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Autres articles (22)
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La file d’attente de SPIPmotion
28 novembre 2010, parUne file d’attente stockée dans la base de donnée
Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...) -
Contribute to documentation
13 avril 2011Documentation is vital to the development of improved technical capabilities.
MediaSPIP welcomes documentation by users as well as developers - including : critique of existing features and functions articles contributed by developers, administrators, content producers and editors screenshots to illustrate the above translations of existing documentation into other languages
To contribute, register to the project users’ mailing (...) -
Selection of projects using MediaSPIP
2 mai 2011, parThe examples below are representative elements of MediaSPIP specific uses for specific projects.
MediaSPIP farm @ Infini
The non profit organizationInfini develops hospitality activities, internet access point, training, realizing innovative projects in the field of information and communication technologies and Communication, and hosting of websites. It plays a unique and prominent role in the Brest (France) area, at the national level, among the half-dozen such association. Its members (...)
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Compile ffmpeg for armv7s
14 août 2014, par user3929400I am trying to compile ffmpeg on OSX 10.9. I want to use the ffmpeg framework in an iOS testapplication using xCode.
I want to link the libfaac to ffmpeg and compile it for armv7s. When I follow the compilation guide (https://trac.ffmpeg.org/wiki/CompilationGuide/MacOSX) on the ffmpeg site, it does not work.
I used the following configuration :
./configure --prefix=/usr/local --enable-gpl --enable-nonfree --enable-libass --enable-libfdk-aac --enable-libfreetype --enable-libmp3lame --enable-libopus --enable-libtheora --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxvid --arch=armv7s
Another configuration I tried is
./configure --prefix=/usr/local --enable-gpl --enable-nonfree --enable-libass --enable-libfdk-aac --enable-libfreetype --enable-libmp3lame --enable-libopus --enable-libtheora --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxvid --arch=armv7s --enable-cross-compile --target-os=darwin
The difference between both configuration is the cross compile and target os.
Both configuration produces the following error message :
GNU assembler not found, install gas-preprocessor
Although, I have copied gas-preprocessor.pl into the directories /usr/local/bin and /usr/bin and modified the file read-write props by using chmod +x gas-preprocessor.pl
Can somebody help me to configure ffmpeg by giving for example an example configuration which does work ?
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Cannot get JACK Audio/Netjack working over LAN
19 septembre 2016, par JamesI’m trying to stream low latency audio between 2 raspberry pis. Both gstreamer and ffmpeg induce 2+ second delays for me.
I’ve played around with Jack Audio and locally on a single pi it seems promising. I can route mic input to a speaker locally and it is almost instantaneous.
However, I have been having trouble getting it to route between devices using Netjack.
# ON SERVER
jackd -P70 -p16 -t2000 -dalsa -dhw:1 -p128 -n3 -r44100 -s
# ON CLIENT
jackd -v -R -P70 -dnetone -i1 -o1 -I0 -O0 -r44100 -p128 -n3
# ON SERVER
jack_netsource -H < ip address of client >
jack_lsp # list availible connection ports
>system:capture_1
>system:playback_1
>system:playback_2
>netjack:capture_1
>netjack:capture_2
>netjack:capture_3
>netjack:playback_1
>netjack:playback_2
>netjack:playback_3
jack_connect system:capture_1 system:playback_1 # this works
jack_connect system:capture_1 netjack:playback_1 # this doesn't work :(Most of the launch options I pulled from here http://wiki.linuxaudio.org/wiki/raspberrypi#using_jack. I’ll be honest I don’t really know what they do.
The client jackd output shows messages like
Jack: data not valid
Jack: data not valid
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6
Jack: JackRequest::Notification
Jack: JackEngine::ClientNotify: no callback for notification = 3
Jack: JackEngine::ClientNotify: no callback for notification = 3
netxruns... duration: 139ms
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6
Jack: JackRequest::Notification
Jack: JackEngine::ClientNotify: no callback for notification = 3
Jack: JackEngine::ClientNotify: no callback for notification = 3And the server jack_netsource output looks like
current latency 114
current latency 20
current latency 27
current latency 29
current latency 48
current latency 23
current latency 33
current latency 28
current latency 41
current latency 84
current latency 44and the server jackd output looks like
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackEngine::XRun: client = netjack was not finished, state = Triggered
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackEngine::XRun: client = netjack was not finished, state = Triggered
JackEngine::XRun: client = netjack was not finished, state = TriggeredI believe the
-dnetone
flag indicates to use Netjack2. Netjack 1, which I’ve tried with the-dnet
flag results in a singleNot Connected
message from jack_netsource and :Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6from the client jackd.
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Cannot get JACK Audio/Netjack working over LAN
23 juin 2020, par JamesI'm trying to stream low latency audio between 2 raspberry pis. Both gstreamer and ffmpeg induce 2+ second delays for me.



I've played around with Jack Audio and locally on a single pi it seems promising. I can route mic input to a speaker locally and it is almost instantaneous.



However, I have been having trouble getting it to route between devices using Netjack.



# ON SERVER
jackd -P70 -p16 -t2000 -dalsa -dhw:1 -p128 -n3 -r44100 -s 

# ON CLIENT
jackd -v -R -P70 -dnetone -i1 -o1 -I0 -O0 -r44100 -p128 -n3

# ON SERVER
jack_netsource -H < ip address of client >
jack_lsp # list availible connection ports

>system:capture_1
>system:playback_1
>system:playback_2
>netjack:capture_1
>netjack:capture_2
>netjack:capture_3
>netjack:playback_1
>netjack:playback_2
>netjack:playback_3

jack_connect system:capture_1 system:playback_1 # this works
jack_connect system:capture_1 netjack:playback_1 # this doesn't work :(




Most of the launch options I pulled from here http://wiki.linuxaudio.org/wiki/raspberrypi#using_jack. I'll be honest I don't really know what they do.



The client jackd output shows messages like



Jack: data not valid
Jack: data not valid
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6
Jack: JackRequest::Notification
Jack: JackEngine::ClientNotify: no callback for notification = 3
Jack: JackEngine::ClientNotify: no callback for notification = 3
netxruns... duration: 139ms
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6
Jack: JackRequest::Notification
Jack: JackEngine::ClientNotify: no callback for notification = 3
Jack: JackEngine::ClientNotify: no callback for notification = 3




And the server jack_netsource output looks like



current latency 114
current latency 20
current latency 27
current latency 29
current latency 48
current latency 23
current latency 33
current latency 28
current latency 41
current latency 84
current latency 44




and the server jackd output looks like



JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackEngine::XRun: client = netjack was not finished, state = Triggered
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackAudioDriver::ProcessGraphAsyncMaster: Process error
JackEngine::XRun: client = netjack was not finished, state = Triggered
JackEngine::XRun: client = netjack was not finished, state = Triggered




I believe the
-dnetone
flag indicates to use Netjack2. Netjack 1, which I've tried with the-dnet
flag results in a singleNot Connected
message from jack_netsource and :


Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: CatchHost fd = 5 err = Resource temporarily unavailable
Jack: JackSocketServerChannel::Execute : fPollTable i = 1 fd = 6




from the client jackd.