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I have an application in flask where it streams a camera using ffmpeg, the problem is that I can not display the video from the camera using the GPU [closed]
17 janvier, par RubenI'll put you in context, I am using flask (python) to display a camera in the browser to stream it, for this I use the following Python code :


command = [
 'ffmpeg',
 '-loglevel', 'warning',
 '-rtsp_transport', 'tcp',
 '-i', self.config['url'],
 '-map', '0:v:0', # fuerzo que solo procese el video
 '-vf', f'fps={self.config["fps"]},scale=640:360:force_original_aspect_ratio=decrease',
 '-c:v', 'h264_nvenc', # especificamos que queremos tirar de la gpu de nvidia
 '-preset', 'p7', # ajusta para la maxima calidad/velocidad (p1 mas rapida pero peor calidad - p7 más lento pero mejor calidad)
 '-qp', self.config['quality'], # control de calidad del codificador (0 [mejor calidad] - 51 [peor calidad])
 '-pix_fmt', 'yuv444p', # se mete explicitamente el formato de pixeles
 '-color_range', 'pc',
 '-an', # desactiva el audio
 '-f', 'image2pipe',
 'pipe:1'
] 

self.process = subprocess.Popen(
 command,
 stdout=subprocess.PIPE,
 stderr=subprocess.PIPE,
 bufsize=10**8
)



The problem is that it does not display the video streaming, but it connects correctly to the camera.


On the other hand, It show me the following warnings, which may have something to do with the display, it's probably the second warning that has to do with the pixel format :


DEBUG :main:FFmpeg [camera1] : Guessed Channel Layout for Input Stream #0.1 : mono
DEBUG :main:FFmpeg [camera1] : [swscaler @ 0x560f70b78680] deprecated pixel format used, make sure you did set range correctly


The server has different encodes installed :


DEV.LS h264 H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (decoders : h264 h264_v4l2m2m h264_qsv h264_cuvid ) (encoders : libx264 libx264rgb h264_nvenc h264_omx h264_qsv h264_v4l2m2m h264_vaapi nvenc nvenc_h264 )


Y uso el h264_nvenc, tambien el servidor tiene soporte de aceleración de hardware con :


libavutil 56. 70.100 / 56. 70.100
libavcodec 58.134.100 / 58.134.100
libavformat 58. 76.100 / 58. 76.100
libavdevice 58. 13.100 / 58. 13.100
libavfilter 7.110.100 / 7.110.100
libswscale 5. 9.100 / 5. 9.100
libswresample 3. 9.100 / 3. 9.100
libpostproc 55. 9.100 / 55. 9.100
Hardware acceleration methods :
vdpau
cuda
vaapi
qsv
drm
opencl


Between them h264_nvenc uses cuda


I expand a little on the information it provides me when using h264_nvenc :


Encoder h264_nvenc [NVIDIA NVENC H.264 encoder]:
 General capabilities: dr1 delay hardware
 Threading capabilities: none
 Supported hardware devices: cuda cuda
 Supported pixel formats: yuv420p nv12 p010le yuv444p p016le yuv444p16le bgr0 rgb0 cuda
h264_nvenc AVOptions:
 -preset <int> E..V....... Set the encoding preset (from 0 to 18) (default p4)
 default 0 E..V.......
 slow 1 E..V....... hq 2 passes
 medium 2 E..V....... hq 1 pass
 fast 3 E..V....... hp 1 pass
 hp 4 E..V.......
 hq 5 E..V.......
 bd 6 E..V.......
 ll 7 E..V....... low latency
 llhq 8 E..V....... low latency hq
 llhp 9 E..V....... low latency hp
 lossless 10 E..V.......
 losslesshp 11 E..V.......
 p1 12 E..V....... fastest (lowest quality)
 p2 13 E..V....... faster (lower quality)
 p3 14 E..V....... fast (low quality)
 p4 15 E..V....... medium (default)
 p5 16 E..V....... slow (good quality)
 p6 17 E..V....... slower (better quality)
 p7 18 E..V....... slowest (best quality)
 -tune <int> E..V....... Set the encoding tuning info (from 1 to 4) (default hq)
 hq 1 E..V....... High quality
 ll 2 E..V....... Low latency
 ull 3 E..V....... Ultra low latency
 lossless 4 E..V....... Lossless
 -profile <int> E..V....... Set the encoding profile (from 0 to 3) (default main)
 baseline 0 E..V.......
 main 1 E..V.......
 high 2 E..V.......
 high444p 3 E..V.......
 -level <int> E..V....... Set the encoding level restriction (from 0 to 62) (default auto)
 auto 0 E..V.......
 1 10 E..V.......
 1.0 10 E..V.......
 1b 9 E..V.......
 1.0b 9 E..V.......
 1.1 11 E..V.......
 1.2 12 E..V.......
 1.3 13 E..V.......
 2 20 E..V.......
 2.0 20 E..V.......
 2.1 21 E..V.......
 2.2 22 E..V.......
 3 30 E..V.......
 3.0 30 E..V.......
 3.1 31 E..V.......
 3.2 32 E..V.......
 4 40 E..V.......
 4.0 40 E..V.......
 4.1 41 E..V.......
 4.2 42 E..V.......
 5 50 E..V.......
 5.0 50 E..V.......
 5.1 51 E..V.......
 5.2 52 E..V.......
 6.0 60 E..V.......
 6.1 61 E..V.......
 6.2 62 E..V.......
 -rc <int> E..V....... Override the preset rate-control (from -1 to INT_MAX) (default -1)
 constqp 0 E..V....... Constant QP mode
 vbr 1 E..V....... Variable bitrate mode
 cbr 2 E..V....... Constant bitrate mode
 vbr_minqp 8388612 E..V....... Variable bitrate mode with MinQP (deprecated)
 ll_2pass_quality 8388616 E..V....... Multi-pass optimized for image quality (deprecated)
 ll_2pass_size 8388624 E..V....... Multi-pass optimized for constant frame size (deprecated)
 vbr_2pass 8388640 E..V....... Multi-pass variable bitrate mode (deprecated)
 cbr_ld_hq 8388616 E..V....... Constant bitrate low delay high quality mode
 cbr_hq 8388624 E..V....... Constant bitrate high quality mode
 vbr_hq 8388640 E..V....... Variable bitrate high quality mode
 -rc-lookahead <int> E..V....... Number of frames to look ahead for rate-control (from 0 to INT_MAX) (default 0)
 -surfaces <int> E..V....... Number of concurrent surfaces (from 0 to 64) (default 0)
 -cbr <boolean> E..V....... Use cbr encoding mode (default false)
 -2pass <boolean> E..V....... Use 2pass encoding mode (default auto)
 -gpu <int> E..V....... Selects which NVENC capable GPU to use. First GPU is 0, second is 1, and so on. (from -2 to INT_MAX) (default any)
 any -1 E..V....... Pick the first device available
 list -2 E..V....... List the available devices
 -delay <int> E..V....... Delay frame output by the given amount of frames (from 0 to INT_MAX) (default INT_MAX)
 -no-scenecut <boolean> E..V....... When lookahead is enabled, set this to 1 to disable adaptive I-frame insertion at scene cuts (default false)
 -forced-idr <boolean> E..V....... If forcing keyframes, force them as IDR frames. (default false)
 -b_adapt <boolean> E..V....... When lookahead is enabled, set this to 0 to disable adaptive B-frame decision (default true)
 -spatial-aq <boolean> E..V....... set to 1 to enable Spatial AQ (default false)
 -spatial_aq <boolean> E..V....... set to 1 to enable Spatial AQ (default false)
 -temporal-aq <boolean> E..V....... set to 1 to enable Temporal AQ (default false)
 -temporal_aq <boolean> E..V....... set to 1 to enable Temporal AQ (default false)
 -zerolatency <boolean> E..V....... Set 1 to indicate zero latency operation (no reordering delay) (default false)
 -nonref_p <boolean> E..V....... Set this to 1 to enable automatic insertion of non-reference P-frames (default false)
 -strict_gop <boolean> E..V....... Set 1 to minimize GOP-to-GOP rate fluctuations (default false)
 -aq-strength <int> E..V....... When Spatial AQ is enabled, this field is used to specify AQ strength. AQ strength scale is from 1 (low) - 15 (aggressive) (from 1 to 15) (default 8)
 -cq <float> E..V....... Set target quality level (0 to 51, 0 means automatic) for constant quality mode in VBR rate control (from 0 to 51) (default 0)
 -aud <boolean> E..V....... Use access unit delimiters (default false)
 -bluray-compat <boolean> E..V....... Bluray compatibility workarounds (default false)
 -init_qpP <int> E..V....... Initial QP value for P frame (from -1 to 51) (default -1)
 -init_qpB <int> E..V....... Initial QP value for B frame (from -1 to 51) (default -1)
 -init_qpI <int> E..V....... Initial QP value for I frame (from -1 to 51) (default -1)
 -qp <int> E..V....... Constant quantization parameter rate control method (from -1 to 51) (default -1)
 -weighted_pred <int> E..V....... Set 1 to enable weighted prediction (from 0 to 1) (default 0)
 -coder <int> E..V....... Coder type (from -1 to 2) (default default)
 default -1 E..V.......
 auto 0 E..V.......
 cabac 1 E..V.......
 cavlc 2 E..V.......
 ac 1 E..V.......
 vlc 2 E..V.......
 -b_ref_mode <int> E..V....... Use B frames as references (from 0 to 2) (default disabled)
 disabled 0 E..V....... B frames will not be used for reference
 each 1 E..V....... Each B frame will be used for reference
 middle 2 E..V....... Only (number of B frames)/2 will be used for reference
 -a53cc <boolean> E..V....... Use A53 Closed Captions (if available) (default true)
 -dpb_size <int> E..V....... Specifies the DPB size used for encoding (0 means automatic) (from 0 to INT_MAX) (default 0)
 -multipass <int> E..V....... Set the multipass encoding (from 0 to 2) (default disabled)
 disabled 0 E..V....... Single Pass
 qres 1 E..V....... Two Pass encoding is enabled where first Pass is quarter resolution
 fullres 2 E..V....... Two Pass encoding is enabled where first Pass is full resolution
 -ldkfs <int> E..V....... Low delay key frame scale; Specifies the Scene Change frame size increase allowed in case of single frame VBV and CBR (from 0 to 255) (default 0)
</int></int></int></boolean></int></int></int></int></int></int></int></boolean></boolean></float></int></boolean></boolean></boolean></boolean></boolean></boolean></boolean></boolean></boolean></boolean></int></int></boolean></boolean></int></int></int></int></int></int></int>


If anyone has some idea or needs more information to help me, I would appreciate it.


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16 août 2019, par Joselyn Khor — Analytics Tips, Development -
fail continuous transfer video file into buffer
9 décembre 2016, par chintitomasudhere I want to process a video file transcoding on demand by using ffmpeg but I failed. without ffmpeg all code runs properly. but using ffmpeg I face some problem. it shows this message :
Spawning new process /samiul113039/1080.mp4:GET piping ffmpeg output to client, pid 10016 HTTP connection disrupted, killing ffmpeg : 10016 Spawning new process /samiul113039/1080.mp4:GET piping ffmpeg output to client, pid 4796 HTTP connection disrupted, killing ffmpeg : 4796 ffmpeg didn’t quit on q, sending signals ffmpeg has exited : 10016, code null ffmpeg didn’t quit on q, sending signals ffmpeg has exited : 4796, code nul
var fs=require('fs');
var url=require("url");
var urlvalue="http://csestudents.uiu.ac.bd/samiul113039/1080.mp4";
var parseurl=url.parse(urlvalue);
var HDHomeRunIP = parseurl.hostname;
var HDHomeRunPort = parseurl.port;
var childKillTimeoutMs = 1000;
var parseArgs = require('minimist')(process.argv.slice(2));
// define startsWith for string
if (typeof String.prototype.startsWith != 'function') {
// see below for better implementation!
String.prototype.startsWith = function (str){
return this.indexOf(str) == 0;
};
}
// Called when the response object fires the 'close' handler, kills ffmpeg
function responseCloseHandler(command) {
if (command.exited != true) {
console.log('HTTP connection disrupted, killing ffmpeg: ' + command.pid);
// Send a 'q' which signals ffmpeg to quit.
// Then wait half a second, send a nice signal, wait another half second
// and send SIGKILL
command.stdin.write('q\n');
command.stdin.destroy();
// install timeout and wait
setTimeout(function() {
if (command.exited != true) {
console.log('ffmpeg didn\'t quit on q, sending signals');
// still connected, do safe sig kills
command.kill();
try {
command.kill('SIGQUIT');
} catch (err) {}
try {
command.kill('SIGINT');
} catch (err) {}
// wait some more!
setTimeout(function() {
if (command.exited != true) {
console.log('ffmpeg didn\'t quit on signals, sending SIGKILL');
// at this point, just give up and whack it
try {
command.kill('SIGKILL');
} catch (err) {}
}
}, childKillTimeoutMs);
}
}, childKillTimeoutMs);
}
}
// Performs a proxy. Copies data from proxy_request into response
function doProxy(request,response,http,options) {
var proxy_request = http.request(options, function (proxy_response) {
proxy_response.on('data', function(chunk) {
response.write(chunk, 'binary');
});
proxy_response.on('end', function() {
response.end();
});
response.writeHead(proxy_response.statusCode, proxy_response.headers);
});
request.on('data', function(chunk) {
proxy_request.write(chunk, 'binary');
});
// error handler
proxy_request.on('error', function(e) {
console.log('problem with request: ' + e.message);
response.writeHeader(500);
response.end();
});
proxy_request.end();
}
var child_process = require('child_process');
var auth = require('./auth');
// Performs the transcoding after the URL is validated
function doTranscode(request,response) {
//res.setHeader("Accept-Ranges", "bytes");
response.setHeader("Accept-Ranges", "bytes");
response.setHeader("Content-Type", "video/mp4");
response.setHeader("Connection","close");
response.setHeader("Cache-Control","no-cache");
response.setHeader("Pragma","no-cache");
// always write the header
response.writeHeader(200);
// if get, spawn command stream it
if (request.method == 'GET') {
console.log('Spawning new process ' + request.url + ":" + request.method);
var command = child_process.spawn('ffmpeg',
['-i','http://csestudents.uiu.ac.bd/samiul113039/1080.mp4','-f','mpegts','-'],
{ stdio: ['pipe','pipe','ignore'] });
command.exited = false;
// handler for when ffmpeg dies unexpectedly
command.on('exit',function(code,signal) {
console.log('ffmpeg has exited: ' + command.pid + ", code " + code);
// set flag saying we've quit
command.exited = true;
response.end();
});
command.on('error',function(error) {
console.log('ffmpeg error handler - unable to kill: ' + command.pid);
// on well, might as well give up
command.exited = true;
try {
command.stdin.close();
} catch (err) {}
try {
command.stdout.close();
} catch (err) {}
try {
command.stderr.close();
} catch (err) {}
response.end();
});
// handler for when client closes the URL connection - stop ffmpeg
response.on('end',function() {
responseCloseHandler(command);
});
// handler for when client closes the URL connection - stop ffmpeg
response.on('close',function() {
responseCloseHandler(command);
});
// now stream
console.log('piping ffmpeg output to client, pid ' + command.pid);
command.stdout.pipe(response);
command.stdin.on('error',function(err) {
console.log("Weird error in stdin pipe ", err);
response.end();
});
command.stdout.on('error',function(err) {
console.log("Weird error in stdout pipe ",err);
response.end();
});
}
else {
// not GET, so close response
response.end();
}
}
// Load the http module to create an http server.
var http = require('http');
// Configure our HTTP server to respond with Hello World to all requests.
var server = http.createServer(function (request, response) {
//console.log("New connection from " + request.socket.remoteAddress + ":" + request.url);
if (auth.validate(request,response)) {
// first send a HEAD request to our HD Home Run with the same url to see if the address is valid.
// This prevents an ffmpeg instance to spawn when clients request invalid things - like robots.txt/etc
var options = {method: 'HEAD', hostname: HDHomeRunIP, port: HDHomeRunPort, path: request.url};
var req = http.request(options, function(res) {
// if they do a get, and it returns good status
if (request.method == "GET" &&
res.statusCode == 200 &&
res.headers["content-type"] != null &&
res.headers["content-type"].startsWith("video")) {
// transcode is possible, start it now!
doTranscode(request,response);
}
else {
// no video or error, cannot transcode, just forward the response from the HD Home run to the client
if (request.method == "HEAD") {
response.writeHead(res.statusCode,res.headers);
response.end();
}
else {
// do a 301 redirect and have the device response directly
// just proxy it, that way browser doesn't redirect to HDHomeRun IP but keeps the node.js server IP
options = {method: request.method, hostname: HDHomeRunIP, /* port: HDHomeRunPort, */path: request.url};
doProxy(request,response,http,options);
}
}
});
req.on('error', function(e) {
console.log('problem with request: ' + e.message);
response.writeHeader(500);
response.end();
});
// finish the client request, rest of processing done in the async callbacks
req.end();
}
});
// turn on no delay for tcp
server.on('connection', function (socket) {
socket.setNoDelay(true);
});
server.listen(7000);