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Autres articles (110)
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Formulaire personnalisable
21 juin 2013, parCette page présente les champs disponibles dans le formulaire de publication d’un média et il indique les différents champs qu’on peut ajouter. Formulaire de création d’un Media
Dans le cas d’un document de type média, les champs proposés par défaut sont : Texte Activer/Désactiver le forum ( on peut désactiver l’invite au commentaire pour chaque article ) Licence Ajout/suppression d’auteurs Tags
On peut modifier ce formulaire dans la partie :
Administration > Configuration des masques de formulaire. (...) -
Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...) -
Qu’est ce qu’un masque de formulaire
13 juin 2013, parUn masque de formulaire consiste en la personnalisation du formulaire de mise en ligne des médias, rubriques, actualités, éditoriaux et liens vers des sites.
Chaque formulaire de publication d’objet peut donc être personnalisé.
Pour accéder à la personnalisation des champs de formulaires, il est nécessaire d’aller dans l’administration de votre MediaSPIP puis de sélectionner "Configuration des masques de formulaires".
Sélectionnez ensuite le formulaire à modifier en cliquant sur sont type d’objet. (...)
Sur d’autres sites (15445)
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how to publish flv file using ffmpeg to RTMP server in `real time` ?
29 octobre 2012, par Akram Berkawywhat i'm trying to do is publishing a
.flv
media file toRTMP
server to let subscribers watch it.
i'm testing to view the stream in several subscribers (theoflaDemo
) and withffplay
.the problem is that ffmpeg publish the 5 minutes .flv file to the server in nearly 20 seconds, in these 20 seconds the stream appear on subscribes, but after that it cuts.
the command i use is :ffmpeg -i file.flv -re -acodec copy -vcodec copy -f flv "rtmp://localhost/oflaDemo/aaa live=1"
how can i force
ffmpeg
to stream the 5 minutes file in 5 minutes, or any other solution.thanks.
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Live Streaming WebM with Wowza Server
2 décembre 2010, par noreply@blogger.com (John Luther)Guest blogger Charlie Good is CTO and co-founder of Wowza Media Systems
As a company, we at Wowza move fast and like to tinker. When WebM was announced in May, we saw it as a promising new approach to HTML5 video and decided to do an experiment with live WebM streaming over http.
Adding WebM VP8 video and Vorbis audio to the other encoding formats that our server supported was easy (we designed the Wowza server to be codec-agnostic). We then created a WebMfile and implemented WebM HTTP streaming.
We originally created the demo as a proof-of-concept for the IBC show in September, 2010 but have made it available to watch on our web site.
The file is streamed live (more precisely, "pseudo-live") over http using the Wowza server-side publishing API (PDF). The result is very impressive ; playback starts fast and the VP8 image quality is fantastic.
You will need a WebM-enabled browser or VLC media player 1.1.5 to view the live stream.
If you’re interested in keeping up with Wowza’s WebM progress, visit Wowza Labs or drop us a note at info@wowzamedia.com.
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Studying A Game Wave Disc
23 novembre 2010, par Multimedia Mike — Game HackingI picked up a used copy of game called Gemz — a rather flagrant Bejeweled clone — for a game console called Game Wave Family Entertainment System. Heard of it ? Neither had I. But the game media is optical, so I had to get it and study it.
When mounted in Linux (as UDF), the disc is reported to contain 2.8 GB of data, so it has to be a DVD. 810 MB of that is dedicated to the movies/ directory. Multimedia format ? Just plain, boring MPEG files (very YouTube-friendly— here’s the opening animation). Deeper digging reveals some more subdirectories called movies/ that, combined, occupy the lion’s share of the disc space. Additionally, there are several single-frame .m2v files in a directory called iframes/ which are used to encode things like load screens.
There are more interesting data files including .zbm files for images and fonts, and .zwf files for audio. I suspect that these stand for zipped bitmap and zipped wave file, respectively. They can’t be directly unzipped with ’gunzip’. Some of the numbers at the start of some files lead me to believe they can be easily decompressed with standard zlib facilities.
Based on the binary files on the Gemz disc, I couldn’t find any data on what CPU this system might use. A little Googling led me to this page at the Video Game Console Library which pegs the brain as a Mediamatics 6811. Some searching for that leads me to a long-discontinued line of hardware from National Semiconductor.
The Console Library page also mentions that the games were developed using the Lua programming language. Indeed, there are many Lua-related strings in the game’s binaries (’zlib’ also makes an appearance).