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Autres articles (20)
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Contribute to translation
13 avril 2011You can help us to improve the language used in the software interface to make MediaSPIP more accessible and user-friendly. You can also translate the interface into any language that allows it to spread to new linguistic communities.
To do this, we use the translation interface of SPIP where the all the language modules of MediaSPIP are available. Just subscribe to the mailing list and request further informantion on translation.
MediaSPIP is currently available in French and English (...) -
List of compatible distributions
26 avril 2011, parThe table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...) -
Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...)
Sur d’autres sites (5104)
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Fragment shader does not show any colour when compiled with vs2013
4 septembre 2019, par 5mayfiveWhen compiled with vs2010, the fragment shader works, but when I compiled and run in vs 2013, it’s grey.
My fragment shader converts the yuv texture into rgb
Below is my fragment code
const char *FProgram =
"uniform sampler2D Ytex;\n"
"uniform sampler2D Utex;\n"
"uniform sampler2D Vtex;\n"
"void main(void) {\n"
" vec4 c = vec4((texture2D(Ytex, gl_TexCoord[0]).r - 16./255.) * 1.164);\n"
" vec4 U = vec4(texture2D(Utex, gl_TexCoord[0]).r - 128./255.);\n"
" vec4 V = vec4(texture2D(Vtex, gl_TexCoord[0]).r - 128./255.);\n"
" c += V * vec4(1.596, -0.813, 0, 0);\n"
" c += U * vec4(0, -0.392, 2.017, 0);\n"
" c.a = 1.0;\n"
" gl_FragColor = c;\n"
"}\n";
glClearColor(0, 0, 0, 0);
PHandle = glCreateProgram();
FSHandle = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(FSHandle, 1, &FProgram, NULL);
glCompileShader(FSHandle);
glAttachShader(PHandle, FSHandle);
glLinkProgram(PHandle);
glUseProgram(PHandle);
glDeleteProgram(PHandle);
glDeleteProgram(FSHandle);This is my texture code, I receive linesize and yuv frame data from ffmpeg and make into texture. Everything works fine in VS 2010 computer, but when compiled and run in vs2013 computer, it is grey (black n white), no colour
/* Select texture unit 1 as the active unit and bind the U texture. */
glPixelStorei(GL_UNPACK_ROW_LENGTH, linesize1);
glActiveTexture(GL_TEXTURE1);
i = glGetUniformLocation(PHandle, "Utex");
glUniform1i(i, 1); /* Bind Utex to texture unit 1 */
glBindTexture(GL_TEXTURE_2D, 1);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width / 2, height / 2, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, frame1);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
/* Select texture unit 2 as the active unit and bind the V texture. */
glPixelStorei(GL_UNPACK_ROW_LENGTH, linesize2);
glActiveTexture(GL_TEXTURE2);
i = glGetUniformLocation(PHandle, "Vtex");
glUniform1i(i, 2); /* Bind Vtext to texture unit 2 */
glBindTexture(GL_TEXTURE_2D, 2);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width / 2, height / 2, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, frame2);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
/* Select texture unit 0 as the active unit and bind the Y texture. */
glPixelStorei(GL_UNPACK_ROW_LENGTH, linesize0);
glActiveTexture(GL_TEXTURE0);
i = glGetUniformLocation(PHandle, "Ytex");
glUniform1i(i, 0);
glBindTexture(GL_TEXTURE_2D, 0);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, frame0);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glClear(GL_COLOR_BUFFER_BIT);
/* Draw image (again and again). */
glBegin(GL_QUADS);
glTexCoord2i(0, 0);
glVertex2i(-w / 2, h / 2);
glTexCoord2i(1, 0);
glVertex2i(w / 2, h / 2);
glTexCoord2i(1, 1);
glVertex2i(w / 2, -h / 2);
glTexCoord2i(0, 1);
glVertex2i(-w / 2, -h / 2);
glEnd(); -
FFMPEG+video+video.js dont show up the video
18 avril 2013, par user1843970I have a video content type where I want to show the video to the user. I downloaded video module and video.js for this purpose. I have successfully installed ffmpeg transcoder in apache serv
Now I go to admin/config/media/video. Withing players tab I select HTML5 player for mp4 video and video.js to run HTML5 video like below :-
Now I go to Video Content Type and add Video field with Video Upload as its type and save it.The video is successfully converted but after clicking on play button nothing happens.
Need your help in this.
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Show portrait video to landscape on Videojs player as HLS ffmpeg Laravel
11 décembre 2020, par TwistCodeI am currently using the ffmpeg library through laravel sdk. For the landscape videos I have no problem with the scaling filters application, but with the portrait videos I need the video to look like the thumbnail below :




But when I play the video, the player is distorted.




Note : It should be noted that when I work with horizontal scales, the player looks good, but the video is distorted.






this is my PHP Laravel code implementation


FFMpeg::FromDisk('local')->open($this->media)
 ->exportForHLS()
 ->setSegmentLength(6) // optional
 /*
 ->addFormat($lowBitrate, function ($media) {
 $media->addFilter(function ($filters, $in, $out) {
 $filters->custom($in, 'scale=854x480,setsar=1,setdar=16:9', $out); // $in, $parameters, $out

 });
 })*/
 // Portrait test
 ->addFormat($lowBitrate, function ($media) { 
 $media->addFilter(function ($filters, $in, $out) {
 // $filters->custom($in, "scale='w=min(720,trunc((480*33/40*dar)/2+0.5)*2):h=min(480,trunc((704*40/33/dar)/2+0.5)*2)',pad='w=720:h=480:x=(ow-iw)/2:y=(oh-ih)/2',setsar='r=40/33'", $out); // $in, $parameters, $out
 $filters->custom($in, "scale=239:-1", $out); // $in, $parameters, $out
 });
 })
 /*
 ->addFormat($midBitrate, function ($media) {
 $media->scale(1280, 720);
 })
 ->addFormat($highBitrate, function ($media) {
 $media->scale(1920, 1080);
 })*/
 ->save("public/hls/$video->id/$video->hash_name.m3u8");



This is the command that runs at the server level for portrait videos.




[2020-12-10 17:48:17] local.INFO : ffmpeg running command
'/usr/bin/ffmpeg' '-y' '-threads' '12' '-i'
'/home/vagrant/homesteadprojects/maquillate/storage/app/videos_directory/pexels-cottonbro-6054875.mp4'
'-filter_complex' '[0]scale=640 :-2[v0]' '-map' '[v0]' '-vcodec'
'libx264' '-b:v' '1200k' '-g' '48' '-hls_playlist_type' 'vod'
'-hls_time' '6' '-hls_segment_filename'
'/home/vagrant/homesteadprojects/maquillate/storage/app/public/hls/35/NXp9waz4AO5Q14Lu6T3JbjSRY496RrtiPGIz6IOJ_0_1200_%05d.ts'
'-acodec' 'aac' '-b:a' '128k'
'/home/vagrant/homesteadprojects/maquillate/storage/app/public/hls/35/NXp9waz4AO5Q14Lu6T3JbjSRY496RrtiPGIz6IOJ_0_1200.m3u8'




I don't really know if my problem is at the server or frontend level, but I would greatly appreciate any contribution.