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  • De l’upload à la vidéo finale [version standalone]

    31 janvier 2010, par

    Le chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
    Upload et récupération d’informations de la vidéo source
    Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
    Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)

  • MediaSPIP version 0.1 Beta

    16 avril 2011, par

    MediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Encoding and processing into web-friendly formats

    13 avril 2011, par

    MediaSPIP automatically converts uploaded files to internet-compatible formats.
    Video files are encoded in MP4, Ogv and WebM (supported by HTML5) and MP4 (supported by Flash).
    Audio files are encoded in MP3 and Ogg (supported by HTML5) and MP3 (supported by Flash).
    Where possible, text is analyzed in order to retrieve the data needed for search engine detection, and then exported as a series of image files.
    All uploaded files are stored online in their original format, so you can (...)

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  • avutil/mathematics : speed up av_gcd by using Stein’s binary GCD algorithm

    11 octobre 2015, par Ganesh Ajjanagadde
    avutil/mathematics : speed up av_gcd by using Stein’s binary GCD algorithm
    

    This uses Stein’s binary GCD algorithm :
    https://en.wikipedia.org/wiki/Binary_GCD_algorithm
    to get a roughly 4x speedup over Euclidean GCD on standard architectures
    with a compiler intrinsic for ctzll, and a roughly 2x speedup otherwise.
    At the moment, the compiler intrinsic is used on GCC and Clang due to
    its easy availability.

    Quick note regarding overflow : yes, subtractions on int64_t can, but the
    llabs takes care of that. The llabs is also guaranteed to be safe, with
    no annoying INT64_MIN business since INT64_MIN being a power of 2, is
    shifted down before being sent to llabs.

    The binary GCD needs ff_ctzll, an extension of ff_ctz for long long (int64_t). On
    GCC, this is provided by a built-in. On Microsoft, there is a
    BitScanForward64 analog of BitScanForward that should work ; but I can’t confirm.
    Apparently it is not available on 32 bit builds ; so this may or may not
    work correctly. On Intel, per the documentation there is only an
    intrinsic for _bit_scan_forward and people have posted on forums
    regarding _bit_scan_forward64, but often their documentation is
    woeful. Again, I don’t have it, so I can’t test.

    As such, to be safe, for now only the GCC/Clang intrinsic is added, the rest
    use a compiled version based on the De-Bruijn method of Leiserson et al :
    http://supertech.csail.mit.edu/papers/debruijn.pdf.

    Tested with FATE, sample benchmark (x86-64, GCC 5.2.0, Haswell)
    with a START_TIMER and STOP_TIMER in libavutil/rationsl.c, followed by a
    make fate.

    aac-am00_88.err :
    builtin :
    714 decicycles in av_gcd, 4095 runs, 1 skips

    de-bruijn :
    1440 decicycles in av_gcd, 4096 runs, 0 skips

    previous :
    2889 decicycles in av_gcd, 4096 runs, 0 skips

    Signed-off-by : Ganesh Ajjanagadde <gajjanagadde@gmail.com>
    Signed-off-by : Michael Niedermayer <michael@niedermayer.cc>

    • [DH] libavutil/intmath.h
    • [DH] libavutil/mathematics.c
  • Is there any way to speed up video transcoding using Nvidea GPU ?

    20 avril 2016, par evilpanda

    I am looking to transcode about 500gb worth of .mp4 video files to .flv format. I was wondering if there is any way my to gtx 970’s could speed up this process. Otherwise i’m stuck with using a single i7 4790k.

    Is there any type of NVIDEA gpu conversion program available ?

    Any suggestions appreciated.

  • ffmpeg android : change the speed of video and audio

    2 octobre 2015, par John

    I am working on Android platform with ffmpeg, I’ve built the ffmpeg and run as ’run-time’ command for my android app.

    I’ve tested some function like video trim, it’s working :

    ffmpeg -i /sdcard/vpai/in.mp4 -ss 5 -t  5 -c:v copy -c:a copy /sdcard/vpai/out.mp4

    merge video and audio, also working :

    ffmpeg -i /sdcard/vpai/in.mp4 -i /sdcard/vpai/in.mp3 -c:v copy -c:a copy /sdcard/vpai/out1.mp4

    But when I try to speed up the video, it’s not working, the command is :

    ffmpeg -i /sdcard/vpai/in.mp4 -filter_complex '[0:v]setpts=0.5*PTS[v];[0:a]atempo=2.0[a]' -map '[v]' -map '[a]' /sdcard/vpai/output.mp4

    I execute the exact same command on desktop, its working fine, but not working on the Android...

    The error message :
    Invalid stream specifier :"[v]".
    Last message repeated 3 times
    Stream map "[v]" matches no streams.

    Any one can help ?