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  • Gestion des droits de création et d’édition des objets

    8 février 2011, par

    Par défaut, beaucoup de fonctionnalités sont limitées aux administrateurs mais restent configurables indépendamment pour modifier leur statut minimal d’utilisation notamment : la rédaction de contenus sur le site modifiables dans la gestion des templates de formulaires ; l’ajout de notes aux articles ; l’ajout de légendes et d’annotations sur les images ;

  • Activation de l’inscription des visiteurs

    12 avril 2011, par

    Il est également possible d’activer l’inscription des visiteurs ce qui permettra à tout un chacun d’ouvrir soit même un compte sur le canal en question dans le cadre de projets ouverts par exemple.
    Pour ce faire, il suffit d’aller dans l’espace de configuration du site en choisissant le sous menus "Gestion des utilisateurs". Le premier formulaire visible correspond à cette fonctionnalité.
    Par défaut, MediaSPIP a créé lors de son initialisation un élément de menu dans le menu du haut de la page menant (...)

  • Des sites réalisés avec MediaSPIP

    2 mai 2011, par

    Cette page présente quelques-uns des sites fonctionnant sous MediaSPIP.
    Vous pouvez bien entendu ajouter le votre grâce au formulaire en bas de page.

Sur d’autres sites (9090)

  • How can I create a c++ console application which makes use of an open source c project

    2 octobre 2018, par Bogdan Daniel

    I’ve been playing around with a compiled version of https://github.com/FFmpeg/FFmpeg. But it has some problems, during the closing of an opened stream using avio_close(it takes a really long time to close it).

    I’ve been trying to understand what could go wrong by reading through the implementation, but couldn’t find anything.

    What I would like to do, is to actually have a C++ console application which uses the c files and to debug them while running the code(using breakpoints and so on).

    Unfortunately I cannot find any information on how to set it up. Simply copying the files in a new console application is not enough.

    Thanks in advance for any suggestions.

    Edit : I can already see a closing vote. If this question is not appropriate for this website, I will delete it. But please point me in the right direction of where to post it.Although it is quite a general question, I believe that it is clear and enough information has been provided.

    Edit2 : Yes, I was a bit unclear about what I’m using.

    I’m using Visual Studio Community 2017 on Windows 10 for creating the C++ console application.

    Edit3 :

    Steps that I’ve taken into using the source files into my console application which was using the DLLs.

    1. Copy all of the contents of the FFmpeg-master to my console application
    2. Include all of them in the c++ console application project
    3. Run a build - takes forever and has infinite build errors( > 1000) - probably compiler related

    Edit4 :

    I have no actual errors with avio_close, it just takes too long to close the stream. What I found out when playing around with the settings is that when the fifo_size parameter is set, closing the stream is a lot faster depending on how small the set value is. And it sort of makes sense since fifo_size is related to the packet size, but I haven’t found out where in the code this size has an impact.

    fifo_size=units
    Set the UDP receiving circular buffer size, expressed as a number of packets with size of 188 bytes. If not specified defaults to 7*4096.

    Edit5 : I still haven’t found a way to compile the open source ffmpeg project into libs, dlls and pdbs. Am I the first one needing such files(seems unrealistic) ?
    The only tool capable of delivering those so far is vcpkg. The only problem is that it compiles the 3.3.3 version and the latest is 4.0.2 .

    I tried to modify the vcpkg\ports\ffmpeg\portfile.cmake file to include the latest version of ffmpeg, but it doesn’t build it.

    Are there any other suggestions ?

  • video editing using FFMPEG in android project [closed]

    1er mai 2012, par Pankaj Mehra

    Possible Duplicate :
    Use FFMPEG on Android

    i want to create a android app which can merge audio images to form video i am prefering ffmpeg for that ,please guide me how can i use ffmpeg functions and libraries to do so

  • Screen reocrd with avformat_open_input x11grab return -5

    16 janvier 2020, par Truong Hoang

    I am working with libavformat and use x11grab to record screen on Ubuntu and also windown.

    I stuck with method of libavformat is avformat_open_input always return -5 although pFormatCtx and iformat not null

    This is may code

    //Show Dshow Device
    void ScreenRecorder::Show_dshow_device() {
       av_register_all();
       avformat_network_init();
       avdevice_register_all();
       AVFormatContext *pFormatCtx = avformat_alloc_context();
       AVDictionary *options = NULL;
       AVInputFormat *iformat = av_find_input_format("x11grab");

       printf("========Device Info=============\n");
       int temp = avformat_open_input(&pFormatCtx, ":0.0+10,20", iformat, &options);
       cout << temp << endl;
       printf("================================\n");
    }

    My Code