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Les Miserables
9 décembre 2019, par
Mis à jour : Décembre 2019
Langue : français
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VideoHandle
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Mis à jour : Novembre 2019
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Type : Video
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Somos millones 1
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Mis à jour : Juin 2015
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Pourquoi Obama lit il mes mails ?
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Mis à jour : Octobre 2013
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Autres articles (89)
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Organiser par catégorie
17 mai 2013, parDans MédiaSPIP, une rubrique a 2 noms : catégorie et rubrique.
Les différents documents stockés dans MédiaSPIP peuvent être rangés dans différentes catégories. On peut créer une catégorie en cliquant sur "publier une catégorie" dans le menu publier en haut à droite ( après authentification ). Une catégorie peut être rangée dans une autre catégorie aussi ce qui fait qu’on peut construire une arborescence de catégories.
Lors de la publication prochaine d’un document, la nouvelle catégorie créée sera proposée (...) -
List of compatible distributions
26 avril 2011, parThe table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...) -
Ajouter notes et légendes aux images
7 février 2011, parPour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
Modification lors de l’ajout d’un média
Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)
Sur d’autres sites (12282)
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How can I find orientation of a video using python [duplicate]
23 décembre 2016, par GloinThis question already has an answer here :
I am using moviepy to automatically create a movie from lots of videos. Some of these videos will be portrait, and some landscape. I need to be able to grab the orientation of each video from its metadata, and then rotate it in moviepy if it returns ’portrait’.
I have found this code, which extracts metadata using ffprobe, and outputs height and width, but I don’t know how to get the orientation.
Several people have mentioned mediainfo, but I don’t know how to extract the information from the terminal result.
There are two PyPI module, ffprobe and mediainfo, which are both python wrappers for their respective tools, but the usage information is practically nonexistent.
I have found several questions, but they do not answer my question in enough detail :
how to get a video file’s orientation in Python
I know SO isn’t "writemycode.com" but this isn’t documented anywhere, and I have looked thoroughly.
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Writing A Dreamcast Media Player
6 janvier 2017, par Multimedia Mike — Sega DreamcastI know I’m not the only person to have the idea to port a media player to the Sega Dreamcast video game console. But I did make significant progress on an implementation. I’m a little surprised to realize that I haven’t written anything about it on this blog yet, given my propensity for publishing my programming misadventures.
This old effort had been on my mind lately due to its architectural similarities to something else I was recently brainstorming.
Early Days
Porting a multimedia player was one of the earliest endeavors that I embarked upon in the multimedia domain. It’s a bit fuzzy for me now, but I’m pretty sure that my first exposure to the MPlayer project in 2001 arose from looking for a multimedia player to port. I fed it through the Dreamcast development toolchain but encountered roadblocks pretty quickly. However, this got me looking at the MPlayer source code and made me wonder how I could contribute, which is how I finally broke into practical open source multimedia hacking after studying the concepts and technology for more than a year at that point.Eventually, I jumped over to the xine project. After hacking on that for awhile, I remembered my DC media player efforts and endeavored to compile xine to the console. The first attempt was to simply compile the codebase using the Dreamcast hobbyist community’s toolchain. This is when I came to fear the multithreaded snake pit in xine’s core. Again, my memories are hazy on the specifics, but I remember the engine having a bunch of threading hacks with comments along the lines of “this code deadlocks sometimes, so on shutdown, monitor this lock and deliberately break it if it has been more than 3 seconds”.
Something Workable
Eventually, I settled on a combination of FFmpeg’s libavcodec library for audio and video decoders, xine’s demuxer library, and xine’s input API, combined with my own engine code to tie it all together along with video and output drivers provided by the KallistiOS hobbyist OS for Dreamcast. Here is a simple diagram of the data movement through this player :
Details and Challenges
This is a rare occasion when I actually got to write the core of a media player engine. I made some mistakes.xine’s internal clock ran at 90000 Hz. At least, its internal timestamps were all in reference to a 90 kHz clock. I got this brilliant idea to trigger timer interrupts at 6000 Hz to drive the engine. Whatever the timer facilities on the Dreamcast, I found that 6 kHz was the greatest common divisor with 90 kHz. This means that if I could have found an even higher GCD frequency, I would have used that instead.
So the idea was that, for a 30 fps video, the engine would know to render a frame on every 200th timer interrupt. I eventually realized that servicing 6000 timer interrupts every second would incur a ridiculous amount of overhead. After that, my engine’s philosophy was to set a timer to fire for the next frame while beginning to process the current frame. I.e., when rendering a frame, set a timer to call back in 1/30th of a second. That worked a lot better.
As I was still keen on 8-bit paletted image codecs at the time (especially since they were simple and small for bootstrapping this project), I got to use output palette images directly thanks to the Dreamcast’s paletted textures. So that was exciting. The engine didn’t need to convert the paletted images to a different colorspace before rendering. However, I seem to recall that the Dreamcast’s PowerVR graphics hardware required that 8-bit textures be twiddled/swizzled. Thus, it was still required to manipulate the 8-bit image before rendering.
I made good progress on this player concept. However, a huge blocker for me was that I didn’t know how to make a proper user interface for the media player. Obviously, programming the Dreamcast occurred at a very low level (at least with the approach I was using), so there were no UI widgets easily available.
This was circa 2003. I assumed there must have been some embedded UI widget libraries with amenable open source licenses that I could leverage. I remember searching and checking out a library named libSTK. I think STK stood for “set-top toolkit” and was positioned specifically for doing things like media player UIs on low-spec embedded computing devices. The domain hosting the project is no longer useful but this appears to be a backup of the core code.
It sounded promising, but the libSTK developers had a different definition of “low-spec embedded” device than I did. I seem to recall that they were targeting something along with likes of a Pentium III clocked at 800 MHz with 128 MB RAM. The Dreamcast, by contrast, has a 200 MHz SH-4 CPU and 16 MB RAM. LibSTK was also authored in C++ and leveraged the Boost library (my first exposure to that code), and this all had the effect of making binaries quite large while I was trying to keep the player in lean C.
Regrettably, I never made any serious progress on a proper user interface. I think that’s when the player effort ran out of steam.
The Code
So, that’s another project that I never got around to finishing or publishing. I was able to find the source code so I decided to toss it up on github, along with 2 old architecture outlines that I was able to dig up. It looks like I was starting small, just porting over a few of the demuxers and decoders that I knew well.I’m wondering if it would still be as straightforward to separate out such components now, more than 13 years later ?
The post Writing A Dreamcast Media Player first appeared on Breaking Eggs And Making Omelettes.
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Streaming from an RTSP server using the ffmpeg library
17 janvier 2017, par user92238I’m setting up an iOS app that needs to access a video stream from an
RTSP server
. Starting with theDFURTSPlayer
example, I’ve been able to get a player partially working, but I’d really like to improve it in a couple of ways :- The example program uses a timer to poll the video stream every
1/30th of a second to see if there is a new video frame available
(it calls av_read_frame in a loop until a frame appears). This seems
very inefficient, and it has the potential to lock my app up if the
stream fails. Is there a way I can set up a callback so I can
process frames only when they arrive ? - The example provides a crude "player" that is actually converting
each frame into a UIImage and then displaying it in a UIImageView. I
would like to convert the stream into an AVAsset, so I can pass it
to a regular video player, as well as use it with other AVFoundation
classes. Is there any existing code that does this ?
Thanks,
Frank - The example program uses a timer to poll the video stream every