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  • MediaSPIP 0.1 Beta version

    25 avril 2011, par

    MediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
    The zip file provided here only contains the sources of MediaSPIP in its standalone version.
    To get a working installation, you must manually install all-software dependencies on the server.
    If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)

  • Multilang : améliorer l’interface pour les blocs multilingues

    18 février 2011, par

    Multilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
    Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela.

  • Amélioration de la version de base

    13 septembre 2013

    Jolie sélection multiple
    Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
    Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)

Sur d’autres sites (13628)

  • Fluent-ffmpeg "not a suitable output format"

    5 septembre 2015, par J4G

    I’m using the fluent-ffmpeg module for Node.js to convert audio files. I have a .mp3 file that I’d like to convert to .wma

    Here’s what that looks like :

    var proc = new ffmpeg({
      source: 'file.mp3',
      nolog: false
    }).toFormat('wma')                                                
     .saveToFile('file.wma', function(stdout, stderr)
    {                                                
       console.log(stderr);
    });

    Unfortunately, I get the error :

    Requested output format 'wma' is not a suitable output format

    This is the entire error log :

    ffmpeg version 0.8.9-4:0.8.9-0ubuntu0.12.04.1, Copyright (c) 2000-2013 the Libav developers
     built on Nov  9 2013 19:25:10 with gcc 4.6.3
    *** THIS PROGRAM IS DEPRECATED ***
    This program is only provided for compatibility and will be removed in a future release. Please use avconv instead.
    Input #0, mp3, from 'song_downloads/You Suffer.mp3':
     Metadata:
       title           : You Suffer
       artist          : Napalm Death
       album           : Scum
       genre           : Death Metal
       track           : 12
       date            : 1987
     Duration: 00:00:04.98, start: 0.000000, bitrate: 381 kb/s
       Stream #0.0: Audio: mp3, 44100 Hz, stereo, s16, 193 kb/s
    Requested output format 'wma' is not a suitable output format

    I know this isn’t an ffmpeg issue because

    ffmpeg -i file.mp3 file.wma

    Works fine. Any ideas ?

  • node js (or other) as streaming server

    20 décembre 2013, par Abdul Ali

    Apologies if a simple question but cannot find anything helpful . Am also new to the streaming concept.

    Goal is to set up a server which keeps on listening for data on a speific port. The user will be sending sequence of images from their iphone (# of images unknown).

    when the data is receieved, ffmpeg should start to get data from that port (as input) and send those images to ffserver to be streamed as a live video.

    did try Nginx-Rtmp module but the iphone developer have informed that in iphone, only ip and port can be given to open a stream (and no other part of the url can be given e.g. streamname and application name in case of nginx-rtmp)

    Any help and guide will be appreciatd that what can be used to set up a free and very simple sever that simply receives the images which ffmpeg can capture and send to ffserver .

  • Can I use AForge in Unity3D ?

    19 décembre 2013, par user2967920

    I am Using Unity Pro,

    i want to Decode and play H264 Encoded Content in Unity3D. As unity dosn't have native support for the h264 codec so i got AForge.NET.

    In visual Studio 2010 i created an application which would do the decoding and give the output as a bitmap to a rectangle which was drwn using SDL, so i know the .net AFOrge works well.

    Now the Problem is when i import the AForge.dll, AForge.Video and the AForge.Video.FFMPEG in Unity i git this Error.

    "MissingMethodException : Method contains unsupported native code

    <module>.<crtimplementationdetails>.LanguageSupport._Initialize (<crtimplementationdetails>.LanguageSupport* )
       <module>.<crtimplementationdetails>.LanguageSupport.Initialize (<crtimplementationdetails>.LanguageSupport* )
       Rethrow as ModuleLoadException: The C++ module failed to load.
       <module>.<crtimplementationdetails>.ThrowModuleLoadException (System.String errorMessage, System.Exception innerException)
       <module>.<crtimplementationdetails>.LanguageSupport.Initialize (<crtimplementationdetails>.LanguageSupport* )
       <module>..cctor ()
       Rethrow as TypeInitializationException: An exception was thrown by the type initializer for <module>
       NewScript..ctor ()"
    </module></module></crtimplementationdetails></crtimplementationdetails></module></crtimplementationdetails></module></crtimplementationdetails></crtimplementationdetails></module></crtimplementationdetails></crtimplementationdetails></module>

    Aforge (Core), Aforge.Video and Aforge.Video.FFMPEG are compiled using Target Framework (3.5).

    The AForge.Video.FFMPEG has a Reference to kernel32.dll, MSVCR100.dll which is not exactly showing in monoDevelop. the rest are expanding and i can browse their contents in the Assembly Browser.

    Is there any way to get AForge working in monodevelop ? the ffmpeg wrapper is written in C++. I mean make it not use those references ?

    If Anyone has worked on such a thing before, it would be of great help thanks.