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Autres articles (101)

  • Keeping control of your media in your hands

    13 avril 2011, par

    The vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
    While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
    MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
    MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...)

  • MediaSPIP v0.2

    21 juin 2013, par

    MediaSPIP 0.2 est la première version de MediaSPIP stable.
    Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
    Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
    Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
    Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)

  • Mise à disposition des fichiers

    14 avril 2011, par

    Par défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
    Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
    Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...)

Sur d’autres sites (8433)

  • Display YUV420P video using OpenGLES on iPhone

    25 décembre 2014, par user3487978

    I am writing an app displaying YUV420p video using ffmpeg library on iPhone, every thing works fine, but the OpenGL color is a little strange, see picture, the bellow image is displaying using AVPicture in RGB format, above is using AVPicture in YUV format.
    any ideas ?

    my shader

    varying highp vec2 varTexcoord;
    uniform sampler2D SamplerY;
    uniform sampler2D SamplerUV;
    void main (void)
    {
       mediump vec3 yuv;
       lowp vec3 rgb;
       yuv.x = texture2D(SamplerY, varTexcoord).r;
       yuv.yz = texture2D(SamplerUV, varTexcoord).rg - vec2(0.5, 0.5);
       // Using BT.709 which is the standard for HDTV
       rgb = mat3(      1,       1,      1,
                   0, -.18732, 1.8556,
                   1.57481, -.46813,      0) * yuv;
       gl_FragColor = vec4(rgb,1.0);
    }

    Renderer :

    glActiveTexture(GL_TEXTURE0);
    glTexImage2D(GL_TEXTURE_2D,
                0,
                GL_LUMINANCE,
                (GLsizei)model.width,
                (GLsizei)model.height,
                0,
                GL_LUMINANCE,
                GL_UNSIGNED_BYTE,
                [model.y bytes]);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

    glActiveTexture(GL_TEXTURE1);
    glTexImage2D(GL_TEXTURE_2D,
                0,
                GL_LUMINANCE,
                (GLsizei)model.width/2,
                (GLsizei)model.height/2,
                0,
                GL_LUMINANCE,
                GL_UNSIGNED_BYTE,
                [model.uv bytes]);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

    image on bottom is using RGB, above is using YUV

  • Video streaming with ipCamera in iphone

    6 juillet 2013, par user1120998

    I am developing app for the connecting ip camera and get stream. I don't know how to convert stream into video. I have analysed, and then i tried FFMPEG library. But i did not get correct url for ios with FFMPEG. Can you suggest the guide for implementation.

    Now i am integrating ffmpeg, when i integrated i got the error when opening avformat_find_stream_info() function. I used the increase or less the value of pFormatCtx->max_analyze_duration. But no solution for this.

    [mjpeg @ 0x8b85000] max_analyze_duration 1000 reached at 40000
    [mjpeg @ 0x8b85000] Estimating duration from bitrate, this may be inaccurate

    Pls help how to solve this.

  • Using FFMPEG to reliably convert videos to mp4 for iphone/ipod and flash players

    13 janvier 2023, par Jake Stevenson

    I need to convert videos for use in both a flash player and the iphone/ipod touch. I'm using the following batch script with ffmpeg :

    



    @echo off
ffmpeg.exe -i %1 -s qvga -acodec libfaac -ar 22050 -ab 128k -vcodec libx264 -threads 0 -f ipod %2


    



    This always outputs an mp4 file, and I can always play it on my PC. The videos also seem to play fine on my iphone 3GS. But with some input files it won't work for older iphone versions (3G and iPod touch).

    



    Here's the ffmpeg output from one such file :

    



    D:\ffmpeg>encode.bat d:\temp\recording.flv d:\temp\out.m4v
FFmpeg version SVN-r18709, Copyright (c) 2000-2009 Fabrice Bellard, et al.
  configuration: --enable-memalign-hack --prefix=/mingw --cross-prefix=i686-ming
w32- --cc=ccache-i686-mingw32-gcc --target-os=mingw32 --arch=i686 --cpu=i686 --e
nable-avisynth --enable-gpl --enable-zlib --enable-bzlib --enable-libgsm --enabl
e-libfaac --enable-libfaad --enable-pthreads --enable-libvorbis --enable-libtheo
ra --enable-libspeex --enable-libmp3lame --enable-libopenjpeg --enable-libxvid -
-enable-libschroedinger --enable-libx264
  libavutil     50. 3. 0 / 50. 3. 0
  libavcodec    52.27. 0 / 52.27. 0
  libavformat   52.32. 0 / 52.32. 0
  libavdevice   52. 2. 0 / 52. 2. 0
  libswscale     0. 7. 1 /  0. 7. 1
  built on Apr 28 2009 04:04:42, gcc: 4.2.4
[flv @ 0x187d650]skipping flv packet: type 18, size 164, flags 0
Input #0, flv, from 'd:\temp\recording.flv':
  Duration: 00:00:07.17, start: 0.001000, bitrate: N/A
    Stream #0.0: Video: flv, yuv420p, 320x240, 1k tbr, 1k tbn, 1k tbc
    Stream #0.1: Audio: nellymoser, 44100 Hz, mono, s16
[libx264 @ 0x13518b0]using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE
4.2
[libx264 @ 0x13518b0]profile Baseline, level 4.2
Output #0, ipod, to 'd:\temp\out.m4v':
    Stream #0.0: Video: libx264, yuv420p, 320x240, q=2-31, 200 kb/s, 1k tbn, 1k
tbc
    Stream #0.1: Audio: libfaac, 22050 Hz, mono, s16, 128 kb/s
Stream mapping:
  Stream #0.0 -> #0.0
  Stream #0.1 -> #0.1
Press [q] to stop encoding
frame=   90 fps=  0 q=-1.0 Lsize=     128kB time=6.87 bitrate= 152.4kbits/s
video:92kB audio:32kB global headers:1kB muxing overhead 2.620892%
[libx264 @ 0x13518b0]slice I:8     Avg QP:29.62  size:  7047
[libx264 @ 0x13518b0]slice P:82    Avg QP:30.83  size:   467
[libx264 @ 0x13518b0]mb I  I16..4: 17.9%  0.0% 82.1%
[libx264 @ 0x13518b0]mb P  I16..4:  0.6%  0.0%  0.0%  P16..4: 23.1%  0.0%  0.0%
 0.0%  0.0%    skip:76.3%
[libx264 @ 0x13518b0]final ratefactor: 57.50
[libx264 @ 0x13518b0]SSIM Mean Y:0.9544735
[libx264 @ 0x13518b0]kb/s:8412.6


    



    My suspicion is that it has something to do with the audio encoding. If so, does anyone know how to force it to reencode the audio to the proper format ?

    



    Any other ideas ?