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  • Websites made ​​with MediaSPIP

    2 mai 2011, par

    This page lists some websites based on MediaSPIP.

  • Personnaliser en ajoutant son logo, sa bannière ou son image de fond

    5 septembre 2013, par

    Certains thèmes prennent en compte trois éléments de personnalisation : l’ajout d’un logo ; l’ajout d’une bannière l’ajout d’une image de fond ;

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

Sur d’autres sites (11250)

  • picking a frame and an overlapping audio from a video

    28 mai 2018, par RAVI

    I know how to extract frames and audio from a video using ffmpeg.

    But what I want to is, to pick a random frame in that video, and then picking a random 1 second audio clip that overlaps in time with the sampled frame.

    As of now I’m doing this by preprocessing the videos for frames and audio, but that is consuming a lot of disk-space.

    So is there a easier way of achieving this ?

  • Display ffmpeg frames on opgel texture

    24 octobre 2014, par naki

    I am using Dranger tutorial01 (ffmpeg) to decode the video and get AVI frames. I want to use OpenGL to display the video.

    http://dranger.com/ffmpeg/tutorial01.html

    The main function is as follows :

    int main (int argc, char** argv) {
    // opengl stuff
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGBA);
    glutInitWindowSize(800, 600);
    glutCreateWindow("Hello GL");

    glutReshapeFunc(changeViewport);
    glutDisplayFunc(render);

    GLenum err = glewInit();
    if(GLEW_OK !=err){
       fprintf(stderr, "GLEW error");
       return 1;
    }

    glClear(GL_COLOR_BUFFER_BIT);


    glEnable(GL_TEXTURE_2D);
    GLuint texture;
    glGenTextures(1, &texture); //Make room for our texture
    glBindTexture(GL_TEXTURE_2D, texture);

    //ffmpeg stuff

    AVFormatContext *pFormatCtx = NULL;
    int             i, videoStream;
    AVCodecContext  *pCodecCtx = NULL;
    AVCodec         *pCodec = NULL;
    AVFrame         *pFrame = NULL;
    AVFrame         *pFrameRGB = NULL;
    AVPacket        packet;
    int             frameFinished;
    int             numBytes;
    uint8_t         *buffer = NULL;

    AVDictionary    *optionsDict = NULL;


    if(argc < 2) {
    printf("Please provide a movie file\n");
    return -1;
    }
    // Register all formats and codecs

    av_register_all();

    // Open video file
    if(avformat_open_input(&pFormatCtx, argv[1], NULL, NULL)!=0)
      return -1; // Couldn't open file

    // Retrieve stream information

    if(avformat_find_stream_info(pFormatCtx, NULL)<0)
    return -1; // Couldn't find stream information

    // Dump information about file onto standard error
    av_dump_format(pFormatCtx, 0, argv[1], 0);

    // Find the first video stream

    videoStream=-1;
    for(i=0; inb_streams; i++)
    if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO) {
     videoStream=i;
     break;
    }
    if(videoStream==-1)
    return -1; // Didn't find a video stream

    // Get a pointer to the codec context for the video stream
    pCodecCtx=pFormatCtx->streams[videoStream]->codec;

    // Find the decoder for the video stream
    pCodec=avcodec_find_decoder(pCodecCtx->codec_id);
    if(pCodec==NULL) {
      fprintf(stderr, "Unsupported codec!\n");
      return -1; // Codec not found
    }
    // Open codec
    if(avcodec_open2(pCodecCtx, pCodec, &optionsDict)<0)
      return -1; // Could not open codec

    // Allocate video frame
    pFrame=av_frame_alloc();

    // Allocate an AVFrame structure
    pFrameRGB=av_frame_alloc();
    if(pFrameRGB==NULL)
    return -1;

    // Determine required buffer size and allocate buffer
    numBytes=avpicture_get_size(PIX_FMT_RGB24, pCodecCtx->width,
                 pCodecCtx->height);
    buffer=(uint8_t *)av_malloc(numBytes*sizeof(uint8_t));

    struct SwsContext      *sws_ctx = sws_getContext(pCodecCtx->width,
              pCodecCtx->height, pCodecCtx->pix_fmt, 800,
              600, PIX_FMT_RGB24, SWS_BICUBIC, NULL,
              NULL, NULL);


    // Assign appropriate parts of buffer to image planes in pFrameRGB
    // Note that pFrameRGB is an AVFrame, but AVFrame is a superset
    // of AVPicture
    avpicture_fill((AVPicture *)pFrameRGB, buffer, PIX_FMT_RGB24,
        pCodecCtx->width, pCodecCtx->height);

    // Read frames and save first five frames to disk
    i=0;
    while(av_read_frame(pFormatCtx, &packet)>=0) {


    // Is this a packet from the video stream?
    if(packet.stream_index==videoStream) {
     // Decode video frame
     avcodec_decode_video2(pCodecCtx, pFrame, &frameFinished,
              &packet);

     // Did we get a video frame?
     if(frameFinished) {
    // Convert the image from its native format to RGB
     /*  sws_scale
       (
           sws_ctx,
           (uint8_t const * const *)pFrame->data,
           pFrame->linesize,
           0,
           pCodecCtx->height,
           pFrameRGB->data,
           pFrameRGB->linesize
       );
      */
    sws_scale(sws_ctx, pFrame->data, pFrame->linesize, 0, pCodecCtx->height, pFrameRGB->data, pFrameRGB->linesize);
     // additional opengl
       glBindTexture(GL_TEXTURE_2D, texture);

           //gluBuild2DMipmaps(GL_TEXTURE_2D, 3, pCodecCtx->width, pCodecCtx->height, GL_RGB, GL_UNSIGNED_INT, pFrameRGB->data[0]);
      // glTexSubImage2D(GL_TEXTURE_2D, 0, 0,0, 840, 460, GL_RGB, GL_UNSIGNED_BYTE, pFrameRGB->data[0]);

           glTexImage2D(GL_TEXTURE_2D,                //Always GL_TEXTURE_2D
               0,                            //0 for now
               GL_RGB,                       //Format OpenGL uses for image
               pCodecCtx->width, pCodecCtx->height,  //Width and height
               0,                            //The border of the image
               GL_RGB, //GL_RGB, because pixels are stored in RGB format
               GL_UNSIGNED_BYTE, //GL_UNSIGNED_BYTE, because pixels are stored
                               //as unsigned numbers
               pFrameRGB->data[0]);               //The actual pixel data
     // additional opengl end  

    // Save the frame to disk
    if(++i<=5)
     SaveFrame(pFrameRGB, pCodecCtx->width, pCodecCtx->height,
           i);
     }
    }

    glColor3f(1,1,1);
    glBindTexture(GL_TEXTURE_2D, texture);
    glBegin(GL_QUADS);
       glTexCoord2f(0,1);
       glVertex3f(0,0,0);

       glTexCoord2f(1,1);
       glVertex3f(pCodecCtx->width,0,0);

       glTexCoord2f(1,0);
       glVertex3f(pCodecCtx->width, pCodecCtx->height,0);

       glTexCoord2f(0,0);
       glVertex3f(0,pCodecCtx->height,0);

    glEnd();
    // Free the packet that was allocated by av_read_frame
    av_free_packet(&packet);
    }


     // Free the RGB image
    av_free(buffer);
    av_free(pFrameRGB);

    // Free the YUV frame
    av_free(pFrame);

    // Close the codec
    avcodec_close(pCodecCtx);

    // Close the video file
    avformat_close_input(&pFormatCtx);

    return 0;
    }

    Unfortunately i could not find my solution here

    ffmpeg video to opengl texture

    The program compiles but does not show any video on the texture. Just a OpenGL window is created.

  • FFMPEG In Memory processing with output format supported over HTTP [on hold]

    29 septembre 2018, par Holy_diver

    Current Implementation :

    Java application receives images/videos over HTTP, these are saved to disk for manipulation to be done. Output is saved to disk then copied to HTTP output stream.

    Please suggest ways in which cut the need to save images on disk.image2Pipe is one option but how to create it using byte[] present in java memory. Also for output mp4 format needs to saved first on disk, Is there any option by which i can start sending output as soon as first frame is generated.(matroska not supported in browsers)