Recherche avancée

Médias (91)

Autres articles (13)

  • Contribute to a better visual interface

    13 avril 2011

    MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
    Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community.

  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

  • Gestion générale des documents

    13 mai 2011, par

    MédiaSPIP ne modifie jamais le document original mis en ligne.
    Pour chaque document mis en ligne il effectue deux opérations successives : la création d’une version supplémentaire qui peut être facilement consultée en ligne tout en laissant l’original téléchargeable dans le cas où le document original ne peut être lu dans un navigateur Internet ; la récupération des métadonnées du document original pour illustrer textuellement le fichier ;
    Les tableaux ci-dessous expliquent ce que peut faire MédiaSPIP (...)

Sur d’autres sites (2894)

  • Unable find an ffmpeg binary for your Android system

    22 juillet 2024, par Ayush Thakur

    Working on a project where I need to use FFmpeg library in Kotlin to work on some audio files. However I'm unable to initialize the ffmpeg library itself.

    


    this is the error I'm getting

    


    Could not find an ffmpeg binary for your Android system. Did you forget calling: 'new AndroidFFMPEGLocator(this);' ?
2024-07-22 18:48:33.910 11800-11800 PipeDecoder             com.example.sangeet                  E  Tried to unpack a statically compiled ffmpeg binary for your architecture to: /data/user/0/com.example.sangeet/cache/ffmpeg
2024-07-22 18:48:33.923 11800-11800 AndroidRuntime          com.example.sangeet                  E  FATAL EXCEPTION: main (Ask Gemini)
                                                                                                    Process: com.example.sangeet, PID: 11800
                                                                                                    java.lang.Error: Decoding via a pipe will not work: Could not find an ffmpeg binary for your system


    


    @HiltAndroidApp
class Sangeet: Application(){
    override fun onCreate() {
        super.onCreate()
        provideFirebaseApp(this)
        FFmpegKitConfig.setLogLevel(Level.AV_LOG_INFO)
        FFmpegKitConfig.enableLogCallback { Log.d("ffmpeg",it.message) }
        initializeFFmpegKit()
    }
    private fun initializeFFmpegKit() {
        // This method should be sufficient to ensure FFmpegKit is ready to use
        val ffmpegSession = FFmpegKit.execute("ffmpeg -version")
        if (ReturnCode.isSuccess(ffmpegSession.returnCode)) {
            Log.d("FFmpeg", "FFmpeg is ready to use.")
        } else {
            Log.e("FFmpeg", "Failed to initialize FFmpeg: ${ffmpegSession.failStackTrace}")
            initializeFFmpegBinary()
        }
    }
    private fun initializeFFmpegBinary() {
        val ffmpegBinaryPath = filesDir.absolutePath + "/ffmpeg"
        val binaryFile = File(ffmpegBinaryPath)
        if (!binaryFile.exists()) {
            Log.e("FFmpeg", "FFmpeg binary not found at $ffmpegBinaryPath")
            // Copy or download the FFmpeg binary to this path
        } else {
            Log.d("FFmpeg", "FFmpeg binary found at $ffmpegBinaryPath")
        }
    }
}


    


    Tried using AndroidFFMPEGLocator(this) ; as suggested by the compiler in my code but unknown reference error is coming for the above line of code.

    


    Also tried using FFmpegKit.init(this) function but init is also not being recognised by the compiler

    


  • Need help to create a queue system with a discord.py bot

    19 août 2024, par Zamv

    im trying to create a bot with discord.py, i'll start saying that the bot is for personal use so please don't point out that i shouldn't use ydl in the comments, ty :
Also, im a beginner, so please tell me what I can improve and any errors there are, I will be happy to listen.
That said, i've been stuck on trying to create this queue system for songs for the past 3 days, the bot was working perfectly fine and played some urls before i implemented the play_next function, now it doesn't even play the first song, even if it sends confirmation messages both in the terminal that in the discord channel, i know that the code might be a little confusing, but please i really need to know how to make this work

    


    i wrote two main functions : "play_next" to play the next song in the queue and "play", the main command.
Here is my play_next function :

    


    async def play_next(self,ctx):
        if not ctx.voice_client.is_playing: #(don't know if this is correct as I also check if the bot isn't                     playing anything in the play function)
            
            if self.song.queue: 
                next_song = self.song_queue.pop(0) #deleting the first element of the queue, so if we have (song_0, song_1 and song_2) the bot should delete (song_0) making in fact song_1 the "next" song_0
                try:
                    ctx.voice_client.play(discord.FFmpegPCMAudio(next_song), 
                                          after=lambda e: self.bot.loop.create_task(self.play_next(ctx))) #Not gonna lie here, i asked chat gpt for this line, it should make the bot automatically play the next song one after another, correct me if I am wrong

#this is not important
                    embed = discord.Embed(
                        title="Song",
                        description=f"Now playing {next_song}",
                        color = 0x1DB954
                    )
                    await ctx.send(embed=embed)
                except Exception as e:
                    print(f"Error playing the next song: {e}")

            else:
                await ctx.voice_client.disconnect()  # disconnecting from the voice channel if the queue is empty
                print("Disconnected from the voice channel as the queue is empty.")


    


    I think that the main problem of my bot is the play_next function, but here it is my "play" function :

    


        @commands.command(pass_context=True)
    async def play(self, ctx, url: str):  
        if ctx.author.voice:  # first checking if the user is in a voice channel
            if not ctx.voice_client: #then checking if the bot is already connected to a voice channel
                channel = ctx.message.author.voice.channel 
                try:
                    await channel.connect()  #then joining
                    print("I joined the voice channel!")
                except Exception as e:
                    print(f"Failed to connect to the voice channel: {e}")
                    return

            song_path = f"song_{self.song_index}.mp3" #note, im using cogs, i declared self.song_index with the value of 0 
            self.song_index += 1 #i thought that this was the easiest way of creating a new file for each song

            ydl_opts = {
                'format': 'bestaudio/best',
                'postprocesors': [{
                    'key': 'FFmpegExtractAudio',
                    'preferredcodec': 'mp3',
                    'preferredquality': '192',
                }],
                'outtmpl': song_path
            }
            try:
                with youtube_dl.YoutubeDL(ydl_opts) as ydl:
                    print("Starting download...")
                    ydl.download([url]) #this is where it should download the song provided by the url
                    print("Download finished.")
            except Exception as e:
                await ctx.send(f"Failed to download the song: {e}")
                return

#i think that the next two if statements are the main threats
            if os.path.exists(song_path): #if there is atleast 1 song in the queue
                self.song_queue.append(song_path) #append the next one
                embed = discord.Embed(
                    title="Added to Queue!",
                    description = f"{url} has been added to the queue.",
                    color=0x33ff33
                )
                await ctx.send(embed=embed)


                if not ctx.voice_client.is_playing(): #checking if the bot is already playing something, don't know if i should put this if statement here
                    print("Starting playback...")
                    await self.play_next(ctx) #if nothing is playing, then the bot should play the next song



            else:
                await ctx.send("Failed to download or find the audio file.")

        else:
            embed = discord.Embed(
                title="❌You must be in a voice channel",
                color=0xff6666
            )
            await ctx.send(embed=embed)


    


    thanks in advance, i will try to read and answer any questions as soon as possible

    


  • How to Capture the Desktop and System Sounds using FFMPEG and C ?

    3 décembre 2014, par CaptainObvious

    I’m new to multimedia programming, but have lots of experience in programming in C in general. I want to develop my own program to capture( record ) the desktop and save it to a youtube compatible file using the ffmpeg API. Due to my inexperience in the multimedia field, I don’t know where to start looking in the ffmpeg API for such a function or the terminology commonly used to refer to such functionality. I’ve tried googling to see if I could find any examples or tutorials or how to use ffmpeg to do something similar to this, but I have found nothing except the ways it can be done using the pre-compiled programs on the command line. The only tutorial I have found relating to ffmpeg and C was Dranger’s tutorial, but that only covers how to make a simple video player. Can someone provide an example or direct me to the correct line of API calls in order to implement such a program ?