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The Slip - Artworks
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Texte
Autres articles (54)
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Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...) -
MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 est la première version de MediaSPIP stable.
Sa date de sortie officielle est le 21 juin 2013 et est annoncée ici.
Le fichier zip ici présent contient uniquement les sources de MediaSPIP en version standalone.
Comme pour la version précédente, il est nécessaire d’installer manuellement l’ensemble des dépendances logicielles sur le serveur.
Si vous souhaitez utiliser cette archive pour une installation en mode ferme, il vous faudra également procéder à d’autres modifications (...) -
Mise à disposition des fichiers
14 avril 2011, parPar défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...)
Sur d’autres sites (8147)
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FFmpeg streaming using H.264 (with audio) - Red5 media server (Ubuntu OS)
6 février 2013, par B.B10I'm trying to stream my webcam with FFmpeg to my Red5 server using RTMP. I've done this successfully using FLV format with the following line :
ffmpeg -f video4linux2 -i /dev/video0 -f flv rtmp://localhost/live/livestream
I'm new to FFmpeg and live streaming, and I've tried to stream using H.264/MPEG-4. But my knowledge is a bit limited with the FFmpeg options (which I did find here : http://man.cx/ffmpeg%281%29).
So, my questions would be :
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How can I use H.264/MPEG-4 to stream to my Red5 server ?
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What are the options to stream audio as well ?
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And one final issue is :
I'm having a delay of about 5 seconds when I play the content with JWPlayer in Mozilla Firefox (on Ubuntu). Can you please help me out to solve this problem ? Any suggestions why this might be ?
Many thanks
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Is there a way to stream download a mp3 file that is being converted on a nodejs server ?
19 février 2019, par ThriskelI am looking for a way to send the url to the nodejs server and respond the user with the mp3 file download.
I searched some examples, and read about requests and responses, but I am not sure what the problem really is.
This is the Javascript for the HTML :
var downloadBtn = document.querySelector('.download_button');
var URLinput = document.querySelector('#myUrl');
downloadBtn.addEventListener('click', () => {
console.log(`URL: ${URLinput.value}`);
sendURL(URLinput.value);
});
function sendURL(URL) {
window.location.href = `http://localhost:4000/download?URL=${URL}`;
}This is the Javascript for the Nodejs server :
const express = require('express');
const cors = require('cors');
const ytdl = require('ytdl-core');
const app = express();
const ffmpeg = require('fluent-ffmpeg')
app.use(cors());
app.listen(4000, () => {
console.log('Server Works !!! At port 4000');
});
app.get('/download', (req,res) => {
var URL = req.query.URL;
res.header('Content-Disposition', 'attachment; filename="file.mp3"');
let stream = ytdl(URL, {
quality: 'highestaudio',
}); //HERE THE STREAM FILE IS SELECTED TO BE CONVERTED TO MP3
ffmpeg(stream)
.audioBitrate(128)
.pipe(res); // HERE IS CONVERTED AND WHERE I WANT IT TO SEND IT AS A DOWNLOAD TO THE USER.
});I expected it to stream download the file but instead it gets me to the nodejs server page to /download/url_to_vid
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Restrict bandwidth usage in cloud game server
13 décembre 2012, par NandyI am working on cloud game server development.
During the testing of some games, there is a spike observed of around 10 MBps. Normally game consumes 4 6 MBps network bandwidth.
Is there any way to keep consumed bandwidth <5 MBps without much affecting video quality ?
720p resolution is being used. We are using x264 encoder, are there any params of this encoder which may help me out to achieve expected o/p ?