology. I was mildly heartbroken by this since I had honestly wanted to try Google Wave. Then I remembered why I never got a chance to try it : they made it an exclusive club at the beginning. I really did try to glean some utility out of the concept by reading documentation and watching videos and I had some ideas about how I might apply it. Then again, I try to think of a use for nearly any technology that crosses my path.
It still struck me as odd : Why would Google claim that no one was interested in their platform when they wouldn’t give anyone a chance to try it out ? A little digging reveals that Google did open it for general use back around May 18. That date sounds familiar... oh yeah, VP8 was open sourced right around the same time. Maybe that’s why I don’t remember hearing anything about Wave at the time.
But now I’m wondering about VP8 and WebM. How long do you think it might be before Google loses interest in these initiatives as well and reassigns their engineering resources ? Fortunately, if they did do that, the technology would live on thanks to the efforts of FFmpeg developers. A multimedia format has a far more clear-cut use case than Google Wave.
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Linux Media Player Survey Circa 2001
2 septembre 2010, par Multimedia Mike — GeneralHere’s a document I scavenged from my archives. It was dated September 1, 2001 and I now publish it 9 years later. It serves as sort of a time capsule for the state of media player programs at the time. Looking back on this list, I can’t understand why I couldn’t find MPlayer while I was conducting this survey, especially since MPlayer is the project I eventually started to work for a few months after writing this piece.
For a little context, I had been studying multimedia concepts and tech for a year and was itching to get my hands dirty with practical multimedia coding. But I wanted to tackle what I perceived as unsolved problems– like playback of proprietary codecs. I didn’t want to have to build a new media playback framework just to start working on my problems. So I surveyed the players available to see which ones I could plug into and use as a testbed for implementing new decoders.
Regarding Real Player, I wrote : “We’re trying to move away from the proprietary, closed-source “solutions”. Heh. Was I really an insufferable open source idealist back in the day ?
Anyway, here’s the text with some Where are they now ? commentary [in brackets] :
Towards an All-Inclusive Media Playing Solution for Linux
I don’t feel that the media playing solutions for Linux set their sights high enough, even though they do tend to be quite ambitious.
I want to create a media player for Linux that can open a file, figure out what type of file it is (AVI, MOV, etc.), determine the compression algorithms used to encode the audio and video chunks inside (MPEG, Cinepak, Sorenson, etc.) and replay the file using the best audio, video, and CPU facilities available on the computer.
Video and audio playback is a solved problem on Linux ; I don’t wish to solve that problem again. The problem that isn’t solved is reliance on proprietary multimedia solutions through some kind of WINE-like layer in order to decode compressed multimedia files.
Survey of Linux solutions for decoding proprietary multimedia
updated 2001-09-01AVI Player for XMMS
This is based on Avifile. All the same advantages and limitations apply.
[Top Google hit is a Freshmeat page that doesn’t indicate activity since 2001-2002.]Avifile
This player does a great job at taking apart AVI and ASF files and then feeding the compressed chunks of multimedia data through to the binary Win32 decoders.The program is written in C++ and I’m not very good at interpreting that kind of code. But I’m learning all over again. Examining the object hierarchy, it appears that the designers had the foresight to include native support for decoders that are compiled into the program from source code. However, closer examination reveals that there is support for ONE source decoder and that’s the “decoder” for uncompressed data. Still, I tried to manipulate this routine to accept and decode data from other codecs but no dice. It’s really confounding. The program always crashes when I feed non-uncompressed data through the source decoder.
[Lives at http://avifile.sourceforge.net/ ; not updated since 2006.]Real Player
There’s not much to do with this since it is closed source and proprietary. Even though there is a plugin architecture, that’s not satisfactory. We’re trying to move away from the proprietary, closed-source “solutions”.
[Still kickin’ with version 11.]XAnim
This is a well-established Unix media player. To his credit, the author does as well as he can with the resources he has. In other words, he supports the non-proprietary video codecs well, and even has support for some proprietary video codecs through binary-only decoders.The source code is extremely difficult to work with as the author chose to use the X coding format which I’ve never seen used anywhere else except for X header files. The infrastructure for extending the program and supporting other codecs and file formats is there, I suppose, but I would have to wrap my head around the coding style. Maybe I can learn to work past that. The other thing that bothers me about this program is the decoding approach : It seems that each video decoder includes routines to decompress the multimedia data into every conceivable RGB and YUV output format. This seems backwards to me ; it seems better to have one decoder function that decodes the data into its native format it was compressed from (e.g., YV12 for MPEG data) and then pass that data to another layer of the program that’s in charge of presenting the data and possibly converting it if necessary. This layer would encompass highly-optimized software conversion routines including special CPU-specific instructions (e.g., MMX and SSE) and eliminate the need to place those routines in lots of other routines. But I’m getting ahead of myself.
[This one was pretty much dead before I made this survey, the most recent update being in 1999. Still, we owe it much respect as the granddaddy of Unix multimedia playback programs.]Xine
This seems like a promising program. It was originally designed to play MPEGs from DVDs. It can also play MPEG files on a hard drive and utilizes the Xv extensions for hardware YUV playback. It’s also supposed to play AVI files using the same technique as Avifile but I have never, ever gotten it to work. If an AVI file has both video and sound, the binary video decoder can’t decode any frames. If the AVI file has video and no sound, the program gets confused and crashes, as far as I can tell.Still, it’s promising, and I’ve been trying to work around these crashes. It doesn’t yet have the type of modularization I’d like to see. Right now, it tailored to suit MPEG playback and AVI playback is an afterthought. Still, it appears to have a generalized interface for dropping in new file demultiplexers.
I tried to extend the program for supporting source decoders by rewriting w32codec.c from scratch. I’m not having a smooth time of it so far. I’m able to perform some manipulations on the output window. However, I can’t get the program to deal with an RGB image format. It has trouble allocating an RGB surface with XvShmCreateImage(). This isn’t suprising, per my limited knowledge of X which is that Xv applies to YUV images, but it could also apply to RGB images as well. Anyway, the program should be able to fall back on regular RGB pixmaps if that Xv call fails.
Right now, this program is looking the most promising. It will take some work to extend the underlying infrastructure, but it seems doable since I know C quite well and can understand the flow of this program, as opposed to Avifile and its C++. The C code also compiles about 10 times faster.
[My home project for many years after a brief flirtation with MPlayer. It is still alive ; its latest release was just a month ago.]XMovie
This library is a Quicktime movie player. I haven’t looked at it too extensively yet, but I do remember looking at it at one point and reading the documentation that said it doesn’t support key frames. Still, I should examine it again since they released a new version recently.
[Heroine Virtual still puts out some software but XMovie has not been updated since 2005.]XMPS
This program compiles for me, but doesn’t do much else. It can play an MP3 file. I have been able to get MPEG movies to play through it, but it refuses to show the full video frame, constricting it to a small window (obviously a bug).
[This project is hosted on SourceForge and is listed with a registration date of 2003, well after this survey was made. So the project obviously lived elsewhere in 2001. Meanwhile, it doesn’t look like any files ever made it to SF for hosting.]XTheater
I can’t even get this program to compile. It’s supposed to be an MPEG player based on SMPEG. As such, it probably doesn’t hold much promise for being easily extended into a general media player.
[Last updated in 2002.]GMerlin
I can’t get this to compile yet. I have a bug report in to the dev group.
[Updated consistently in the last 9 years. Last update was in February of this year. I can’t find any record of my bug report, though.] -
Announcing the world’s fastest VP8 decoder : ffvp8
Back when I originally reviewed VP8, I noted that the official decoder, libvpx, was rather slow. While there was no particular reason that it should be much faster than a good H.264 decoder, it shouldn’t have been that much slower either ! So, I set out with Ronald Bultje and David Conrad to make a better one in FFmpeg. This one would be community-developed and free from the beginning, rather than the proprietary code-dump that was libvpx. A few weeks ago the decoder was complete enough to be bit-exact with libvpx, making it the first independent free implementation of a VP8 decoder. Now, with the first round of optimizations complete, it should be ready for primetime. I’ll go into some detail about the development process, but first, let’s get to the real meat of this post : the benchmarks.
We tested on two 1080p clips : Parkjoy, a live-action 1080p clip, and the Sintel trailer, a CGI 1080p clip. Testing was done using “time ffmpeg -vcodec libvpx or vp8 -i input -vsync 0 -an -f null -”. We all used the latest SVN FFmpeg at the time of this posting ; the last revision optimizing the VP8 decoder was r24471.
As these benchmarks show, ffvp8 is clearly much faster than libvpx, particularly on 64-bit. It’s even faster by a large margin on Atom, despite the fact that we haven’t even begun optimizing for it. In many cases, ffvp8′s extra speed can make the difference between a video that plays and one that doesn’t, especially in modern browsers with software compositing engines taking up a lot of CPU time. Want to get faster playback of VP8 videos ? The next versions of FFmpeg-based players, like VLC, will include ffvp8. Want to get faster playback of WebM in your browser ? Lobby your browser developers to use ffvp8 instead of libvpx. I expect Chrome to switch first, as they already use libavcodec for most of their playback system.
Keep in mind ffvp8 is not “done” — we will continue to improve it and make it faster. We still have a number of optimizations in the pipeline that aren’t committed yet.
Developing ffvp8
The initial challenge, primarily pioneered by David and Ronald, was constructing the core decoder and making it bit-exact to libvpx. This was rather challenging, especially given the lack of a real spec. Many parts of the spec were outright misleading and contradicted libvpx itself. It didn’t help that the suite of official conformance tests didn’t even cover all the features used by the official encoder ! We’ve already started adding our own conformance tests to deal with this. But I’ve complained enough in past posts about the lack of a spec ; let’s get onto the gritty details.
The next step was adding SIMD assembly for all of the important DSP functions. VP8′s motion compensation and deblocking filter are by far the most CPU-intensive parts, much the same as in H.264. Unlike H.264, the deblocking filter relies on a lot of internal saturation steps, which are free in SIMD but costly in a normal C implementation, making the plain C code even slower. Of course, none of this is a particularly large problem ; any sane video decoder has all this stuff in SIMD.
I tutored Ronald in x86 SIMD and wrote most of the motion compensation, intra prediction, and some inverse transforms. Ronald wrote the rest of the inverse transforms and a bit of the motion compensation. He also did the most difficult part : the deblocking filter. Deblocking filters are always a bit difficult because every one is different. Motion compensation, by comparison, is usually very similar regardless of video format ; a 6-tap filter is a 6-tap filter, and most of the variation going on is just the choice of numbers to multiply by.
The biggest challenge in an SIMD deblocking filter is to avoid unpacking, that is, going from 8-bit to 16-bit. Many operations in deblocking filters would naively appear to require more than 8-bit precision. A simple example in the case of x86 is abs(a-b), where a and b are 8-bit unsigned integers. The result of “a-b” requires a 9-bit signed integer (it can be anywhere from -255 to 255), so it can’t fit in 8-bit. But this is quite possible to do without unpacking : (satsub(a,b) | satsub(b,a)), where “satsub” performs a saturating subtract on the two values. If the value is positive, it yields the result ; if the value is negative, it yields zero. Oring the two together yields the desired result. This requires 4 ops on x86 ; unpacking would probably require at least 10, including the unpack and pack steps.
After the SIMD came optimizing the C code, which still took a significant portion of the total runtime. One of my biggest optimizations was adding aggressive “smart” prefetching to reduce cache misses. ffvp8 prefetches the reference frames (PREVIOUS, GOLDEN, and ALTREF)… but only the ones which have been used reasonably often this frame. This lets us prefetch everything we need without prefetching things that we probably won’t use. libvpx very often encodes frames that almost never (but not quite never) use GOLDEN or ALTREF, so this optimization greatly reduces time spent prefetching in a lot of real videos. There are of course countless other optimizations we made that are too long to list here as well, such as David’s entropy decoder optimizations. I’d also like to thank Eli Friedman for his invaluable help in benchmarking a lot of these changes.
What next ? Altivec (PPC) assembly is almost nonexistent, with the only functions being David’s motion compensation code. NEON (ARM) is completely nonexistent : we’ll need that to be fast on mobile devices as well. Of course, all this will come in due time — and as always — patches welcome !
Appendix : the raw numbers
Here’s the raw numbers (in fps) for the graphs at the start of this post, with standard error values :
Core i7 620QM (1.6Ghz), Windows 7, 32-bit :
Parkjoy ffvp8 : 44.58 0.44
Parkjoy libvpx : 33.06 0.23
Sintel ffvp8 : 74.26 1.18
Sintel libvpx : 56.11 0.96Core i5 520M (2.4Ghz), Linux, 64-bit :
Parkjoy ffvp8 : 68.29 0.06
Parkjoy libvpx : 41.06 0.04
Sintel ffvp8 : 112.38 0.37
Sintel libvpx : 69.64 0.09Core 2 T9300 (2.5Ghz), Mac OS X 10.6.4, 64-bit :
Parkjoy ffvp8 : 54.09 0.02
Parkjoy libvpx : 33.68 0.01
Sintel ffvp8 : 87.54 0.03
Sintel libvpx : 52.74 0.04Core Duo (2Ghz), Mac OS X 10.6.4, 32-bit :
Parkjoy ffvp8 : 21.31 0.02
Parkjoy libvpx : 17.96 0.00
Sintel ffvp8 : 41.24 0.01
Sintel libvpx : 29.65 0.02Atom N270 (1.6Ghz), Linux, 32-bit :
Parkjoy ffvp8 : 15.29 0.01
Parkjoy libvpx : 12.46 0.01
Sintel ffvp8 : 26.87 0.05
Sintel libvpx : 20.41 0.02