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The pirate bay depuis la Belgique
1er avril 2013, par
Mis à jour : Avril 2013
Langue : français
Type : Image
Autres articles (100)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
MediaSPIP version 0.1 Beta
16 avril 2011, parMediaSPIP 0.1 beta est la première version de MediaSPIP décrétée comme "utilisable".
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Pour avoir une installation fonctionnelle, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...)
Sur d’autres sites (12031)
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lavu/x86 : add FFT assembly
10 avril 2021, par Lynnelavu/x86 : add FFT assembly
This commit adds a pure x86 assembly SIMD version of the FFT in libavutil/tx.
The design of this pure assembly FFT is pretty unconventional.On the lowest level, instead of splitting the complex numbers into
real and imaginary parts, we keep complex numbers together but split
them in terms of parity. This saves a number of shuffles in each transform,
but more importantly, it splits each transform into two independent
paths, which we process using separate registers in parallel.
This allows us to keep all units saturated and lets us use all available
registers to avoid dependencies.
Moreover, it allows us to double the granularity of our per-load permutation,
skipping many expensive lookups and allowing us to use just 4 loads per register,
rather than 8, or in case FMA3 (and by extension, AVX2), use the vgatherdpd
instruction, which is at least as fast as 4 separate loads on old hardware,
and quite a bit faster on modern CPUs).Higher up, we go for a bottom-up construction of large transforms, foregoing
the traditional per-transform call-return recursion chains. Instead, we always
start at the bottom-most basis transform (in this case, a 32-point transform),
and continue constructing larger and larger transforms until we return to the
top-most transform.
This way, we only touch the stack 3 times per a complete target transform :
once for the 1/2 length transform and two times for the 1/4 length transform.The combination algorithm we use is a standard Split-Radix algorithm,
as used in our C code. Although a version with less operations exists
(Steven G. Johnson and Matteo Frigo's "A modified split-radix FFT with fewer
arithmetic operations", IEEE Trans. Signal Process. 55 (1), 111–119 (2007),
which is the one FFTW uses), it only has 2% less operations and requires at least 4x
the binary code (due to it needing 4 different paths to do a single transform).
That version also has other issues which prevent it from being implemented
with SIMD code as efficiently, which makes it lose the marginal gains it offered,
and cannot be performed bottom-up, requiring many recursive call-return chains,
whose overhead adds up.We go through a lot of effort to minimize load/stores by keeping as much in
registers in between construcring transforms. This saves us around 32 cycles,
on paper, but in reality a lot more due to load/store aliasing (a load from a
memory location cannot be issued while there's a store pending, and there are
only so many (2 for Zen 3) load/store units in a CPU).
Also, we interleave coefficients during the last stage to save on a store+load
per register.Each of the smallest, basis transforms (4, 8 and 16-point in our case)
has been extremely optimized. Our 8-point transform is barely 20 instructions
in total, beating our old implementation 8-point transform by 1 instruction.
Our 2x8-point transform is 23 instructions, beating our old implementation by
6 instruction and needing 50% less cycles. Our 16-point transform's combination
code takes slightly more instructions than our old implementation, but makes up
for it by requiring a lot less arithmetic operations.Overall, the transform was optimized for the timings of Zen 3, which at the
time of writing has the most IPC from all documented CPUs. Shuffles were
preferred over arithmetic operations due to their 1/0.5 latency/throughput.On average, this code is 30% faster than our old libavcodec implementation.
It's able to trade blows with the previously-untouchable FFTW on small transforms,
and due to its tiny size and better prediction, outdoes FFTW on larger transforms
by 11% on the largest currently supported size. -
How to record/trim/combine audio seamlessly in a React/Node web app
16 mai 2021, par Rayhan MemonI've developed a digital audio workstation for the browser that you can check out here. Essentially it helps authors narrate their own audiobooks themselves at home.


I'm looking to dramatically improve the speed at which audio files are combined or trimmed.


Right now, the user records some variable amount of audio (a line, paragraph, or entire passage). When the user stops recording, this clip is added to the main audio file for the section using ffmpeg.wasm like so :


if (duration === 0) {
 //concatenate the two files (they should already be written to memory)
 await ffmpeg.run('-i', 'concat:fullAudio.mp3|clip.mp3', '-c', 'copy', 'fullAudio.mp3');

 } else {
 //Set the insert time to wherever the user's cursor is positioned
 let insertTime = duration;
 if (selectedObj) {
 insertTime = selectedObj.endTime;
 }

 //split the audio file into two parts at the point we want to insert the audio
 await ffmpeg.run('-i', 'fullAudio.mp3', '-t', `${insertTime}`, '-c', 'copy', 'part1.mp3', '-ss', `${insertTime}`, '-codec', 'copy', 'part2.mp3');

 //concatenate the three files
 await ffmpeg.run('-i', 'concat:part1.mp3|clip.mp3', '-acodec', 'copy', 'intermediate.mp3');
 await ffmpeg.run('-i', 'concat:intermediate.mp3|part2.mp3', '-acodec', 'copy', 'fullAudio.mp3');
 }

 //Read the result from memory
 const data = ffmpeg.FS('readFile', 'fullAudio.mp3');

 //Create URL so it can be used in the browser
 const url = URL.createObjectURL(new Blob([data.buffer], { type: 'audio/mp3' }));
 globalDispatch({ type: "setFullAudioURL", payload: url });



After every recorded clip, the user is forced to wait a few seconds for this concatenation process to finish up - and the longer the main file or recorded clip gets, the longer the user has to wait. Looking at other browser-based audio editors such as AudioMass, it clearly seems possible to make a seamless recording and editing experience with zero wait time, but I can't seem to figure out how to do the same within my react app.


Is it possible to seamlessly combine or trim audio data within a React app ? Is FFMPEG the best way to go about it, or are there simpler ways using pure javascript ?


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Unable to write textclip with moviepy due to errors with Imagemagick
5 février, par SatoI am trying to write TextClip into a video with moviepy. It has always been working, yet after I reinstalled ffmpeg, it doesn't work anymore (I am not sure whether it has caused it, but I mentioned it in case it does). Some of the TextClip objects are pure spaces.


I got the following error message :


Traceback (most recent call last):
 File "C:\Users\USER\AppData\Local\Packages\PythonSoftwareFoundation.Python.3.8_qbz5n2kfra8p0\LocalCache\local-packages\Python38\site-packages\moviepy\video\VideoClip.py", line 1137, in __init__
 subprocess_call(cmd, logger=None)
 File "C:\Users\USER\AppData\Local\Packages\PythonSoftwareFoundation.Python.3.8_qbz5n2kfra8p0\LocalCache\local-packages\Python38\site-packages\moviepy\tools.py", line 54, in subprocess_call
 raise IOError(err.decode('utf8'))
OSError: magick.exe: no images for write '-write' 'PNG32:C:\Users\USER\AppData\Local\Temp\tmpmnf0fkb5.png' at CLI arg 14 @ error/operation.c/CLINoImageOperator/4893.


During handling of the above exception, another exception occurred:

Traceback (most recent call last):
 File "media_main_user.py", line 79, in <module>
 insert_audio_and_subtitles(input_clip,'output.mp4','text.mp3',subtitles,fontsize=subtitles_font_size,
 File "D:\UserData\Desktop\Project\影片剪輯\關鍵字版本\make_media.py", line 318, in insert_audio_and_subtitles
 annotated_clips = [annotate(video.subclip(from_t, to_t), txt) for (from_t, to_t), txt in subtitles]
 File "D:\UserData\Desktop\Project\影片剪輯\關鍵字版本\make_media.py", line 318, in <listcomp>
 annotated_clips = [annotate(video.subclip(from_t, to_t), txt) for (from_t, to_t), txt in subtitles]
 File "D:\UserData\Desktop\Project\影片剪輯\關鍵字版本\make_media.py", line 311, in annotate
 txtclip = TextClip(txt, fontsize=fontsize, font=font, color=txt_color)
 File "C:\Users\USER\AppData\Local\Packages\PythonSoftwareFoundation.Python.3.8_qbz5n2kfra8p0\LocalCache\local-packages\Python38\site-packages\moviepy\video\VideoClip.py", line 1146, in __init__
 raise IOError(error)
OSError: MoviePy Error: creation of None failed because of the following error:

magick.exe: no images for write '-write' 'PNG32:C:\Users\USER\AppData\Local\Temp\tmpmnf0fkb5.png' at CLI arg 14 @ error/operation.c/CLINoImageOperator/4893.
.

.This error can be due to the fact that ImageMagick is not installed on your computer, or (for Windows users) that you didn't specify the path to the ImageMagick binary in file conf.py, or that the path you specified is incorrect
</listcomp></module>


I have tried to solve the problems multiple ways, like checking the
config-default.py
file in moviepy installation directory, and the path for ImageMagick it's pointing to is not wrong. I tried to reinstall ImageMagick, it is also of no use. And I tried to edit thepolicy.xml
file in ImageMagick directory fromnone
toread|write
, but it also doesn't work. Can anyone suggest other possible solutions ?