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Autres articles (61)

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  • Submit bugs and patches

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  • Creating farms of unique websites

    13 avril 2011, par

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Sur d’autres sites (6674)

  • libavdevice/avfoundation.m : fix potential unreleased lock issue

    26 août 2021, par Chengfeng Ye
    libavdevice/avfoundation.m : fix potential unreleased lock issue
    

    The problem here is that the lock ctx->frame_lock will become
    an unreleased lock if the program returns at patched lines.

    Bug tracker link : https://trac.ffmpeg.org/ticket/9386\#ticket

    Signed-off-by : Chengfeng Ye <cyeaa@connect.ust.hk>

    • [DH] libavdevice/avfoundation.m
  • libavdevice/avfoundation.m : fix protential unreleased lock issue

    26 août 2021, par Chengfeng Ye
    libavdevice/avfoundation.m : fix protential unreleased lock issue
    

    The problem here is that the lock ctx->frame_lock will
    become an unreleased lock if the program returns at
    line 697, line 735 and line744.

    Bug tracker link : https://trac.ffmpeg.org/ticket/9385\#ticket

    Signed-off-by : Chengfeng Ye <cyeaa@connect.ust.hk>

    • [DH] libavdevice/avfoundation.m
  • How to stop a sound when certain other sound is inserted in the mix in ffmpeg ?

    3 avril 2022, par Antonio Oliveira

    I'm using a ffmpeg command that takes a set of sounds, mixes them into a single file, separating them by certain time intervals.

    &#xA;

    Below is how my command is today.

    &#xA;

    ffmpeg -i &#xA;close_hh.wav    -i \&#xA;crash_l.wav     -i \&#xA;crash_r.wav     -i \&#xA;floor.wav       -i \&#xA;kick_l.wav      -i \&#xA;kick_r.wav      -i \&#xA;open_hh.wav     -i \&#xA;ride.wav        -i \&#xA;snare.wav       -i \&#xA;splash.wav      -i \&#xA;tom_1.wav       -i \&#xA;tom_2.wav       -i \&#xA;  tom_3.wav  -filter_complex  " [6]adelay=0|0[note_0];  [0]adelay=360|360[note_1];  [6]adelay=1260|1260[note_2];  [0]adelay=1537|1537[note_3];  [6]adelay=2494|2494[note_4];  [5]adelay=2767|2767[note_5];  [0]adelay=2969|2969[note_6];  [6]adelay=3673|3673[note_7];  [5]adelay=3924|3924[note_8];  [0]adelay=4132|4132[note_9];  [0][note_0][note_1][note_2][note_3][note_4][note_5][note_6][note_7][note_8][note_9]amix=inputs=11:normalize=0" record.wav&#xA;

    &#xA;

    This is the resulting audio that this command generates :

    &#xA;

    ffmpg record.wav : https://drive.google.com/file/d/1LFV4ImLKLnRCqZRhZ7OqZy4Ecq5fwT3j/view?usp=sharing

    &#xA;

    The purpose is to generate a drum recording, so I would like to simulate the dynamics of the hi-hat sounds : When the closed hi-hat is played, the open hi-hat will stop playing immediately if it is still sounding. The same behavior does not happen for any of the other sounds.

    &#xA;

    One point that makes this a little more challenging is that other sounds can also be played between open hi-hat and closed hi-hat strikes, and theoretically the sound interruption behavior should work normally.

    &#xA;

    Below is a recording demonstrating the expected result. (My app already reproduces the sound result I need internally, so I just made a simple recording with the microphone to illustrate)

    &#xA;

    mic record.wav https://drive.google.com/file/d/19x19Fd_URQVo-MMCmGEHIC1SjaQbpWrh/view?usp=sharing

    &#xA;

    Notice that in the first audio (ffmpeg record.wav) the first sound (open hi-hat) continues playing after the second is played.&#xA;In the second audio (mic record.wav) the first sound stops immediately after the second sound is played.

    &#xA;

    How should the ffmpeg command be to get the expected result ?

    &#xA;