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Les Miserables
9 décembre 2019, par
Mis à jour : Décembre 2019
Langue : français
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Somos millones 1
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Pourquoi Obama lit il mes mails ?
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Sur d’autres sites (12154)
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ffmpeg posting to nginx hangs after 90 minutes
22 octobre 2018, par Harnek GulatiI’m using a very simple program to push an ffmpeg stream from my raspberry pi camera to a nginx server. However, it fails after 90 minutes, with almost every single Raspberry Pi I use (I have this code on 12 Raspberry Pis).
Here is my ffmpeg command :raspivid -o - -t 0 -w 640 -h 480 -fps 25 | ffmpeg -re -i - -vcodec copy -hls_time 4 -f hls -hls_list_size 5 -hls_wrap 5 -threads 0 -timeout 5000 -max_reload 20000 -method PUT http://{}:{}/live/{}
And here is my configuration for nginx.conf :
#user nobody;
load_module /usr/lib/nginx/modules/ndk_http_module.so;
load_module /usr/lib/nginx/modules/ngx_http_lua_module.so;
worker_processes auto;
env CONTROL_SERVER_IP;
#error_log /var/log/nginx/error.log;
error_log /dev/stdout info;
events {
worker_connections 1024;
}
http {
include mime.types;
default_type application/octet-stream;
access_log /dev/stdout;
sendfile on;
keepalive_requests 100000;
keepalive_timeout 30;
client_max_body_size 10M;
server {
listen 80;
server_name localhost;
location /live {
root /var/static;
client_body_temp_path /var/static/client_temp;
dav_methods PUT;
create_full_put_path on;
dav_access user:rw group:r all:r;
types {
application/vnd.apple.mpegurl m3u8;
}
# Disable Cache
add_header Cache-Control no-cache;
include cors.conf;
}
}
}
daemon off;If anyone can help me, I would deeply appreciate it. I’ve been pulling my hair out trying to figure out this bug. On the raspberry pi, it hangs on this :
[hls @ 0x25a8c90] Opening 'http://192.168.8.1:80/live/c35d8935-0a31-4d22-b71a-ad3f4f1d47631.ts' for writing
frame=105609 fps= 25 q=-1.0 q=1.6 size=N/A time=01:11:40.00 bitrate=N/A dup=0 drop=105518 speed=1.02xframe=105623 fps= 25 q=-1.0 q=1.6 size=N/A time=01:11:40.00 bitrate=N/A dup=0 drop=105532 speed=1.02xframe=105636 fps= 25 q=-1.0 q=1.6 size=N/A time=01:11:40.00 bitrate=N/A dup=0 drop=105545 speed=1.02xframe=105648 fps= 25 q=-1.0 q=1.6 size=N/A time=01:11:40.00 bitrate=N/A dup=0 drop=105557 speed=1.02xframe=105662 fps= 25 q=-1.0 q=1.6 size=N/A time=01:11:40.00 bitrate=N/A dup=0 drop=105571 speed=1.02xframe=105674 fps= 25 q=-1.0 q=1.6 size=N/A time=01:11:40.00 bitrate=N/A dup=0 drop=105583 speed=1.02xframe=105688 fps= 25 q=-1.0 q=1.6 size=N/A time=01:11:40.00 bitrate=N/A dup=0 drop=105597 speed=1.02xframe=105700 fps= 25 q=-1.0 q=1.6 size=N/A time=01:11:40.00 bitrate=N/A dup=0 drop=105609 speed=1.02xframe=105714 fps= 25 q=-1.0 q=1.6 size=N/A time=01:11:40.00 bitrate=N/A dup=0 drop=105623 speed=1.02x[hls muxer @ 0x25a9200] Duplicated segment filename detected: c35d8935-0a31-4d22-b71a-ad3f4f1d47631.ts
[hls @ 0x25a8c90] Opening 'http://192.168.8.1:80/live/c35d8935-0a31-4d22-b71a-ad3f4f1d47632.ts' for writingAnd on the nginx logs, I get :
192.168.10.242 - - [21/Oct/2018:22:34:01 +0000] "PUT /live/c35d8935-0a31-4d22-b71a-ad3f4f1d4763.m3u8 HTTP/1.1" 204 0 "-" "Lavf/57.83.100"
192.168.10.242 - - [21/Oct/2018:22:35:04 +0000] "PUT /live/c35d8935-0a31-4d22-b71a-ad3f4f1d47633.ts HTTP/1.1" 408 0 "-" "Lavf/57.83.100"I need to set up a way to either a) keep consistent connections longer than 90 minutes or b) detect when the 408 error happens and stop it from hanging.
FFMPEG version : 3.4.1
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Gstreamer Multiple Source with Single Sink Implementation in PythonGST
11 octobre 2018, par biswajitGhoshI’m new to Gstreamer as well as Python-GST also. I have to collect multiple source raw video stream data into a single sink, I don’t know, if it is possible or not.
Lets explain more my scenario :
I have 2 video source server for now, one is my webcam and another is just an mp4 file, I did open those source using following command
Source1 :
gst-launch-1.0 v4l2src device=/dev/video0 !
’video/x-raw,width=640,height=480’ ! x264enc pass=qual quantizer=20
tune=zerolatency ! rtph264pay ! udpsink host=127.0.0.1 port=5000Source2 :
gst-launch-1.0 filesrc location = file_name.mp4 !
’video/x-raw,width=640,height=480’ ! x264enc pass=qual quantizer=20
tune=zerolatency ! rtph264pay ! udpsink host=127.0.0.1 port=5000I’m trying to send both stream data to localhost 5000 port after encoding with H264.
For receiving I have a Python Sink Server like this :
import gi
gi.require_version('Gst', '1.0')
gi.require_version('GstApp', '1.0')
from gi.repository import GObject, Gst, GstApp
GObject.threads_init()
Gst.init(None)
GST_DEBUG="6"
class Example:
def __init__(self):
self.mainloop = GObject.MainLoop()
self.pipeline = Gst.Pipeline.new("Pipeline")
self.bus = self.pipeline.get_bus()
self.bus.add_signal_watch()
self.bus.connect("message", self.on_message)
# self.bus.connect('message::eos', self.on_eos)
# self.bus.connect('message::error', self.on_error)
# self.bus.connect("sync-message::element", self.on_sync_message)
#Create QUEUE elements
self.queue1 = Gst.ElementFactory.make("queue", None)
self.queue2 = Gst.ElementFactory.make("queue", None)
# Create the elements
self.source = Gst.ElementFactory.make("udpsrc", None)
self.depay = Gst.ElementFactory.make("rtph264depay", None)
self.parser = Gst.ElementFactory.make("h264parse", None)
self.decoder = Gst.ElementFactory.make("avdec_h264", None)
self.sink = Gst.ElementFactory.make("appsink", None)
# Add elements to pipeline
self.pipeline.add(self.source)
self.pipeline.add(self.queue1)
self.pipeline.add(self.depay)
self.pipeline.add(self.parser)
self.pipeline.add(self.decoder)
self.pipeline.add(self.queue2)
self.pipeline.add(self.sink)
# Set properties
self.source.set_property('port', 5000)
self.source.set_property('caps', Gst.caps_from_string("application/x-rtp, encoding-name=H264,payload=96"))
self.sink.set_property('emit-signals', True)
# turns off sync to make decoding as fast as possible
self.sink.set_property('sync', False)
self.sink.connect('new-sample', self.on_new_buffer, self.sink)
def on_new_buffer(self, appsink, data):
print "exec two..."
appsink_sample = GstApp.AppSink.pull_sample(self.sink)
# with open('example.h264', 'a+') as streamer:
buff = appsink_sample.get_buffer()
size, offset, maxsize = buff.get_sizes()
frame_data = buff.extract_dup(offset, size)
print(size)
# flag, info = buff.map(Gst.MapFlags.READ)
# streamer.write(info.data)
# print(info.size)
return False
def run(self):
ret = self.pipeline.set_state(Gst.State.PLAYING)
if ret == Gst.StateChangeReturn.FAILURE:
print("Unable to set the pipeline to the playing state.")
exit(-1)
self.mainloop.run()
def kill(self):
self.pipeline.set_state(Gst.State.NULL)
self.mainloop.quit()
def on_eos(self, bus, msg):
print('on_eos()')
self.kill()
def on_error(self, bus, msg):
print('on_error():', msg.parse_error())
self.kill()
def on_message(self, bus, message):
t = message.type
if t == Gst.MessageType.EOS:
print "End of Stream :("
self.kill()
elif t == Gst.MessageType.ERROR:
err, debug = message.parse_error()
print "Error: %s" % err, debug
self.kill()
def on_sync_message(self, bus, message):
print message.src
example = Example()
example.run()Firstly AppSink callback does not working, I don’t know why ? I think I have to make that configuration correct into Python Code. Can any one please help to figure it out ?
Secondly when I tried with FFMpeg and FFPlay I got so many H264 encoding issues like this :
Main confusion is Can GStreamer handle Multiple Source data into a single sink(I need to distinguished each video frame).
Thanks a lot.
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Python : movie stream into pygame
4 mars 2019, par user1533267Quick challenge :
I’m streaming part of my desktop screen trough the network using the following :
Server
$ ffmpeg -f x11grab -s 800x600 -r 30 -i :100 -an -q 10 -f mjpeg - | nc -lp 5000
Client
$ nc <computer address="address"> 5000 | ffplay -
</computer>I would like to display the following stream inside my pygame opengl window on the client, I read some documents on pygame.movie and found :
"Load a new MPEG movie stream from a file or a python file object."
Would it be possible to load the stream into pygame ?
I need it to be as responsive as possible, and right now im seeing about 500ms lag.Any ideas ?
Thanks.