Recherche avancée

Médias (1)

Mot : - Tags -/école

Autres articles (31)

  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Les formats acceptés

    28 janvier 2010, par

    Les commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
    ffmpeg -codecs ffmpeg -formats
    Les format videos acceptés en entrée
    Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
    Les formats vidéos de sortie possibles
    Dans un premier temps on (...)

Sur d’autres sites (7302)

  • How to play FFMPEG or rtsp based video url in iPhone ?

    22 novembre 2014, par Anurag Sharma

    I am trying to play FFMPEG based url in iphone but it’s not play any more.
    First i am trying it with Media player then AvPlayer but it’s not work .

    or

    any idea to play rtsp on Av player.

  • Achieving very poor fps for my iphone app for decode + display h264 frames using ffmpeg and opengl

    29 décembre 2015, par sam18

    I have three steps process for my application which display h264 frame on iPhone screen.

    1. decode using ffmpeg.
    2. scale and colorspace conversion (scale to 256 X 256 Opengl ES 1 texture and convert colospace from yuv420p to rgb565 using sws_Scale from ffmpeg).
    3. Render opengl 1 texture to frame buffer to render buffer

    after these three step process, I got my picture on iPhone screen.

    When I was testing the performance for 720 X 576 resolution frames, I obtain very poor FPS. It is reaching max to 180 milliseconds and hence resulting into 5 to 6 FPS.

    Any direction will be grateful.

  • How do I calculate optimal dimensions and bitrate for displaying a video on an iPhone ?

    6 février 2020, par wachutu

    I’m currently developing a mobile app that will have a library of 2-5 minute videos (approx 100 in total) and going through the process of determining which versions of the videos to have ready to serve to different mobile devices. In my research, I have noticed that there is a lot of room to play with video settings such as dimensions and bitrate.

    As a first test, I am attempting to find the minimum video size I can deliver to an iPhone XS with dimensions 1125x2436 without losing any noticeable quality. I started by scaling the video to 1125x2436 and creating versions with 5 different bitrates ranging from 500kbps-4400kbps. I noticed that at 1500kbps, the video looks great and the size is cut 1/3 so that was a good start.

    Then after doing some reading, I saw that in adaptive bitrate scenarios Apple recommends delivering video of lower bitrate AND lower resolution. So in my next test I just cut both in half - scaled to 562x1218 and bitrate at 750kbps and noticed the video also looked great on the iPhone. So 1125x2436 at 750kbps looks bad, but 562x1218 at 750kbps looks great on the same device. To some extent this makes sense to me as you need less bits to fill a smaller screen but what I’m not understanding is how the scaling plays a factor. Shouldn’t it essentially pixelate because the resolution is 1/2 of the iPhone dimensions ? And at a higher level, is there a somewhat concrete way to figure out this optimal resolution / bitrate balance given the dimensions of a device ? We want to most modern smartphones (iPhone 6 and later, Samsung Galaxy, etc.) so we need to be prepared for a range of dimensions (aspect ratios 9:16 or 6:13).