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The Slip - Artworks
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
Autres articles (100)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...)
Sur d’autres sites (11115)
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Is there a set of working P/Invoke declarations for FFMpeg, libavutil, libavformat and libavcodec in .NET ?
30 août 2011, par casperOneI'm currently looking to access libavutil, libavformat and libavcodec (all part of FFMpeg) from .NET.
Currently, I'm getting the libraries from the automated builds of the shared FFMpeg package performed every night for Windows 32-bit.
I am also using the code from the ffmpeg-sharp project. In that project, I have removed a number of classes that were not compiling (they are wrapper classes not the P/Invoke declarations).
The code compiles fine, but I am running into a few issues.
First, it appears that the build of av*.dll uses the cdecl calling convention, as I was receiving a number of
PInvokeStackImbalanceException
when trying to callav_open_input_file
. This was easy enough to change to get it to work right. TheAVFormatContext
structure is populated.After that, I want to call
av_find_stream_info
to get information about the streams in the file. However, when calling that with theAVFormatContext
retrieved from the call toav_open_input_file
, anAccessViolationException
is thrown indicating that I am trying to read or write from protected memory.Has anyone used P/Invoke to access the libavutil, libavformat and libavcodec dll libraries through P/Invoke and have gotten it to work ?
I should mention that working with the command-line version of FFMpeg, while a solution, is not a viable solution in this case, access needs to occur through the libraries. The reason for this is that I'd have to thrash the disk way too much to do what I need to do (I have to do a frame-by-frame analysis of some very high definition video) and I want to avoid the disk as much as possible.
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Programming Language Levels
20 mai 2011, par Multimedia Mike — ProgrammingI’ve been doing this programming thing for some 20 years now. Things sure do change. One change I ponder from time to time is the matter of programming language levels. Allow me to explain.
The 1990s
When I first took computer classes in the early 1990s, my texts would classify computer languages into 3 categories, or levels. The lower the level, the closer to the hardware ; the higher the level, the more abstract (and presumably, easier to use). I recall that the levels went something like this :- High level : Pascal, BASIC, Logo, Fortran
- Medium level : C, Forth
- Low level : Assembly language
Keep in mind that these were the same texts which took the time to explain the history of computers from mainframes -> minicomputers -> a relatively recent phenomenon called microcomputers or "PCs".
Somewhere in the mid-late 1990s, when I was at university, I was introduced to a new tier :
- Very high level : Perl, shell scripting
I think there was some debate among my peers about whether C++ and Java were properly classified as high or very high level. The distinction between high and very high, in my observation, seemed to be that very high level languages had more complex data structures (at the very least, a hash / dictionary / associative array / key-value map) built into the language, as well as implicit memory management.
Modern Day
These days, the old hierarchy is apparently forgotten (much like minicomputers). I observe that there is generally a much simpler 2-tier classification :- Low level : C, assembly language
- High level : absolutely every other programming language in wide use today
I find myself wondering where C++ and Objective-C fit in this classification scheme. Then I remember that it doesn’t matter and this is all academic.
Relevancy
I think about this because I have pretty much stuck to low-level programming all of my life, mostly due to my interest in game and multimedia-type programming. But the trends in computing have favored many higher level languages and programming paradigms. I woke up one day and realized that the kind of work I often do — lower level stuff — is not very common.I’m not here to argue that low or high level is superior. You know I’m all about using the appropriate tool for the job. But I sometimes find myself caught between worlds, having the defend and explain one to the other.
- On one hand, it’s not unusual for the multitudes of programmers working at the high level to gasp and wonder why I or anyone else would ever use C or assembly language for anything when there are so many beautiful high level languages. I patiently explain that those languages have to be written in some other language (at first) and that they need to run on some operating system and that most assuredly won’t be written in a high level language. For further reading, I refer them to Joel Spolsky’s great essay called Back to Basics which describes why it can be useful to know at least a little bit about how the computer does what it does at the lowest levels.
- On the other hand, believe it or not, I sometimes have to defend the merits of high level languages to my low level brethren. I’ll often hear variations of, "Any program can be written in C. Using a high level language to achieve the same will create a slow and bloated solution." I try to explain that the trade-off in time to complete the programming task weighed against the often-negligible performance hit of what is often an I/O-bound operation in the first place makes it worthwhile to use the high level language for a wide variety of tasks.
Or I just ignore them. That’s actually the best strategy.
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Extract Video Frames In Python
22 avril 2017, par TheNoneI want to extract video frames and save them as image.
import os, sys
from PIL import Image
a, b, c = os.popen3("ffmpeg -i test.avi")
out = c.read()
dp = out.index("Duration: ")
duration = out[dp+10:dp+out[dp:].index(",")]
hh, mm, ss = map(float, duration.split(":"))
total = (hh*60 + mm)*60 + ss
for i in xrange(9):
t = (i + 1) * total / 10
os.system("ffmpeg -i test.avi -ss %0.3fs frame%i.png" % (t, i))But I have this error :
FFmpeg version CVS, Copyright (c) 2000-2004 Fabrice Bellard
Mac OSX universal build for ffmpegX
configuration: --enable-memalign-hack --enable-mp3lame --enable-gpl --disable-vhook --disable-ffplay --disable-ffserver --enable-a52 --enable-xvid --enable-faac --enable-faad --enable-amr_nb --enable-amr_wb --enable-pthreads --enable-x264
libavutil version: 49.0.0
libavcodec version: 51.9.0
libavformat version: 50.4.0
built on Apr 15 2006 04:58:19, gcc: 4.0.1 (Apple Computer, Inc. build 5250)
Input #0, avi, from 'test.avi':
Duration: 00:00:30.5, start: 0.000000, bitrate: 465 kb/s
Stream #0.0, 25.00 fps(r): Video: mpeg4, yuv420p, 640x480
Stream #0.1: Audio: mp3, 32000 Hz, mono, 32 kb/s
Unable for find a suitable output format for 'frame0.png'Edit : ffmpeg -formats
FFmpeg version CVS, Copyright (c) 2000-2004 Fabrice Bellard
Mac OSX universal build for ffmpegX
configuration: --enable-memalign-hack --enable-mp3lame --enable-gpl --disable-vhook --disable-ffplay --disable-ffserver --enable-a52 --enable-xvid --enable-faac --enable-faad --enable-amr_nb --enable-amr_wb --enable-pthreads --enable-x264
libavutil version: 49.0.0
libavcodec version: 51.9.0
libavformat version: 50.4.0
built on Apr 15 2006 04:58:19, gcc: 4.0.1 (Apple Computer, Inc. build 5250)
File formats:
E 3g2 3gp2 format
E 3gp 3gp format
D 4xm 4X Technologies format
D RoQ Id RoQ format
D aac ADTS AAC
DE ac3 raw ac3
E adts ADTS AAC
DE aiff Audio IFF
DE alaw pcm A law format
DE amr 3gpp amr file format
DE asf asf format
E asf_stream asf format
DE au SUN AU Format
DE avi avi format
D avs avs format
E crc crc testing format
D daud D-Cinema audio format
D dts raw dts
DE dv DV video format
E dvd MPEG2 PS format (DVD VOB)
D ea Electronic Arts Multimedia Format
DE ffm ffm format
D film_cpk Sega FILM/CPK format
D flic FLI/FLC/FLX animation format
DE flv flv format
E framecrc framecrc testing format
DE gif GIF Animation
DE h261 raw h261
DE h263 raw h263
DE h264 raw H264 video format
D idcin Id CIN format
DE image image sequence
DE image2 image2 sequence
DE image2pipe piped image2 sequence
DE imagepipe piped image sequence
D ingenient Ingenient MJPEG
D ipmovie Interplay MVE format
DE m4v raw MPEG4 video format
D matroska Matroska file format
DE mjpeg MJPEG video
D mm American Laser Games MM format
DE mmf mmf format
E mov mov format
D mov,mp4,m4a,3gp,3g2,mj2 QuickTime/MPEG4/Motion JPEG 2000 format
E mp2 MPEG audio layer 2
DE mp3 MPEG audio layer 3
E mp4 mp4 format
DE mpeg MPEG1 System format
E mpeg1video MPEG video
E mpeg2video MPEG2 video
DE mpegts MPEG2 transport stream format
D mpegvideo MPEG video
E mpjpeg Mime multipart JPEG format
DE mulaw pcm mu law format
D nsv NullSoft Video format
E null null video format
DE nut nut format
D nuv NuppelVideo format
D ogg Ogg
E psp psp mp4 format
D psxstr Sony Playstation STR format
DE rawvideo raw video format
D redir Redirector format
DE rm rm format
E rtp RTP output format
D rtsp RTSP input format
DE s16be pcm signed 16 bit big endian format
DE s16le pcm signed 16 bit little endian format
DE s8 pcm signed 8 bit format
D sdp SDP
D shn raw shorten
D smk Smacker Video
D sol Sierra SOL Format
E svcd MPEG2 PS format (VOB)
DE swf Flash format
D tta true-audio
DE u16be pcm unsigned 16 bit big endian format
DE u16le pcm unsigned 16 bit little endian format
DE u8 pcm unsigned 8 bit format
E vcd MPEG1 System format (VCD)
D vmd Sierra VMD format
E vob MPEG2 PS format (VOB)
DE voc Creative Voice File format
DE wav wav format
D wc3movie Wing Commander III movie format
D wsaud Westwood Studios audio format
D wsvqa Westwood Studios VQA format
DE yuv4mpegpipe YUV4MPEG pipe format
Image formats (filename extensions, if any, follow):
DE gif gif
Codecs:
D V 4xm
D V D 8bps
DEA aac
D V D aasc
DEA ac3
DEA adpcm_4xm
DEA adpcm_adx
DEA adpcm_ct
DEA adpcm_ea
DEA adpcm_ima_dk3
DEA adpcm_ima_dk4
DEA adpcm_ima_qt
DEA adpcm_ima_smjpeg
DEA adpcm_ima_wav
DEA adpcm_ima_ws
DEA adpcm_ms
DEA adpcm_sbpro_2
DEA adpcm_sbpro_3
DEA adpcm_sbpro_4
DEA adpcm_swf
DEA adpcm_xa
DEA adpcm_yamaha
D A alac
DEA amr_nb
DEA amr_wb
DEV D asv1
DEV D asv2
D V D avs
D V bmp
D V D camstudio
D V D camtasia
D V D cinepak
D V D cljr
D A cook
D V D cyuv
DES dvbsub
DES dvdsub
DEV D dvvideo
DEV D ffv1
DEVSD ffvhuff
D A flac
D V D flic
DEVSD flv
D V D fraps
DEA g726
DEV D h261
DEVSDT h263
D VSD h263i
EV h263p
DEV DT h264
DEVSD huffyuv
D V D idcinvideo
D V D indeo2
D V indeo3
D A interplay_dpcm
D V D interplayvideo
EV jpegls
D V kmvc
EV ljpeg
D V D loco
D A mace3
D A mace6
D V D mdec
DEV D mjpeg
D V D mjpegb
D V D mmvideo
DEA mp2
DEA mp3
D A mp3adu
D A mp3on4
DEVSDT mpeg1video
DEVSDT mpeg2video
DEVSDT mpeg4
D A mpeg4aac
D VSDT mpegvideo
DEVSD msmpeg4
DEVSD msmpeg4v1
DEVSD msmpeg4v2
D V D msrle
D V D msvideo1
D V D mszh
D V D nuv
DEV pam
DEV pbm
DEA pcm_alaw
DEA pcm_mulaw
DEA pcm_s16be
DEA pcm_s16le
DEA pcm_s24be
DEA pcm_s24daud
DEA pcm_s24le
DEA pcm_s32be
DEA pcm_s32le
DEA pcm_s8
DEA pcm_u16be
DEA pcm_u16le
DEA pcm_u24be
DEA pcm_u24le
DEA pcm_u32be
DEA pcm_u32le
DEA pcm_u8
DEV pgm
DEV pgmyuv
DEV png
DEV ppm
D A qdm2
D V D qdraw
D V D qpeg
D V D qtrle
DEV rawvideo
D A real_144
D A real_288
D A roq_dpcm
D V D roqvideo
D V D rpza
DEV D rv10
DEV D rv20
D A shorten
D A smackaud
D V smackvid
D V D smc
DEV snow
D A sol_dpcm
DEA sonic
EA sonicls
D V D sp5x
DEV D svq1
D VSD svq3
D V theora
D V D truemotion1
D V D truemotion2
D A truespeech
D A tta
D V D ultimotion
D V vc9
D V D vcr1
D A vmdaudio
D V D vmdvideo
D A vorbis
D V vp3
D V D vqavideo
D A wmav1
D A wmav2
DEVSD wmv1
DEVSD wmv2
D V D wnv1
D A ws_snd1
D A xan_dpcm
D V D xan_wc3
D V D xl
EV xvid
DEV D zlib
D V zmbv
Supported file protocols:
file: pipe: udp: rtp: tcp: http:
Frame size, frame rate abbreviations:
ntsc pal qntsc qpal sntsc spal film ntsc-film sqcif qcif cif 4cif
Motion estimation methods:
zero(fastest) full(slowest) log phods epzs(default) x1 hex umh iter
Note, the names of encoders and decoders dont always match, so there are
several cases where the above table shows encoder only or decoder only entries
even though both encoding and decoding are supported for example, the h263
decoder corresponds to the h263 and h263p encoders, for file formats its even
worseWhat is wrong in my code ? Thanks in advance