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Sur d’autres sites (14673)
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Decoding Video using FFMpeg for android
29 novembre 2014, par Rahul UpadhyayI tried to decode video using FFMpeg library from the sample examples available on internet, i figure it out with new version of ffmpeg,
here is the code which I called from my class file,private static native int decodeVideo(String filename);
decodeVideo(getString(R.string._sdcard_abc_3gp));now in .c file located in JNI dir,I wrote this code,
jint Java_ru_dzakhov_ffmpeg_test_MainActivity_decodeVideo(JNIEnv* env, jobject
javaThis,jstring filename) {
AVFormatContext *pFormatCtx;
int i, videoStream;
AVCodecContext *pCodecCtx;
AVCodec *pCodec;
AVFrame *pFrame;
AVFrame *pFrameRGB;
AVPacket packet;
int frameFinished;
int numBytes;
uint8_t *buffer;
// Register all formats and codecs
av_register_all();
// Open video file
const jbyte *str;
str = (*env)->GetStringUTFChars(env, filename, NULL);
if(av_open_input_file(&pFormatCtx, str, NULL, 0, NULL)!=0)
{
LOGI("Can't open file '%s'\n", str);
return 1;
}
else
{
LOGI("File is opened\n");
LOGI("File '%s', Codec %s",pFormatCtx->filename,pFormatCtx->iformat->name);
}
// Dump information about file onto standard error
LOGI("dump_format");
dump_format(pFormatCtx, 0, filename, 0);
LOGI("dump_format DONE");
// Find the first video stream
videoStream=-1;
for(i=0; inb_streams; i++)
if(pFormatCtx->streams[i]->codec->codec_type==CODEC_TYPE_VIDEO)
//if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO)
{
LOGI("videoStream:: %d",videoStream);
videoStream=i;
break;
}
if(videoStream==-1)
return -1; // Didn't find a video stream
// Get a pointer to the codec context for the video stream
pCodecCtx=pFormatCtx->streams[videoStream]->codec;
// Find the decoder for the video stream
pCodec=avcodec_find_decoder(pCodecCtx->codec_id);
if(pCodec==NULL) {
fprintf(stderr, "Unsupported codec!\n");
LOGI("Unsupported codec!\n");
return -1; // Codec not found
}
// Open codec
if(avcodec_open(pCodecCtx, pCodec)<0){
LOGI("Codec Opened!\n");
return -1; // Could not open codec
}
// Allocate video frame
pFrame=avcodec_alloc_frame();
// Allocate an AVFrame structure
pFrameRGB=avcodec_alloc_frame();
if(pFrameRGB==NULL){
LOGI("checking --->>> pFrameRGB==NULL\n");
return -1;
}
// Determine required buffer size and allocate buffer
LOGI("Determine required buffer size and allocate buffer\n");
numBytes=avpicture_get_size(PIX_FMT_RGB24, pCodecCtx->width,
pCodecCtx->height);
LOGI("numBytes %d",numBytes);
buffer=(uint8_t *)av_malloc(numBytes*sizeof(uint8_t));
// Assign appropriate parts of buffer to image planes in pFrameRGB
// Note that pFrameRGB is an AVFrame, but AVFrame is a superset
// of AVPicture
avpicture_fill((AVPicture *)pFrameRGB, buffer, PIX_FMT_RGB24,
pCodecCtx->width, pCodecCtx->height);
// Read frames and save first five frames to disk
i=0;
while(av_read_frame(pFormatCtx, &packet)>=0) {
// Is this a packet from the video stream?
if(packet.stream_index==videoStream) {
// Decode video frame
avcodec_decode_video2(pCodecCtx, pFrame, &frameFinished,&packet);
//packet.data, packet.size);
// Did we get a video frame?
if(frameFinished) {
// Convert the image from its native format to RGB
/*Temporarily down
*
* img_convert((AVPicture *)pFrameRGB, PIX_FMT_RGB24,
(AVPicture*)pFrame, pCodecCtx->pix_fmt, pCodecCtx->width,pCodecCtx->height);*/
// Save the frame to phone memory
LOGI("Saving Frame\n");
SaveFrame(pFrameRGB, pCodecCtx->width, pCodecCtx->height, ++i);
LOGI("After Saving Frame\n");
}
}
// Free the packet that was allocated by av_read_frame
av_free_packet(&packet);
}
// Free the RGB image
av_free(buffer);
av_free(pFrameRGB);
// Free the YUV frame
av_free(pFrame);
// Close the codec
avcodec_close(pCodecCtx);
// Close the video file
av_close_input_file(pFormatCtx);
return 0;
}after compiling the code i get this in log,
07-04 10:58:38.961: D/dalvikvm(1010): Trying to load lib /data/data/ru.dzakhov.ffmpeg.test/lib/libmylib.so 0x4051e878
07-04 10:58:38.971: D/dalvikvm(1010): Added shared lib /data/data/ru.dzakhov.ffmpeg.test/lib/libmylib.so 0x4051e878
07-04 10:58:38.971: D/dalvikvm(1010): No JNI_OnLoad found in /data/data/ru.dzakhov.ffmpeg.test/lib/libmylib.so 0x4051e878, skipping init
07-04 10:58:39.011: I/System.out(1010): Creating Engine
07-04 10:58:39.011: I/mylib(1010): initiated
07-04 10:58:39.011: I/System.out(1010): Decoding Video
07-04 10:58:39.011: I/System.out(1010): passing video::/sdcard/NativeMedia.ts
07-04 10:58:39.101: W/dalvikvm(231): disableGcForExternalAlloc: false
07-04 10:58:39.121: I/DEBUG(71): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
07-04 10:58:39.121: I/DEBUG(71): Build fingerprint: 'htc_asia_india/htc_icong/icong:2.3.3/GRI40/68450.5:user/release-keys'
07-04 10:58:39.121: I/DEBUG(71): pid: 1010, tid: 1010 >>> ru.dzakhov.ffmpeg.test <<<
07-04 10:58:39.121: I/DEBUG(71): signal 4 (SIGILL), code 1 (ILL_ILLOPC), fault addr 8102de90
07-04 10:58:39.121: I/DEBUG(71): r0 0000ac28 r1 40521b98 r2 40526340 r3 42157cc8
07-04 10:58:39.121: I/DEBUG(71): r4 bee7d368 r5 00000004 r6 40521b98 r7 42157c88
07-04 10:58:39.121: I/DEBUG(71): r8 bee7d348 r9 42157c80 10 42157c6c fp 42f0f04c
07-04 10:58:39.121: I/DEBUG(71): ip 8102de91 sp bee7d348 lr 80018378 pc 8102de90 cpsr a0000030
07-04 10:58:39.121: I/DEBUG(71): d0 4140000041600000 d1 3ff0000041680000
07-04 10:58:39.121: I/DEBUG(71): d2 bf80000000000000 d3 0000000000000000
07-04 10:58:39.121: I/DEBUG(71): d4 0000000000000000 d5 3ff000003f800000
07-04 10:58:39.121: I/DEBUG(71): d6 bff000003f800000 d7 4160000000000000
07-04 10:58:39.121: I/DEBUG(71): d8 0000000000000000 d9 0000000000000000
07-04 10:58:39.121: I/DEBUG(71): d10 0000000000000000 d11 0000000000000000
07-04 10:58:39.121: I/DEBUG(71): d12 0000000000000000 d13 0000000000000000
07-04 10:58:39.121: I/DEBUG(71): d14 0000000000000000 d15 0000000000000000
07-04 10:58:39.121: I/DEBUG(71): scr 20000012
07-04 10:58:39.221: I/DEBUG(71): #00 pc 0002de90 /data/data/ru.dzakhov.ffmpeg.test/lib/libmylib.so
07-04 10:58:39.221: I/DEBUG(71): #01 pc 0004f13c /system/lib/libdvm.so
07-04 10:58:39.221: I/DEBUG(71): #02 pc 0001d584 /system/lib/libdvm.so
07-04 10:58:39.221: I/DEBUG(71): #03 pc 00022b8c /system/lib/libdvm.so
07-04 10:58:39.221: I/DEBUG(71): #04 pc 00021a80 /system/lib/libdvm.so
07-04 10:58:39.221: I/DEBUG(71): #05 pc 0006060a /system/lib/libdvm.so
07-04 10:58:39.221: I/DEBUG(71): #06 pc 0006828e /system/lib/libdvm.so
07-04 10:58:39.221: I/DEBUG(71): #07 pc 0001d584 /system/lib/libdvm.so
07-04 10:58:39.221: I/DEBUG(71): #08 pc 00022b8c /system/lib/libdvm.so
07-04 10:58:39.231: I/DEBUG(71): #09 pc 00021a80 /system/lib/libdvm.so
07-04 10:58:39.231: I/DEBUG(71): #10 pc 0006045c /system/lib/libdvm.so
07-04 10:58:39.231: I/DEBUG(71): #11 pc 0004c430 /system/lib/libdvm.so
07-04 10:58:39.231: I/DEBUG(71): #12 pc 00037638 /system/lib/libandroid_runtime.so
07-04 10:58:39.231: I/DEBUG(71): #13 pc 00038456 /system/lib/libandroid_runtime.so
07-04 10:58:39.231: I/DEBUG(71): #14 pc 00008ca2 /system/bin/app_process
07-04 10:58:39.231: I/DEBUG(71): #15 pc 00014f24 /system/lib/libc.so
07-04 10:58:39.231: I/DEBUG(71): code around pc:
07-04 10:58:39.231: I/DEBUG(71): 8102de70 003d9cd0 00000408 0029e598 0029e5de
07-04 10:58:39.231: I/DEBUG(71): 8102de80 0029e5d8 0029e5d8 0029e5cc 0029e5c8
07-04 10:58:39.231: I/DEBUG(71): 8102de90 4ff0e92d b0994604 f0004615 6823f945
07-04 10:58:39.231: I/DEBUG(71): 8102dea0 46294620 32a4f8d3 47982200 46044f81
07-04 10:58:39.231: I/DEBUG(71): 8102deb0 a8172300 22004621 9300447f f9c0f060
07-04 10:58:39.231: I/DEBUG(71): code around lr:
07-04 10:58:39.231: I/DEBUG(71): 80018358 3497c004 3488c004 3afffff9 e2888004
07-04 10:58:39.231: I/DEBUG(71): 80018368 eafffff9 e899000c e594c008 e12fff3c
07-04 10:58:39.231: I/DEBUG(71): 80018378 e3550000 1594c00c 188c0003 e914a3f0
07-04 10:58:39.231: I/DEBUG(71): 80018388 e1a05e22 e5946004 e3a02000 e4d6c001
07-04 10:58:39.231: I/DEBUG(71): 80018398 e35c0000 0a000007 e2822001 e35c0044
07-04 10:58:39.231: I/DEBUG(71): stack:
07-04 10:58:39.231: I/DEBUG(71): bee7d308 000001b4
07-04 10:58:39.231: I/DEBUG(71): bee7d30c c0000000
07-04 10:58:39.231: I/DEBUG(71): bee7d310 80018540 /system/lib/libdvm.so
07-04 10:58:39.231: I/DEBUG(71): bee7d314 0000cf98
07-04 10:58:39.231: I/DEBUG(71): bee7d318 42157c6c
07-04 10:58:39.231: I/DEBUG(71): bee7d31c afd139d9 /system/lib/libc.so
07-04 10:58:39.231: I/DEBUG(71): bee7d320 0002de91
07-04 10:58:39.241: I/DEBUG(71): bee7d324 0000000e
07-04 10:58:39.241: I/DEBUG(71): bee7d328 80018540 /system/lib/libdvm.so
07-04 10:58:39.241: I/DEBUG(71): bee7d32c 00000070
07-04 10:58:39.241: I/DEBUG(71): bee7d330 42157c6c
07-04 10:58:39.241: I/DEBUG(71): bee7d334 00238100
07-04 10:58:39.241: I/DEBUG(71): bee7d338 00000000
07-04 10:58:39.241: I/DEBUG(71): bee7d33c 00000000
07-04 10:58:39.241: I/DEBUG(71): bee7d340 df002777
07-04 10:58:39.241: I/DEBUG(71): bee7d344 e3a070ad
07-04 10:58:39.241: I/DEBUG(71): #00 bee7d348 423692b4
07-04 10:58:39.241: I/DEBUG(71): bee7d34c 0000cf98
07-04 10:58:39.241: I/DEBUG(71): bee7d350 40521b98
07-04 10:58:39.241: I/DEBUG(71): bee7d354 8102de91 /data/data/ru.dzakhov.ffmpeg.test/lib/libmylib.so
07-04 10:58:39.241: I/DEBUG(71): bee7d358 80018540 /system/lib/libdvm.so
07-04 10:58:39.241: I/DEBUG(71): bee7d35c 0000cf98
07-04 10:58:39.241: I/DEBUG(71): bee7d360 bee7d368
07-04 10:58:39.241: I/DEBUG(71): bee7d364 800499df /system/lib/libdvm.so
07-04 10:58:39.241: I/DEBUG(71): bee7d368 42157c80
07-04 10:58:39.241: I/DEBUG(71): bee7d36c 42d58795
07-04 10:58:39.241: I/DEBUG(71): bee7d370 8102de91 /data/data/ru.dzakhov.ffmpeg.test/lib/libmylib.so
07-04 10:58:39.241: I/DEBUG(71): bee7d374 bee7d418
07-04 10:58:39.241: I/DEBUG(71): bee7d378 00016de0
07-04 10:58:39.241: I/DEBUG(71): bee7d37c 0000ac28
07-04 10:58:39.241: I/DEBUG(71): bee7d380 00000001
07-04 10:58:39.241: I/DEBUG(71): bee7d384 bee7d418
07-04 10:58:39.241: I/DEBUG(71): bee7d388 42157c80
07-04 10:58:39.241: I/DEBUG(71): bee7d38c 40521b98
07-04 10:58:39.241: I/DEBUG(71): bee7d390 423692b4
07-04 10:58:39.241: I/DEBUG(71): bee7d394 800499a1 /system/lib/libdvm.so
07-04 10:58:39.241: I/DEBUG(71): bee7d398 42157c80
07-04 10:58:39.241: I/DEBUG(71): bee7d39c 8004f13f /system/lib/libdvm.so
07-04 10:58:39.241: I/DEBUG(71): #01 bee7d3a0 00000002
07-04 10:58:39.251: I/DEBUG(71): bee7d3a4 0000000e
07-04 10:58:39.251: I/DEBUG(71): bee7d3a8 bee7d418
07-04 10:58:39.251: I/DEBUG(71): bee7d3ac 0000cf98
07-04 10:58:39.251: I/DEBUG(71): bee7d3b0 400198b8
07-04 10:58:39.251: I/DEBUG(71): bee7d3b4 42d5861c
07-04 10:58:39.251: I/DEBUG(71): bee7d3b8 42157c98
07-04 10:58:39.251: I/DEBUG(71): bee7d3bc bee7d410
07-04 10:58:39.251: I/DEBUG(71): bee7d3c0 40521b98
07-04 10:58:39.251: I/DEBUG(71): bee7d3c4 8001d588 /system/lib/libdvm.soUnable to understand what’s exact problem is there ?
Here SaveFrame function is used it looks like,void SaveFrame(AVFrame *pFrame, int width, int height, int iFrame) {
FILE *pFile;
char szFilename[32];
int y;
// Open file
LOGI("Opening file!");
sprintf(szFilename, "frame%d.ppm", iFrame);
pFile=fopen(szFilename, "wb");
if(pFile==NULL)
return;
// Write header
fprintf(pFile, "P6\n%d %d\n255\n", width, height);
//LOGI("width::"+width+"Height::"+height);
// Write pixel data
for(y=0; ydata[0]+y*pFrame->linesize[0], 1, width*3, pFile);
}
// Close file
fclose(pFile);
}in log I didn’t get any Log which i placed in the code !
Please help me out,
Thanks
-
cutting a video with ffmpeg with an absolute endposition
4 février 2015, par nonsenzI want to use ffmpeg to slice a video into parts. I have two absolute "positions" and not a start and a duration. So i can’t use it like that :
ffmpeg -ss 00:00:12.12 -t 00:00:14.13 -i foo.mov...
(again, the time after -t is not a duration) Do i have to calculate the duration between the to positions or is there a way ffmpeg can do this for me ?
-
How to contribute to open source, for companies
I have seen many nigh-incomprehensible attempts by companies to contribute to open source projects, including x264. Developers are often simply boggled, wondering why the companies seem incapable of proper communication. The companies assume the developers are being unreceptive, while the developers assume the companies are being incompetent, idiotic, or malicious. Most of this seems to boil down to a basic lack of understanding of how open source works, resulting in a wide variety of misunderstandings. Accordingly, this post will cover the dos and don’ts of corporate contribution to open source.
Do : contact the project using their preferred medium of communication.
Most open source projects use public methods of communication, such as mailing lists and IRC. It’s not the end of the world if you mistakenly make contact with the wrong people or via the wrong medium, but be prepared to switch to the correct one once informed ! You may not be experienced using whatever form of communication the project uses, but if you refuse to communicate through proper channels, they will likely not be as inclined to assist you. Larger open source projects are often much like companies in that they have different parts to their organization with different roles. Don’t assume that everyone is a major developer !
If you don’t know what to do, a good bet is often to just ask someone.
Don’t : contact only one person.
Open source projects are a communal effort. Major contributions are looked over by multiple developers and are often discussed by the community as a whole. Yet many companies tend to contact only a single person in lieu of dealing with the project proper. This has many flaws : to begin with, it forces a single developer (who isn’t paid by you) to act as your liaison, adding yet another layer between what you want and the people you want to talk to. Contribution to open source projects should not be a game of telephone.
Of course, there are exceptions to this : sometimes a single developer is in charge of the entirety of some particular aspect of a project that you intend to contribute to, in which case this might not be so bad.
Do : make clear exactly what it is you are contributing.
Are you contributing code ? Development resources ? Money ? API documentation ? Make it as clear as possible, from the start ! How developers react, which developers get involved, and their expectations will depend heavily on what they think you are providing. Make sure their expectations match reality. Great confusion can result when they do not.
This also applies in the reverse — if there’s something you need from the project, such as support or assistance with development of your patch, make that explicitly clear.
Don’t : code dump.
Code does not have intrinsic value : it is only useful as part of a working, living project. Most projects react very negatively to large “dumps” of code without associated human resources. That is, they expect you to work with them to finalize the code until it is ready to be committed. Of course, it’s better to work with the project from the start : this avoids the situation of writing 50,000 lines of code independently and then finding that half of it needs to be rewritten. Or, worse, writing an enormous amount of code only to find it completely unnecessary.
Of course, the reverse option — keeping such code to yourself — is often even more costly, as it forces you to maintain the code instead of the official developers.
Do : ignore trolls.
As mentioned above, many projects use public communication methods — which, of course, allow anyone to communicate, by nature of being public. Not everyone on a project’s IRC or mailing list is necessarily qualified to officially represent the project. It is not too uncommon for a prospective corporate contributor to be turned off by the uninviting words of someone who isn’t even involved in the project due to assuming that they were. Make sure you’re dealing with the right people before making conclusions.
Don’t : disappear.
If you are going to try to be involved in a project, you need to stay in contact. We’ve had all too many companies who simply disappear after the initial introduction. Some tell us that we’ll need an NDA, then never provide it or send status updates. You may know why you’re not in contact — political issues at the company, product launch crunches, a nice vacation to the Bahamas — but we don’t ! If you disappear, we will assume that you gave up.
Above all, don’t assume that being at a large successful company makes you immune to these problems. If anything, these problems seem to be the most common at the largest companies. I didn’t name any names in this post, but practically every single one of these rules has been violated at some point by companies looking to contribute to x264. In the larger scale of open source, these problems happen constantly. Don’t fall into the same traps that many other companies have.
If you’re an open source developer reading this post, remember it next time you see a company acting seemingly nonsensically in an attempt to contribute : it’s quite possible they just don’t know what to do. And just because they’re doing it wrong doesn’t mean that it isn’t your responsibility to try to help them do it right.