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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (78)
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Participer à sa traduction
10 avril 2011Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
Actuellement MediaSPIP n’est disponible qu’en français et (...) -
Websites made with MediaSPIP
2 mai 2011, parThis page lists some websites based on MediaSPIP.
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Possibilité de déploiement en ferme
12 avril 2011, parMediaSPIP peut être installé comme une ferme, avec un seul "noyau" hébergé sur un serveur dédié et utilisé par une multitude de sites différents.
Cela permet, par exemple : de pouvoir partager les frais de mise en œuvre entre plusieurs projets / individus ; de pouvoir déployer rapidement une multitude de sites uniques ; d’éviter d’avoir à mettre l’ensemble des créations dans un fourre-tout numérique comme c’est le cas pour les grandes plate-formes tout public disséminées sur le (...)
Sur d’autres sites (11085)
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What Every Programmer Should Know
24 décembre 2012, par Multimedia Mike — GeneralDuring my recent effort to force myself to understand Unicode and modern text encoding/processing, I was reminded that this is something that “every programmer should just know”, an idea that comes up every so often, usually in relation to a subject in which the speaker is already an expert. One of the most absurd examples I ever witnessed was a blog post along the lines of “What every working programmer ought to know about [some very specific niche of enterprise-level Java programming]“. I remember reading through the article and recognizing that I had almost no knowledge of the material. Disturbing, since I am demonstrably a “working programmer”.
For fun, I queried the googles on the matter of what ever programmer ought to know.
Specific Topics
Here is what every programmer should know about : Unicode, time, memory (simple), memory (extremely in-depth), regular expressions, search engine optimization, floating point, security, basic number theory, race conditions, managed C++, VIM commands, distributed systems, object-oriented design, latency numbers, rate monotonic algorithm, merging branches in Mercurial, classes of algorithms, and human names.Broader Topics
20 subjects every programmer should know, 97 things every programmer should know, 12 things every programmer should know, things every programmer should know (27 items), 10 papers every programmer should read at least twice, 10 things every programmer should know for their first job.Meanwhile, I remain fond of this xkcd comic whose mouseover text describes all that a person genuinely needs to know. Still, the new year is upon us, a time when people often make commitments to bettering themselves, and it couldn’t hurt (much) to at least skim some of the lists and find out what you never knew that you never knew.
What About Multimedia ?
Reading the foregoing (or the titles of the foregoing pieces), I naturally wonder if I should write something about what every programmer should know about multimedia. I think it would look something like a multimedia programming FAQ. These are some items that I can think of :- YUV : The other colorspace (since most programmers are only familiar with RGB and have no idea what to make of the YUV that comes out of most video decoding APIs)
- Why you can’t easily seek randomly to any specific frame in a video file (keyframe/interframe discussion and their implications)
- Understand your platform before endeavoring to implement multimedia software (modern platforms, particularly mobile platforms, probably provide everything you need in the native APIs and there is likely little reason to compile libavcodec for the platform)
- Difference between containers and codecs (longstanding item, but I would argue it’s less relevant these days due to standardization on the MPEG — MP4/H.264/AAC — stack)
- What counts as a multimedia standard in this day and age (comparing the foregoing MPEG stack with the WebM/VP8/Vorbis stack)
- Trade-offs to consider when engineering a multimedia solution
- Optimization doesn’t always work the way you think it does (not everything touted as a massive speed-up in the world of computing — whether it be multithreaded CPUs, GPGPUs, new SIMD instruction sets — will necessarily be applicable to multimedia processing)
- A practical guide to legal issues would not be amiss
- ???
What other items count as “something multimedia-related that every programmer should know” ?
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Revision fd44975bc8 : Make Rand8Extremes more extreme Previous code didn't do what was expected, we w
19 avril 2013, par John KoleszarChanged Paths :
Modify /test/acm_random.h
Make Rand8Extremes more extremePrevious code didn't do what was expected, we want numbers within 16 of
the extrema.Change-Id : I20c18627c482ec66e8405ddad74ca9276c0c65dc
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Revision a766d8918e : Cleanup inside vp9_reconinter.c. Using block width and block height instead of
8 août 2013, par Dmitry KovalevChanged Paths :
Modify /vp9/common/vp9_reconinter.c
Cleanup inside vp9_reconinter.c.Using block width and block height instead of their logarithms. Using
SUBPEL_BITS and SUBPEL_SHIFTS constants instead of magic numbers.Change-Id : I4e10e93c907c8a5e1cb27dfe74d1fcdcc4995448