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  • MediaSPIP Core : La Configuration

    9 novembre 2010, par

    MediaSPIP Core fournit par défaut trois pages différentes de configuration (ces pages utilisent le plugin de configuration CFG pour fonctionner) : une page spécifique à la configuration générale du squelettes ; une page spécifique à la configuration de la page d’accueil du site ; une page spécifique à la configuration des secteurs ;
    Il fournit également une page supplémentaire qui n’apparait que lorsque certains plugins sont activés permettant de contrôler l’affichage et les fonctionnalités spécifiques (...)

  • Participer à sa traduction

    10 avril 2011

    Vous pouvez nous aider à améliorer les locutions utilisées dans le logiciel ou à traduire celui-ci dans n’importe qu’elle nouvelle langue permettant sa diffusion à de nouvelles communautés linguistiques.
    Pour ce faire, on utilise l’interface de traduction de SPIP où l’ensemble des modules de langue de MediaSPIP sont à disposition. ll vous suffit de vous inscrire sur la liste de discussion des traducteurs pour demander plus d’informations.
    Actuellement MediaSPIP n’est disponible qu’en français et (...)

  • Creating farms of unique websites

    13 avril 2011, par

    MediaSPIP platforms can be installed as a farm, with a single "core" hosted on a dedicated server and used by multiple websites.
    This allows (among other things) : implementation costs to be shared between several different projects / individuals rapid deployment of multiple unique sites creation of groups of like-minded sites, making it possible to browse media in a more controlled and selective environment than the major "open" (...)

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  • Video Conferencing in HTML5 : WebRTC via Web Sockets

    14 juin 2012, par silvia

    A bit over a week ago I gave a presentation at Web Directions Code 2012 in Melbourne. Maxine and John asked me to speak about something related to HTML5 video, so I went for the new shiny : WebRTC – real-time communication in the browser.

    Presentation slides

    I only had 20 min, so I had to make it tight. I wanted to show off video conferencing without special plugins in Google Chrome in just a few lines of code, as is the promise of WebRTC. To a large extent, I achieved this. But I made some interesting discoveries along the way. Demos are in the slide deck.

    UPDATE : Opera 12 has been released with WebRTC support.

    Housekeeping : if you want to replicate what I have done, you need to install a Google Chrome Web Browser 19+. Then make sure you go to chrome ://flags and activate the MediaStream and PeerConnection experiment(s). Restart your browser and now you can experiment with this feature. Big warning up-front : it’s not production-ready, since there are still changes happening to the spec and there is no compatible implementation by another browser yet.

    Here is a brief summary of the steps involved to set up video conferencing in your browser :

    1. Set up a video element each for the local and the remote video stream.
    2. Grab the local camera and stream it to the first video element.
    3. (*) Establish a connection to another person running the same Web page.
    4. Send the local camera stream on that peer connection.
    5. Accept the remote camera stream into the second video element.

    Now, the most difficult part of all of this – believe it or not – is the signalling part that is required to build the peer connection (marked with (*)). Initially I wanted to run completely without a server and just enter the remote’s IP address to establish the connection. This is, however, not a functionality that the PeerConnection object provides [might this be something to add to the spec ?].

    So, you need a server known to both parties that can provide for the handshake to set up the connection. All the examples that I have seen, such as https://apprtc.appspot.com/, use a channel management server on Google’s appengine. I wanted it all working with HTML5 technology, so I decided to use a Web Socket server instead.

    I implemented my Web Socket server using node.js (code of websocket server). The video conferencing demo is in the slide deck in an iframe – you can also use the stand-alone html page. Works like a treat.

    While it is still using Google’s STUN server to get through NAT, the messaging for setting up the connection is running completely through the Web Socket server. The messages that get exchanged are plain SDP message packets with a session ID. There are OFFER, ANSWER, and OK packets exchanged for each streaming direction. You can see some of it in the below image :

    WebRTC demo

    I’m not running a public WebSocket server, so you won’t be able to see this part of the presentation working. But the local loopback video should work.

    At the conference, it all went without a hitch (while the wireless played along). I believe you have to host the WebSocket server on the same machine as the Web page, otherwise it won’t work for security reasons.

    A whole new world of opportunities lies out there when we get the ability to set up video conferencing on every Web page – scary and exciting at the same time !

  • Using ffmpeg to play file on windows, should use directshow to render the decoded frame [on hold]

    22 juillet 2013, par Terry

    I want to write a video file player using ffmpeg(support many format).

    However ffmpeg(/ffplay.exe) using SDL to render the video frame and play the audio sound. I only want to support windows platform. I think the default windows technology/api is more suitalbe for me to render the decoded frame. Do you think so ?

    If so, should I use direct show, or just using direct draw for video frame and direct sound for audio frame.

    If using direct show, I think I need to wrapper a direct show source filter(/splitter), then pass down the decoded video/audio frame data to render filter.

    Please help me which is the best choice ?

  • Android how to record my mobile screen in android with out using USB cable ?

    21 juin 2012, par Rajesh

    I am wondering to do the android application which should record my screen activities and should store as the video file .

    1) i need to take the screen shots of my screen movements with the periodic interval and should store in sdcard.

    2) how to create the video from the images which is already available in my sdcard. I have tried with the FFMPEG. but i have few problems dont know how to solve it .. the truth is dont know the program to convert it .

    3 ) is it possible to show the picture in my camera ?? That means if user opens the camera from my app some times i should show the pictures which available in my sdcard .. if its so please advice me .

    Thanks ,
    Rajesh .