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Médias (1)
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Revolution of Open-source and film making towards open film making
6 octobre 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (60)
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Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Creating farms of unique websites
13 avril 2011, parMediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...) -
Other interesting software
13 avril 2011, parWe don’t claim to be the only ones doing what we do ... and especially not to assert claims to be the best either ... What we do, we just try to do it well and getting better ...
The following list represents softwares that tend to be more or less as MediaSPIP or that MediaSPIP tries more or less to do the same, whatever ...
We don’t know them, we didn’t try them, but you can take a peek.
Videopress
Website : http://videopress.com/
License : GNU/GPL v2
Source code : (...)
Sur d’autres sites (10586)
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Write mdat of mpeg-4 into mpeg-ts using ffmpeg
20 septembre 2022, par VadymIf I have an mp4 file with incomplete ftyp and moov but a valid mdat, can I write mdat frames into mpeg-ts ? Do I really need to get sps and pps if I do not plan to decode/encode ? Shouldn't it simply read/write frames from input stream into output stream ?


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How do I get FFMPEG to build a video using the same timing as my input ?
15 avril 2016, par Forest J. HandfordI’m trying to create a video of screen actions a user takes by piping screenshots to FFMPEG from a C# console application. I’m sending 10 frames per second. The final video has exactly as many frames as I sent (ie : a 10 second vid has 100 frames). The time, however, of the video does not match. With the below code I get 7m 47s worth of video from 490751 ms of input. I’ve found that PTS gets me a little closer, but it feels like I’m doing something wrong.
private const int VID_FRAME_FPS = 10;
private const double PTS = 2.4444;
/// <summary>
/// Generates the Videos by gathering frames and processing via FFMPEG.
/// Deletes the generated Frame images after successfully compiling the video.
/// </summary>
public static void RecordScreen(string pathToOutput)
{
Logger.log.Info("Launching FFMPEG ....");
String arg = "-f image2pipe -i pipe:.bmp -filter:v \"setpts = " + PTS + " * PTS\" -r " + VID_FRAME_FPS + " -pix_fmt yuv420p -qscale:v 5 -vcodec libvpx -bufsize 30000k -y \"" + pathToOutput + "\\VidOut.webm\"";
//String arg = "-f image2pipe -i pipe:.bmp -filter:v \"setpts = " + PTS + " * PTS\" -r " + VID_FRAME_FPS + " -pix_fmt yuv420p -qscale:v 5 -vcodec libx264 -bufsize 30000k -y \"" + pathToOutput + "\\VidOut.mp4\"";
Process launchingFFMPEG = new Process
{
StartInfo = new ProcessStartInfo
{
FileName = "ffmpeg",
Arguments = arg,
UseShellExecute = false,
CreateNoWindow = true,
RedirectStandardInput = true
}
};
launchingFFMPEG.Start();
System.Drawing.Image img;
Stopwatch stopWatch = Stopwatch.StartNew(); //creates and start the instance of Stopwatch
int sleep;
Stopwatch vidTime = Stopwatch.StartNew();
do
{
img = Capture.GetScreen();
img.Save(launchingFFMPEG.StandardInput.BaseStream, System.Drawing.Imaging.ImageFormat.Bmp);
img.Dispose();
sleep = 10 * VID_FRAME_FPS - (int)stopWatch.ElapsedMilliseconds;
if (sleep > 0)
{
Logger.log.Info("Captured frame, sleeping " + sleep + " milliseconds.");
Thread.Sleep(sleep);
}
stopWatch.Restart();
} while (workerThread.IsAlive);
Logger.log.Debug("Video Time: " + vidTime.ElapsedMilliseconds);
launchingFFMPEG.StandardInput.Flush();
launchingFFMPEG.StandardInput.Close();
launchingFFMPEG.Close();
}Is there a way to do this without PTS ? If I need PTS, what is the correct value ? It seems that PTS of 2.565656 is close to correct.
All the related documentation points to just using -r (the framerate command) but that doesn’t work (as I’m using it).
Note : I’m only using H.264 for debugging with ffprobe, I plan to switch back to webm when this is resolved. I’m trying to avoid H.256 and MP4 patents.
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imagemagick gradient mask file creation
6 avril 2016, par lang2I’m playing with this creative script here : http://www.fmwconcepts.com/imagemagick/transitions/. The plan is to mimic what happens with the script with
ffmpeg
and generate video with transition effects between pictures. My current understanding is this :- I have two pictures A and B.
- I need in between a couple of pictures (say 15) that are partially A and partially B.
- To do that I use the
composite -compose src-over A.jpg B.jpg mask-n.jpg out.jpg
command. - During the process, the mask-n.jpg gets generated automatically that gradually change from all black to all white.
- Depends on the mathematically equations, the way the transition effect looks is different.
In one of the example, Fred the author gave this :
convert -size 128x128 gradient: maskfile.jpg
This will generate a image like this :
This is partially black and partially white. For the transition to work, I’ll need an all white one and an all black one and a couple of others in between. What’s the magical command to do that ?