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  • (Dés)Activation de fonctionnalités (plugins)

    18 février 2011, par

    Pour gérer l’ajout et la suppression de fonctionnalités supplémentaires (ou plugins), MediaSPIP utilise à partir de la version 0.2 SVP.
    SVP permet l’activation facile de plugins depuis l’espace de configuration de MediaSPIP.
    Pour y accéder, il suffit de se rendre dans l’espace de configuration puis de se rendre sur la page "Gestion des plugins".
    MediaSPIP est fourni par défaut avec l’ensemble des plugins dits "compatibles", ils ont été testés et intégrés afin de fonctionner parfaitement avec chaque (...)

  • Le plugin : Podcasts.

    14 juillet 2010, par

    Le problème du podcasting est à nouveau un problème révélateur de la normalisation des transports de données sur Internet.
    Deux formats intéressants existent : Celui développé par Apple, très axé sur l’utilisation d’iTunes dont la SPEC est ici ; Le format "Media RSS Module" qui est plus "libre" notamment soutenu par Yahoo et le logiciel Miro ;
    Types de fichiers supportés dans les flux
    Le format d’Apple n’autorise que les formats suivants dans ses flux : .mp3 audio/mpeg .m4a audio/x-m4a .mp4 (...)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

Sur d’autres sites (6194)

  • seeking mp4 with audiostream inaccurate in mobile safari

    23 février 2015, par dubbelj

    I have an issue with seeking an MP4 videofile on iOS (ipad). We use currentTime to skip through the video. This is working very well on most browsers, and also for h264 files without an audiostream on iOS. When I add an audiostream to the mp4 file however, the seeking becomes very inaccurate. This leads to all sorts of issues as the application bases a lot around timing.

    So we definitely concluded that a file that is encoded (using ffmpeg) with the exact same encoding settings but without audio is working well.

    These are the ffmpeg parameters I’m using when encoding with audio (added breaks for readability) :

    ffmpeg
    -i source.mov
    -force_key_frames 00:00:04.840,00:00:04.880,00:00:04.920,00:00:04.960,00:00:05.000,00:00:05.040,00:00:05.080,00:00:14.760,00:00:14.800,00:00:14.840,00:00:14.880,00:00:14.920,00:00:14.960,00:00:15.000,00:00:24.760,00:00:24.800,00:00:24.840,00:00:24.880,00:00:24.920,00:00:24.960,00:00:25.000,00:00:31.720,00:00:31.760,00:00:31.800,00:00:31.840,00:00:31.880,00:00:31.920,00:00:31.960
    -c:a libvo_aacenc
    -b:a 128k
    -ar 44100
    -c:v libx264
    -preset slow
    -crf 21
    -g 25
    -r 25
    -maxrate 2000k
    -bufsize 2000k
    -pix_fmt yuv420p
    -movflags +faststart
    -tune zerolatency
    -vstats
    encoded.mp4

    Things I’ve tried :

    • all available aac and mp3 codecs
    • different audio and video bitrates
    • different audio frequencies
    • with without zerolatency faststart flags
    • maximum amount of keyframes in file
    • settings keyframes only at (and around) the area where I need to skip to

    Any ideas anyone ?

  • Combine video and audio with moviepy in mobile app

    18 novembre 2023, par GoodGameCrafter
    import moviepy.video.io.ffmpeg_tools as mvp
def Merge(self,title:str):  # Kombiniert die Video und die Audiodatei
    self.percent.text = "Verarbeiten..."
    os.rename(f"{self.outpath}/{title}.mp4", f"{self.outpath}/tmp_video.mp4")
    os.rename(f"{self.outpath}/{title}.mp3", f"{self.outpath}/tmp_video.mp3")
    mvp.ffmpeg_merge_video_audio( f"{self.outpath}/tmp_video.mp4",  f"{self.outpath}/tmp_video.mp3",
                                 f"{self.outpath}/{title}.mp4")
    os.remove(f"{self.outpath}/tmp_video.mp4")
    os.remove(f"{self.outpath}/tmp_video.mp3")


    


    I want to combine video and audio with moviepy in a kivy app on Android.I tried to build the app with the following requirements : python3,kivy,Pillow,typing_extensions,requests,urllib3,android,moviepy,imageio,Decorator,tqdm,numpy,imageio_ffmpeg,ffmpeg,proglog

    


    The app crashes and when i set the environmental variable with

    


    import os
os.environ["IMAGEIO_FFMPEG_EXE"] = "/usr/bin/ffmpeg"


    


    it does build the app but crashes when i try it out.
Is there something that I am missing or is it not possible to build this type of app ?

    


  • Mobile Camera live audio/video streaming and encoding

    7 juin 2015, par Strikecounter2

    I know this question has been asked a couple of times, but I still haven’t found the right answer for my question.

    I would like to code an app that is able to live-stream audio and video while the content is being recorded and then uploaded to a server. I’d prefer to have my own back-end using Parse, because I want a high scalability. I know that the video has to be encoded to a h.264 codec and the audio to an AAC codec, but I don’t know how to achieve this. I have heard of the FFmpeg framework, but I am not sure if I would violate their license if I distribute my app or even sell it to somebody else.
    I would then like to receive the stream from the server to open it on the iPhone/android phone.

    They key requirements would be :

    • Low Latency
    • About 24 fps
    • Audio/Video in sync
    • No buffering while watching

    I would like to use Swift as a programming language, but if there is no way to use a swift-wrapper for any frameworks I would focus on Objective-C too.

    I am willing to learn everything that is needed, but I don’t know where to start.