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Richard Stallman et le logiciel libre
19 octobre 2011, par
Mis à jour : Mai 2013
Langue : français
Type : Texte
Autres articles (45)
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Other interesting software
13 avril 2011, parWe don’t claim to be the only ones doing what we do ... and especially not to assert claims to be the best either ... What we do, we just try to do it well and getting better ...
The following list represents softwares that tend to be more or less as MediaSPIP or that MediaSPIP tries more or less to do the same, whatever ...
We don’t know them, we didn’t try them, but you can take a peek.
Videopress
Website : http://videopress.com/
License : GNU/GPL v2
Source code : (...) -
Les formats acceptés
28 janvier 2010, parLes commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
ffmpeg -codecs ffmpeg -formats
Les format videos acceptés en entrée
Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
Les formats vidéos de sortie possibles
Dans un premier temps on (...) -
Ajouter notes et légendes aux images
7 février 2011, parPour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
Modification lors de l’ajout d’un média
Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)
Sur d’autres sites (7358)
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Can I know which byte range to read from a remote mp4 file for FFMpeg to decode a keyframe ?
12 octobre 2023, par db9117I need to decode a of keyframe of a video file (mp4, h264 encoded). I know the timestamp of the keyframe I want to extract/decode. I want to minimize amount of data being read in memory. For this, I need to know beforehand exactly the minimal byte range I would require that encompasses this keyframe. How do I know what is the minimal byte range in the whole mp4 byte stream I need to read in order to be able to decode the keyframe ?


I currently find the appropriate keyframe in the
index_entries
contained in the header. I get its byte position (pos
attribute) and timestamp (timestamp
attribute). I calculate the range as follows :

startBytes
: minimum of :

- 

- the
pos
of the keyframe - the
pos
of the nearest index entry in the audio stream happening at or before the keyframe's timestamp.






This way when it's decoding the frame, if it also needs the audio content for demuxing, it would have it.


endBytes
: maximum of :

- 

- the
pos
of the next frame in the video stream's index, after the keyframe - the
pos
of the next frame in the audio stream's index after the timestamp of the wished keyframe.






This way I know that I have everything up until the next frame in the index, which theoretically should be enough to decode the keyframe only.


I then read the appropriate byte range.


When I try to decode the frame, I run in a loop until I succeed :


- 

avcodec_read_frame
avcodec_send_packet
avcodec_receive_frame








I ignore
AVERROR(EAGAIN)
errors.

avcodec_receive_frame
fails multiple times with errorAVERROR(EAGAIN)
which I ignore, until it fails saying that the memory it wants to read isn't available (wants to read afterendBytes
). I explicitly tell it to fail if it wants to read more than it has already read.

Note : for other keyframes at other positions in other videos, it sometimes succeeds (probably because the range is big enough by chance), but it fails more often than not.


My question is : Why is the end of the range not enough to be able to decode only the one keyframe ? Is there any way to more precisely calculate the exact range in bytes I would need in order to decode a particular keyframe ?


- the
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generating a video mosaic in client-side js
1er novembre 2020, par redbrainI'm writing a web app for the creation of mosaic videos, where multiple videos can tiled next to each other, like a virtual meeting or grid of surveillance cameras. I'd like the user to be able to download their creation as an video file.


I've currently been accomplishing this using a Node.js server to serve the rest of the site (which is static html/js) and then having one route execute ffmpeg and return the result. However, if this can be accomplished on the client side, the app would be easier to scale since I'd only have to serve static files, and nicer to write with only the client-side in mind.


Does anyone know of a proper or clean way to do this ? I've looked at the following methods so far :


- 

- using ffmpeg ported to webassembly - this seems to be used constantly for any sort of client-side video editing ; however it seems overkill and clunky for this purpose
- tiling all the videos in a
<canvas></canvas>
and rendering its output to an mp4 via the MediaStreamAPI - could be the best way, but it's not well documented






If I'm missing something obvious, please let me know. I figured I would look further for the best method before writing further. Thanks in advance.


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Is it possible .FLV to .MP4 conversion on client side by ffmpeg-asm.js ?
24 mars 2016, par Egor M.Is it possible to do .FLV to .MP4 conversion on client side by ffmpeg-asm.js ?
The main issue lot’s of mobile video players didn’t support flash, but .FLV still popular at the internet ;(Have no idea how to avoid server-side conversion and storing...