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Autres articles (13)

  • Contribute to a better visual interface

    13 avril 2011

    MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
    Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community.

  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

  • Gestion générale des documents

    13 mai 2011, par

    MédiaSPIP ne modifie jamais le document original mis en ligne.
    Pour chaque document mis en ligne il effectue deux opérations successives : la création d’une version supplémentaire qui peut être facilement consultée en ligne tout en laissant l’original téléchargeable dans le cas où le document original ne peut être lu dans un navigateur Internet ; la récupération des métadonnées du document original pour illustrer textuellement le fichier ;
    Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP (...)

Sur d’autres sites (2894)

  • Create a channel system using FFMPEG and FFserver

    27 mars 2014, par Dnaso

    I have been looking all over the internet but cannot find the answer, am I able to create a channeling system with FFMPEG and ffserver ? what I want to do is give users the ability to dynamically add their ip address and start restreaming their cameras (from a predefined list). Would I have to open different instances or can I dynamically add feeds to ffserver, or is this not a viable option ?

    Any help is appreciated,
    Thank you.

  • How to create a queue system with a discord.py bot

    20 août 2024, par Zamv

    I'm trying to create a bot with discord.py.

    


    Also, I'm a beginner, so I'll be interested in what I can improve and any errors there are.

    


    I've been stuck on trying to create this queue system for songs, the bot was working perfectly fine and played some urls before I implemented the play_next function. Now it doesn't even play the first song, even if it sends confirmation messages both in the terminal that in the discord channel. I know that the code might be a little confusing.

    


    I wrote two main functions : "play_next" to play the next song in the queue and "play", the main command. Here is my play_next function :

    


    async def play_next(self,ctx):
        if not ctx.voice_client.is_playing: #(don't know if this is correct as I also check if the bot isn't                     playing anything in the play function)
            
            if self.song.queue: 
                next_song = self.song_queue.pop(0) #deleting the first element of the queue, so if we have (song_0, song_1 and song_2) the bot should delete (song_0) making in fact song_1 the "next" song_0
                try:
                    ctx.voice_client.play(discord.FFmpegPCMAudio(next_song), 
                                          after=lambda e: self.bot.loop.create_task(self.play_next(ctx))) #Not gonna lie here, i asked chat gpt for this line, it should make the bot automatically play the next song one after another, correct me if I am wrong

#this is not important
                    embed = discord.Embed(
                        title="Song",
                        description=f"Now playing {next_song}",
                        color = 0x1DB954
                    )
                    await ctx.send(embed=embed)
                except Exception as e:
                    print(f"Error playing the next song: {e}")

            else:
                await ctx.voice_client.disconnect()  # disconnecting from the voice channel if the queue is empty
                print("Disconnected from the voice channel as the queue is empty.")


    


    I think that the main problem of my bot is the play_next function, but here it is my "play" function :

    


        @commands.command(pass_context=True)
    async def play(self, ctx, url: str):  
        if ctx.author.voice:  # first checking if the user is in a voice channel
            if not ctx.voice_client: #then checking if the bot is already connected to a voice channel
                channel = ctx.message.author.voice.channel 
                try:
                    await channel.connect()  #then joining
                    print("I joined the voice channel!")
                except Exception as e:
                    print(f"Failed to connect to the voice channel: {e}")
                    return

            song_path = f"song_{self.song_index}.mp3" #note, im using cogs, i declared self.song_index with the value of 0 
            self.song_index += 1 #i thought that this was the easiest way of creating a new file for each song

            ydl_opts = {
                'format': 'bestaudio/best',
                'postprocesors': [{
                    'key': 'FFmpegExtractAudio',
                    'preferredcodec': 'mp3',
                    'preferredquality': '192',
                }],
                'outtmpl': song_path
            }
            try:
                with youtube_dl.YoutubeDL(ydl_opts) as ydl:
                    print("Starting download...")
                    ydl.download([url]) #this is where it should download the song provided by the url
                    print("Download finished.")
            except Exception as e:
                await ctx.send(f"Failed to download the song: {e}")
                return

#i think that the next two if statements are the main threats
            if os.path.exists(song_path): #if there is atleast 1 song in the queue
                self.song_queue.append(song_path) #append the next one
                embed = discord.Embed(
                    title="Added to Queue!",
                    description = f"{url} has been added to the queue.",
                    color=0x33ff33
                )
                await ctx.send(embed=embed)


                if not ctx.voice_client.is_playing(): #checking if the bot is already playing something, don't know if i should put this if statement here
                    print("Starting playback...")
                    await self.play_next(ctx) #if nothing is playing, then the bot should play the next song



            else:
                await ctx.send("Failed to download or find the audio file.")

        else:
            embed = discord.Embed(
                title="❌You must be in a voice channel",
                color=0xff6666
            )
            await ctx.send(embed=embed)


    


  • want ffmpeg to capture only system sounds (no microphone) [closed]

    11 avril 2021, par josh joyer

    How to make ffmpeg to capture only system sounds (no microphone) ?
https://cdtjyku.blogspot.com/2019/04/ffmpeg-how-to-merge-gdigrab-and-audio.html
In above link reads that command

    


    ffmpeg -f f32le -ac 2 -ar 44.1k -i \.pipesystemAudioPipe


    


    should provide with only system audio sounds.
It might well work on linux but how to do that on windows ?