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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
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Carte de Schillerkiez
13 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
Autres articles (94)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
Multilang : améliorer l’interface pour les blocs multilingues
18 février 2011, parMultilang est un plugin supplémentaire qui n’est pas activé par défaut lors de l’initialisation de MediaSPIP.
Après son activation, une préconfiguration est mise en place automatiquement par MediaSPIP init permettant à la nouvelle fonctionnalité d’être automatiquement opérationnelle. Il n’est donc pas obligatoire de passer par une étape de configuration pour cela. -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...)
Sur d’autres sites (8911)
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ffmpeg.exe : Missing MFPlat.dll in Windows Server 2008 R2
15 avril 2021, par Shyam NarayanI am using ffmpeg to convert .m3u8 playlist to single mp4 file.
I download the Windows EXE Files from http://ffmpeg.org/download.html#build-windows successfully.
But when I open the ffmpeg.exe, an error message appears that says MFPlat.dll is missing.


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Discord Music bot dosnt play Livestreams anymore
11 janvier 2019, par SilvinatorMy Discord bot played YT Livestreams all the time, but it stoped working today. The only message i get (in the console) is stream. It plays normal videos, but no streams. the question is, why it stopped working. I did not change any code. Anyone got a idea ?
client.on("message", async message => {
var args = message.content.substring(prefix.length).split(" ");
if (!message.content.startsWith(prefix)) return;
var searchString = args.slice(1).join(' ');
var url = args[1] ? args[1].replace(/<(.+)>/g, '$1') : '';
var serverQueue = queue.get(message.guild.id);
switch (args[0].toLowerCase()) {
case "play":
var voiceChannel = message.member.voiceChannel;
if (!voiceChannel) return message.channel.send(`Du willst mit mir Karaoke singen? Da ich eh nichts besseres zu tun habe. Du suchst aber den Voice Channel aus!`);
var permissions = voiceChannel.permissionsFor(message.client.user);
if (!permissions.has('CONNECT')) {
return message.channel.send('I cannot connect to your voice channel, make sure I have the proper permissions!');
}
if (!permissions.has('SPEAK')) {
return message.channel.send('I cannot speak in this voice channel, make sure I have the proper permissions!');
}
if (url.match(/^https?:\/\/(www.youtube.com|youtube.com)\/playlist(.*)$/)) {
var playlist = await youtube.getPlaylist(url);
var videos = await playlist.getVideos();
for (const video of Object.values(videos)) {
var video2 = await youtube.getVideoByID(video.id); // eslint-disable-line no-await-in-loop
await handleVideo(video2, message, voiceChannel, true); // eslint-disable-line no-await-in-loop
}
return message.channel.send(`Ich habe wohl keine andere wahl... Ich habe **${playlist.title}** der playlist zugefügt`);
} else {
try {
var video = await youtube.getVideo(url);
} catch (error) {
try {
var videos = await youtube.searchVideos(searchString, 10);
var index = 0;
var videoIndex = 1;
var video = await youtube.getVideoByID(videos[videoIndex - 1].id);
} catch (err) {
console.error(err);
return message.channel.send('Gibt es den Song überhaupt?');
}
}
return handleVideo(video, message, voiceChannel);
}
break;
case "skip":
if (!message.member.voiceChannel) return message.channel.send('Du musst schon in den Voice Channel gehen, baka!');
if (!serverQueue) return message.channel.send('Du musst schon ein song auswählen, baka!');
serverQueue.connection.dispatcher.end('Skip command has been used!');
return undefined;
break;
case "stop":
if (!message.member.voiceChannel) return message.channel.send('Du musst schon in den Voice Channel gehen, baka!');
if (!serverQueue) return message.channel.send('Du musst schon einen Song auswählen, baka');
serverQueue.connection.dispatcher.end('Stop command has been used!');
serverQueue.songs = [];
return undefined;
break;
case "minfo":
if (!serverQueue) return message.channel.send('Ich spiele immer noch nichts!');
return message.channel.send(`ퟎ -
x264 & ARM on Windows Phone
16 octobre 2013, par sskI am trying to build x264 (http://www.videolan.org/developers/x264.html)
I used this project to build it on Windows using Visual Studio : http://winx264.codeplex.com/documentation
I found these steps to build it on Windows using MSYS : http://www.ayobamiadewole.com/Blog/How-to-build-x264-or-libx264.dll-in-Windows and http://software.intel.com/en-us/articles/building-x264-with-intel-compiler-for-windows
I found that ARM support has been added to x264 recently. x264 depends on Intel compiler and YASM assembler. I am not sure whether this is supported on Windows Phone 8.
1) Has anyone built a windows phone 8 project using Intel compiler ? Is it supported ?
2) I am not familiar with assemblers. Is YASM assembler supported on Windows Phone 8 ?