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  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

  • Support audio et vidéo HTML5

    10 avril 2011

    MediaSPIP utilise les balises HTML5 video et audio pour la lecture de documents multimedia en profitant des dernières innovations du W3C supportées par les navigateurs modernes.
    Pour les navigateurs plus anciens, le lecteur flash Flowplayer est utilisé.
    Le lecteur HTML5 utilisé a été spécifiquement créé pour MediaSPIP : il est complètement modifiable graphiquement pour correspondre à un thème choisi.
    Ces technologies permettent de distribuer vidéo et son à la fois sur des ordinateurs conventionnels (...)

  • HTML5 audio and video support

    13 avril 2011, par

    MediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
    The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
    For older browsers the Flowplayer flash fallback is used.
    MediaSPIP allows for media playback on major mobile platforms with the above (...)

Sur d’autres sites (11799)

  • ffmpeg - Making a Clean WAV file

    24 septembre 2016, par Edward

    I’m looking to batch convert a number of files to audio files using ffmpeg for a game called Star Wars: Jedi Knight: Dark Forces II. The problem I’m having is that ffmpeg seems to be doing something that does so that Jedi Knight can’t play the sound file.

    Jedi Knight accepts plain old PCM WAV files of various ranges, from 5khz to 96khz, 8 and 16 bit, mono and stereo. This sounds plain and simple. Except for that if one were to create a WAV file using MS Sound Recorder, Jedi Knight could not play it. Speculation was that it added something extra to header or something. But it can play a WAV file created by Audacity, GoldWave or ModPlug Tracker to name a few.

    So why not ffmpeg ? Am I using the wrong codec or params ? I took an original sound file from the game and performed the following :

    ffmpeg -i "orig_thrmlpu2.wav" -f wav -acodec pcm_s16le -ar 22050 -ac 1 "ffmpeg_thrmlpu2.wav"

    The ffmpeg version does not play in the game. ffprobe shows that the ffmpeg version has some Metadata which the original doesn’t have. What params should I use to try and get the same WAV format as the original ? Mind you, -ar, -ac and bits aren’t the important parts.

    Here are the files for you to examine : http://www.edwardleuf.org/Games/JK/thrmlpu2.zip

  • How run subprocess in Python 3 on windows for convert video ?

    31 août 2016, par Diego F. Ruiz S.

    I have a little problem, I have trying for a lot time converted a video with FFMPEG in python 3 like this :

    The model,

    class Video(models.Model):
      name = models.CharField(max_length=200, null=False)
      state = models.CharField(max_length=30, null=False)
      user_email = models.CharField(max_length=30, null=False)
      uploadDate = models.DateTimeField(null=False)
      message = models.CharField(max_length=200, null=False)
      original_video = models.FileField(upload_to='video', null=True)
      converted = models.BooleanField(default=False)

    And the code of converted.

    video = Video.objects.filter(id=param_id).get()
    pathConverted = 'C:\\Users\\diego\\Documents\\GitHub\\convertido.mp4'
    cmd = ['ffmpeg', '-i ', video.original_video.path, ' -b 1500k -vcodec ibx264 -g 30', pathConverted]
    print('Ejecutando... ', ' '.join(cmd))
    try:
       proc = subprocess.run(cmd, shell=True, check=True)
       proc.subprocess.wait()
    except subprocess.CalledProcessError as e:
       raise RuntimeError("command '{}' return with error (code {}): {}".format(e.cmd, e.returncode, e.output))

    The error is this.

    raise RuntimeError("command '{}' return with error (code {}): {}".format(e.cmd, e.returncode, e.output)) RuntimeError: command '['ffmpeg', '-i ', 'C:\\Users\\diego\\Documents\\GitHub\\video1.avi', ' -b 1500k -vcodec libx264 -g 30', 'C:\\Users\\diego\\Documents\\GitHub\\convertido.mp4']' return with error (code 1): None

    And also I have tried this :

    video = Video.objects.filter(id=1).get()
    pathConverted = 'C:\\Users\\diego\\Documents\\GitHub\\convertido.mp4'
    cmd = ['ffmpeg', '-i ', video.original_video.path, ' -b 1500k -vcodec libx264 -g 30', pathConverted]
    print('Ejecutando... ', ' '.join(cmd))
    proc = subprocess.Popen(cmd,stdout=subprocess.PIPE,stderr=subprocess.STDOUT)
    proc.subprocess.wait()

    In this case the error is :

    FileNotFoundError: [WinError 2] No such file or directory

    But when I copy the path and paste this in CMD on windows for try this converted the video. It works fine.

    Then, I am confused, I don’t understand what is the error.

    Somebody can help me please ?

  • Opencv mask object from rtsp camera

    19 août 2016, par user3689259

    i want to add an image as mask in camera live frame after detect specific logo .
    if possible Output rtmp ://127.0.0.1:1935/live/mycamOutput ,, I have nginx-rtmp the rtmp can work if we add it in source , pls any one can help me

    //opencv
    #include "opencv2/imgcodecs.hpp"
    #include "opencv2/imgproc.hpp"
    #include "opencv2/videoio.hpp"
    #include <opencv2></opencv2>highgui.hpp>
    #include <opencv2></opencv2>video.hpp>
    //C
    #include
    //C++
    #include <iostream>
    #include <sstream>

    using namespace cv;
    using namespace std;

    // Global variables
    Mat frame; //current frame
    Mat fgMaskMOG2; //fg mask fg mask generated by MOG2 method
    Ptr<backgroundsubtractor> pMOG2; //MOG2 Background subtractor
    int keyboard; //input from keyboard

    /** Function Headers */
    void help();
    void processVideo(char* videoFilename);
    void processImages(char* firstFrameFilename);

    void help()
    {
       cout
       &lt;&lt; "--------------------------------------------------------------------------" &lt;&lt; endl
       &lt;&lt; "This program shows how to use background subtraction methods provided by "  &lt;&lt; endl
       &lt;&lt; " OpenCV. You can process both videos (-vid) and images (-img)."             &lt;&lt; endl
                                                                                       &lt;&lt; endl
       &lt;&lt; "Usage:"                                                                     &lt;&lt; endl
       &lt;&lt; "./bg_sub {-vid <video filename="filename">|-img <image filename="filename">}"                     &lt;&lt; endl
       &lt;&lt; "for example: ./bg_sub -vid video.avi"                                       &lt;&lt; endl
       &lt;&lt; "or: ./bg_sub -img /data/images/1.png"                                       &lt;&lt; endl
       &lt;&lt; "--------------------------------------------------------------------------" &lt;&lt; endl
       &lt;&lt; endl;
    }

    /**
    * @function main
    */
    int main(int argc, char* argv[])
    {
       //print help information
       help();

       //check for the input parameter correctness
       if(argc != 3) {
           cerr &lt;&lt;"Incorret input list" &lt;&lt; endl;
           cerr &lt;&lt;"exiting..." &lt;&lt; endl;
           return EXIT_FAILURE;
       }

       //create GUI windows
       namedWindow("Frame");
       namedWindow("FG Mask MOG 2");

       //create Background Subtractor objects
       pMOG2 = createBackgroundSubtractorMOG2(); //MOG2 approach

       if(strcmp(argv[1], "-vid") == 0) {
           //input data coming from a video
           processVideo(argv[2]);
       }
       else if(strcmp(argv[1], "-img") == 0) {
           //input data coming from a sequence of images
           processImages(argv[2]);
       }
       else {
           //error in reading input parameters
           cerr &lt;&lt;"Please, check the input parameters." &lt;&lt; endl;
           cerr &lt;&lt;"Exiting..." &lt;&lt; endl;
           return EXIT_FAILURE;
       }
       //destroy GUI windows
       destroyAllWindows();
       return EXIT_SUCCESS;
    }

    /**
    * @function processVideo
    */
    void processVideo(char* videoFilename) {
       //create the capture object
       VideoCapture capture(videoFilename);
       if(!capture.isOpened()){
           //error in opening the video input
           cerr &lt;&lt; "Unable to open video file: " &lt;&lt; videoFilename &lt;&lt; endl;
           exit(EXIT_FAILURE);
       }
       //read input data. ESC or 'q' for quitting
       while( (char)keyboard != 'q' &amp;&amp; (char)keyboard != 27 ){
           //read the current frame
           if(!capture.read(frame)) {
               cerr &lt;&lt; "Unable to read next frame." &lt;&lt; endl;
               cerr &lt;&lt; "Exiting..." &lt;&lt; endl;
               exit(EXIT_FAILURE);
           }
           //update the background model
           pMOG2->apply(frame, fgMaskMOG2);
           //get the frame number and write it on the current frame
           stringstream ss;
           rectangle(frame, cv::Point(10, 2), cv::Point(100,20),
                     cv::Scalar(255,255,255), -1);
           ss &lt;&lt; capture.get(CAP_PROP_POS_FRAMES);
           string frameNumberString = ss.str();
           putText(frame, frameNumberString.c_str(), cv::Point(15, 15),
                   FONT_HERSHEY_SIMPLEX, 0.5 , cv::Scalar(0,0,0));
           //show the current frame and the fg masks
           imshow("Frame", frame);
           imshow("FG Mask MOG 2", fgMaskMOG2);
           //get the input from the keyboard
           keyboard = waitKey( 30 );
       }
       //delete capture object
       capture.release();
    }

    /**
    * @function processImages
    */
    void processImages(char* fistFrameFilename) {
       //read the first file of the sequence
       frame = imread(fistFrameFilename);
       if(frame.empty()){
           //error in opening the first image
           cerr &lt;&lt; "Unable to open first image frame: " &lt;&lt; fistFrameFilename &lt;&lt; endl;
           exit(EXIT_FAILURE);
       }
       //current image filename
       string fn(fistFrameFilename);
       //read input data. ESC or 'q' for quitting
       while( (char)keyboard != 'q' &amp;&amp; (char)keyboard != 27 ){
           //update the background model
           pMOG2->apply(frame, fgMaskMOG2);
           //get the frame number and write it on the current frame
           size_t index = fn.find_last_of("/");
           if(index == string::npos) {
               index = fn.find_last_of("\\");
           }
           size_t index2 = fn.find_last_of(".");
           string prefix = fn.substr(0,index+1);
           string suffix = fn.substr(index2);
           string frameNumberString = fn.substr(index+1, index2-index-1);
           istringstream iss(frameNumberString);
           int frameNumber = 0;
           iss >> frameNumber;
           rectangle(frame, cv::Point(10, 2), cv::Point(100,20),
                     cv::Scalar(255,255,255), -1);
           putText(frame, frameNumberString.c_str(), cv::Point(15, 15),
                   FONT_HERSHEY_SIMPLEX, 0.5 , cv::Scalar(0,0,0));
           //show the current frame and the fg masks
           imshow("Frame", frame);
           imshow("FG Mask MOG 2", fgMaskMOG2);
           //get the input from the keyboard
           keyboard = waitKey( 30 );
           //search for the next image in the sequence
           ostringstream oss;
           oss &lt;&lt; (frameNumber + 1);
           string nextFrameNumberString = oss.str();
           string nextFrameFilename = prefix + nextFrameNumberString + suffix;
           //read the next frame
           frame = imread(nextFrameFilename);
           if(frame.empty()){
               //error in opening the next image in the sequence
               cerr &lt;&lt; "Unable to open image frame: " &lt;&lt; nextFrameFilename &lt;&lt; endl;
               exit(EXIT_FAILURE);
           }
           //update the path of the current frame
           fn.assign(nextFrameFilename);
       }
    }
    </image></video></backgroundsubtractor></sstream></iostream>