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Médias (1)
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Rennes Emotion Map 2010-11
19 octobre 2011, par
Mis à jour : Juillet 2013
Langue : français
Type : Texte
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Socket.io client in js and server in Socket.io go doesn't send connected messege and data
24 mars 2023, par OmriHalifaI am using
ffmpeg
andsocket.io
and I have some issues. I'm trying to send a connection request to a server written in Go through React, but I'm unable to connect to it. I tried adding the events in useEffect and it's still not working, what should I do ? i attaching my code in js and in go :
main.go


package main

import (
 "log"

 "github.com/gin-gonic/gin"

 socketio "github.com/googollee/go-socket.io"
)

func main() {
 router := gin.New()

 server := socketio.NewServer(nil)

 server.OnConnect("/", func(s socketio.Conn) error {
 s.SetContext("")
 log.Println("connected:", s.ID())
 return nil
 })

 server.OnEvent("/", "notice", func(s socketio.Conn, msg string) {
 log.Println("notice:", msg)
 s.Emit("reply", "have "+msg)
 })

 server.OnEvent("/", "transcoded-video", func(s socketio.Conn, data string) {
 log.Println("transcoded-video:", data)
 })

 server.OnEvent("/", "bye", func(s socketio.Conn) string {
 last := s.Context().(string)
 s.Emit("bye", last)
 s.Close()
 return last
 })

 server.OnError("/", func(s socketio.Conn, e error) {
 log.Println("meet error:", e)
 })

 server.OnDisconnect("/", func(s socketio.Conn, reason string) {
 log.Println("closed", reason)
 })

 go func() {
 if err := server.Serve(); err != nil {
 log.Fatalf("socketio listen error: %s\n", err)
 }
 }()
 defer server.Close()

 if err := router.Run(":8000"); err != nil {
 log.Fatal("failed run app: ", err)
 }
}




App.js


import './App.css';
import { useEffect } from 'react';
import { createFFmpeg, fetchFile } from '@ffmpeg/ffmpeg';
import { io } from 'socket.io-client'; 

function App() {
 const socket = io("http://localhost:8000",function() {
 // Send a message to the server when the client is connected
 socket.emit('clientConnected', 'Client has connected to the server!');
 })

 const ffmpegWorker = createFFmpeg({
 log: true
 })

 // Initialize FFmpeg when the component is mounted
 async function initFFmpeg() {
 await ffmpegWorker.load();
 }

 async function transcode(webcamData) {
 const name = 'record.webm';
 await ffmpegWorker.FS('writeFile', name, await fetchFile(webcamData));
 await ffmpegWorker.run('-i', name, '-preset', 'ultrafast', '-threads', '4', 'output.mp4');
 const data = ffmpegWorker.FS('readFile', 'output.mp4');
 
 // Set the source of the output video element to the transcoded video data
 const video = document.getElementById('output-video');
 video.src = URL.createObjectURL(new Blob([data.buffer], { type: 'video/mp4' }));
 
 // Remove the output.mp4 file from the FFmpeg virtual file system
 ffmpegWorker.FS('unlink', 'output.mp4');
 
 // Emit a "transcoded-video" event to the server with the transcoded video data
 socket.emit("transcoded-video", data.buffer)
 }
 
 

 let mediaRecorder;
 let chunks = [];
 
 // Request access to the user's camera and microphone and start recording
 function requestMedia() {
 const webcam = document.getElementById('webcam');
 navigator.mediaDevices.getUserMedia({ video: true, audio: true })
 .then(async (stream) => {
 webcam.srcObject = stream;
 await webcam.play();

 // Set up a MediaRecorder instance to record the video and audio
 mediaRecorder = new MediaRecorder(stream);

 // Add the recorded data to the chunks array
 mediaRecorder.ondataavailable = async (e) => {
 chunks.push(e.data);
 }

 // Transcode the recorded video data after the MediaRecorder stops
 mediaRecorder.onstop = async () => {
 await transcode(new Uint8Array(await (new Blob(chunks)).arrayBuffer()));

 // Clear the chunks array after transcoding
 chunks = [];

 // Start the MediaRecorder again after a 0 millisecond delay
 setTimeout(() => {
 mediaRecorder.start();
 
 // Stop the MediaRecorder after 3 seconds
 setTimeout(() => {
 mediaRecorder.stop();
 }, 500);
 }, 0);
 }

 // Start the MediaRecorder
 mediaRecorder.start();

 // Stop the MediaRecorder after 3 seconds
 setTimeout(() => {
 mediaRecorder.stop();
 }, 700);
 })
 }
 
 useEffect(() => {
 // Set up event listeners for the socket connection
 socket.on('/', function(){
 // Log a message when the client is connected to the server
 console.log("Connected to server!"); 
 });

 socket.on('transcoded-video', function(data){
 // Log the received data for debugging purposes
 console.log("Received transcoded video data:", data); 
 });

 socket.on('notice', function(data){
 // Emit a "notice" event back to the server to acknowledge the received data
 socket.emit("notice", "ping server!");
 });

 socket.on('bye', function(data){
 // Log the received data and disconnect from the server
 console.log("Server sent:", data); 
 socket.disconnect();
 });

 socket.on('disconnect', function(){
 // Log a message when the client is disconnected from the server
 console.log("Disconnected from server!"); 
 });
 }, [])

 return (
 <div classname="App">
 <div>
 <video muted="{true}"></video>
 <video autoplay="autoplay"></video>
 </div>
 <button>start streaming</button>
 </div>
 );
}

export default App;



What can i do to fix it ? thank you !!


-
Revision c4048dbdd3 : Change to limit the mv search range As the pixel values beyond image border are
11 août 2013, par Yaowu XuChanged Paths :
Modify /vp9/common/vp9_enums.h
Modify /vp9/encoder/vp9_encodeframe.c
Change to limit the mv search rangeAs the pixel values beyond image border are duplicates of pixels
on edge, the change limits the mv search range, any mv beyond
the limits no longer produce new/different prediction values
as entire block with pixels used for subpel interpolation are
outside image border.Change-Id : I4c6fdf06e33c1cef1489f5470ce0fb4e5e01fb79