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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...) -
MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)
Sur d’autres sites (6426)
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how to play mp3 using ffmpeg
5 novembre 2013, par AriI'm trying to play audio mp3 file using ffmpeg in android
but I'm facing a problem in the below mentioned codehow to play mp3 using ffmpeg
void JNICALL Java_com_music_MainActivity_loadFile(JNIEnv* env, jobject obj,jstring file,jbyteArray array)
{
jboolean isfilenameCopy;
const char * filename = (*env)->GetStringUTFChars(env, file, &isfilenameCopy);
AVCodec *codec;
AVCodecContext *c= NULL;
int out_size, len;
FILE *f, *outfile;
uint8_t *outbuf;
uint8_t inbuf[AUDIO_INBUF_SIZE + FF_INPUT_BUFFER_PADDING_SIZE];
AVPacket avpkt;
jclass cls = (*env)->GetObjectClass(env, obj);
jmethodID play = (*env)->GetMethodID(env, cls, "playSound", "([BI)V");//At the begining of your main function
av_init_packet(&avpkt);
printf("Audio decoding\n");
__android_log_print(ANDROID_LOG_INFO, DEBUG_TAG, "inside load file");
/* find the mpeg audio decoder */
codec = avcodec_find_decoder(CODEC_ID_MP3);
if (!codec) {
fprintf(stderr, "codec not found\n");
exit(1);
}
c= avcodec_alloc_context();
/* open it */
if (avcodec_open(c, codec) < 0) {
fprintf(stderr, "could not open codec\n");
exit(1);
}
__android_log_print(ANDROID_LOG_INFO, DEBUG_TAG, "open avcode");
outbuf = malloc(AVCODEC_MAX_AUDIO_FRAME_SIZE);
__android_log_print(ANDROID_LOG_INFO, DEBUG_TAG, "open %s",outbuf);
f = fopen(filename, "rb");
if (!f) {
fprintf(stderr, "could not open %s\n", filename);
exit(1);
}
/* decode until eof */
avpkt.data = inbuf;
avpkt.size = fread(inbuf, 1, AUDIO_INBUF_SIZE, f);
__android_log_print(ANDROID_LOG_INFO, DEBUG_TAG, "data =%s and size %d",avpkt.data,avpkt.size);
while (avpkt.size > 0) {
out_size = AVCODEC_MAX_AUDIO_FRAME_SIZE;
len = avcodec_decode_audio3(c, (short *)outbuf, &out_size, &avpkt);
__android_log_print(ANDROID_LOG_INFO, DEBUG_TAG, "length =%d",len);
if (len < 0) {
fprintf(stderr, "Error while decoding\n");
__android_log_print(ANDROID_LOG_INFO, DEBUG_TAG, " failed length =%d",errno);
exit(1);
}
if (out_size > 0) {
/* if a frame has been decoded, output it */
jbyte *bytes = (*env)->GetByteArrayElements(env, array, NULL);
memcpy(bytes, outbuf, out_size); //
(*env)->ReleaseByteArrayElements(env, array, bytes, 0);
(*env)->CallVoidMethod(env, obj, play, array, out_size);
}
avpkt.size -= len;
avpkt.data += len;
if (avpkt.size < AUDIO_REFILL_THRESH) {
/* Refill the input buffer, to avoid trying to decode
* incomplete frames. Instead of this, one could also use
* a parser, or use a proper container format through
* libavformat. */
memmove(inbuf, avpkt.data, avpkt.size);
avpkt.data = inbuf;
len = fread(avpkt.data + avpkt.size, 1,
AUDIO_INBUF_SIZE - avpkt.size, f);
if (len > 0)
avpkt.size += len;
}
}
fclose(f);
free(outbuf);
avcodec_close(c);
av_free(c);
}i am getting the len = - 1 in
len = avcodec_decode_audio3(c, (short *)outbuf, &out_size, &avpkt);
what am i doing wrong ??
please help
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The bot doesn't play music (discord.py)
30 avril 2024, par NaydarThe code works fine, but when using the command in guild the bot enters the voice channel but doesn't play music, immediately console gives : ffmpeg process 56560 successfully terminated with return code of 3199971767.


import discord
import youtube_dl
import ffmpeg
import requests
from discord.ext import commands

class music(commands.Cog, name = 'music'):
 def __init__(self, bot):
 self.bot = bot

 self.is_playing = False
 self.is_paused = False


 self.music_queue = []
 self.YTDL_OPTIONS = {'format': 'bestaudio', 'noplaylist': 'True'}
 self.FFMPEG_OPTIONS = {'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5', 'options': '-vn -filter "volume=0.25"'}

 self.voice_client = None
 
 @commands.command(name="play")
 async def play(self, ctx, url):
 if not ctx.message.author.voice:
 await ctx.send("You are not connected to a voice channel.")
 return

 self.voice_channel = ctx.message.author.voice.channel
 if self.voice_client and self.voice_client.is_connected():
 await self.voice_client.move_to(self.voice_channel)
 else:
 self.voice_client = await self.voice_channel.connect()

 api_key = "my_key"
 video_id = url.split("v=")[1]
 api_url = f"https://www.googleapis.com/youtube/v3/videos?part=snippet&id={video_id}&key={api_key}"

 response = requests.get(api_url)
 if response.status_code == 200:
 data = response.json()
 title = data["items"][0]["snippet"]["title"]
 audio_url = f"https://www.youtube.com/watch?v={video_id}"
 self.voice_client.play(discord.FFmpegOpusAudio(audio_url))
 await ctx.send("Now playing: " + title)
 else:
 await ctx.send("Unable to fetch video information.")

async def setup(bot):
 await bot.add_cog(music(bot))



I tried to rewrite some YTDL and FFMPEG options
(tried to replace "noplaylist" option on "False" and terminal sent :
"discord.player : ffmpeg process 51124 successfully terminated with return code of 4294967295").
Also i checked the updates of modules.


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Continuously play the gif on image using FFmpeg
20 février 2020, par Shweta PatilI am trying to place multiple gif on image and save as gif using FFmpeg. I had achieved placing of multiple gif but all gif doesnot play continuously i.e Second gif repeat only once first gif finish and started again ..the second gif stop and start again only when first gif finishes.
command_try[0]="-i";
command_try[1]=input;
command_try[2]="-i";
command_try[3]=gifthumbnail;
command_try[4]="-i";
command_try[5]=gifthumbnail;
command_try[6]="-i";
command_try[7]=thumbnail;
command_try[8]="-i";
command_try[9]=thumbnail2;
command_try[10]="-filter_complex";
command_try[11]="[0:v]scale=0:0[base];[1:v]scale=300:-1[img1];[2:v]scale=720:-1290[img2];[3:v]scale=80:-1[img3];[4:v]scale=50:-1[img4];[img1]rotate=45:c=black@0:ow=rotw(45):oh=roth(45)[r1];[img2]rotate=0:c=black@0:ow=rotw(0):oh=roth(0)[r2];" +
"[img3]rotate=0:c=black@0:ow=rotw(0):oh=roth(0)[r3];[img4]rotate=0:c=black@0:ow=rotw(0):oh=roth(0)[r4];[base][r1]overlay=100:70[tmp1];"+
"[tmp1][r2]overlay=55:55[tmp2];[tmp2][r3]overlay=65:65[tmp3];[tmp3][r4]overlay=30:30";
command_try[12]="-preset";
command_try[13]="veryfast";
command_try[14]="/storage/emulated/0/Pictures/imggif.gif";As I am recently started working on FFmpeg need help to play gif continuously independently.