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  • Menus personnalisés

    14 novembre 2010, par

    MediaSPIP utilise le plugin Menus pour gérer plusieurs menus configurables pour la navigation.
    Cela permet de laisser aux administrateurs de canaux la possibilité de configurer finement ces menus.
    Menus créés à l’initialisation du site
    Par défaut trois menus sont créés automatiquement à l’initialisation du site : Le menu principal ; Identifiant : barrenav ; Ce menu s’insère en général en haut de la page après le bloc d’entête, son identifiant le rend compatible avec les squelettes basés sur Zpip ; (...)

  • Le plugin : Podcasts.

    14 juillet 2010, par

    Le problème du podcasting est à nouveau un problème révélateur de la normalisation des transports de données sur Internet.
    Deux formats intéressants existent : Celui développé par Apple, très axé sur l’utilisation d’iTunes dont la SPEC est ici ; Le format "Media RSS Module" qui est plus "libre" notamment soutenu par Yahoo et le logiciel Miro ;
    Types de fichiers supportés dans les flux
    Le format d’Apple n’autorise que les formats suivants dans ses flux : .mp3 audio/mpeg .m4a audio/x-m4a .mp4 (...)

  • Mise à disposition des fichiers

    14 avril 2011, par

    Par défaut, lors de son initialisation, MediaSPIP ne permet pas aux visiteurs de télécharger les fichiers qu’ils soient originaux ou le résultat de leur transformation ou encodage. Il permet uniquement de les visualiser.
    Cependant, il est possible et facile d’autoriser les visiteurs à avoir accès à ces documents et ce sous différentes formes.
    Tout cela se passe dans la page de configuration du squelette. Il vous faut aller dans l’espace d’administration du canal, et choisir dans la navigation (...)

Sur d’autres sites (4672)

  • add background music to existing avi

    31 décembre 2013, par Johnny

    I have a video.avi which I have generated with mencoder before. It has a video and audio stream and I'm trying add (mix) a background.mp3 file to it, but I haven't found anything on the internet, thats why I'm asking. The background music is always longer than the audio in video.avi so I have to use something like "shortest" like I know from ffmpeg.

    If I do this :

    mencoder -ovc copy -audiofile background.mp3 -oac copy video.avi -o output.avi

    the existing audio stream from video.avi is overwritten (or not used). Is it even possible to do this with mencoder ? If anyone could tell me how to do this with ffmpeg or avconv (any linux command line tool) I would appreciate it.

  • PHP+FFMPEG add music to video alternative ?

    16 décembre 2013, par user3065043

    I create the code using php+ffmpeg to add music to video.
    this code works fine but
    My cpu usage 100% when it execute.
    Is any other alternative for this ??
    any alternetive to ffmpeg ??

    <?php
    shell_exec("ffmpeg -i video.avi -i audio.mp3 -map 0 -map 1 -codec copy -shortest output_video.avi")
    ?>
  • Game Music Appreciation, One Year Later

    1er août 2013, par Multimedia Mike — General

    I released my game music website last year about this time. It was a good start and had potential to grow in a lot of directions. But I’m a bit disappointed that I haven’t evolved it as quickly as I would like to. I have made a few improvements, like adjusting the play lengths of many metadata-less songs and revising the original atrocious design of the website using something called Twitter Bootstrap (and, wow, once you know what Bootstrap is, you start noticing it everywhere on the modern web). However, here are a few of the challenges that have slowed me down over the year :

    Problems With Native Client – Build System
    The technology which enables this project — Google’s Native Client (NaCl) — can be troublesome. One of my key frustrations with the environment is that every single revision of the NaCl SDK seems to adopt a completely new build system layout. If you want to port your NaCl project forward to newer revisions, you have to spend time wrapping your head around whatever the favored build system is. When I first investigated NaCl, I think it was using vanilla GNU Make. Then it switched to SCons. Then I forgot about NaCl for about a year and when I came back, the SDK had reverted back to GNU Make. While that has been consistent, the layout of the SDK sometimes changes and a different example Makefile shows the way.

    The very latest version of the API has required me to really overhaul the Makefile and to truly understand the zen of Makefile programming. I’m even starting to grasp the relationship it has to functional programming.

    Problems With Native Client – API Versions and Chrome Bugs
    I built the original Salty Game Music Player when NaCl API version 16 was current. By the time I published the v16 version, v19 was available. I made the effort to port forward (a few APIs had superfically changed, nothing too dramatic). However, when I would experiment with this new player, I would see intermittent problems on my Windows 7 desktop. Because of this, I was hesitant to make a new player release.

    Around the end of May, I started getting bug reports from site users that their Chrome browsers weren’t allowing them to activate the Salty Game Music Player — the upshot was that they couldn’t play music unless they manually flipped a setting in their browser configuration. It turns out that Chrome 27 introduced a bug that caused this problem. Not only that, but my player was one of only 2 known NaCl apps that used the problematic feature (the other was developed by the Google engineer who entered the bug).

    After feeling negligent for a long while about not doing anything to fix the bug, I made a concerted and creative effort to work around the bug and pushed out a new version of the player (based on API v25). My effort didn’t work and I had to roll it back somewhat (but still using the new player binaries). The bug was something that I couldn’t work around. However, at about the same time that I was attempting to do this, Google was rolling out Chrome 28 which fixed the bug, rendering my worry and effort moot.

    Problems With Native Client – Still Not In The Clear
    I felt reasonably secure about releasing the updated player since I couldn’t make my aforementioned problem occur on my Windows 7 setup anymore. I actually have a written test plan for this player, believe it or not. However, I quickly started receiving new bug reports from Windows users. Mostly, these are Windows 8 users. The player basically doesn’t work at all for them now. One user reports the problem on Windows 7 (and another on Windows 2008 Server, I think). But I can’t see it.

    I have a theory about what might be going wrong, but of course I’ll need to test it, and determine how to fix it.

    Database Difficulties
    The player is only half of the site ; the other half is the organization of music files. Working on this project has repeatedly reminded me of my fundamental lack of skill concerning databases. I have a ‘production’ database– now I’m afraid to do anything with it for fear of messing it up. It’s an an SQLite3 database, so it’s easy to make backups and to create a copy in order to test and debug a new script. Still, I feel like I’m missing an entire career path worth of database best practices.

    There is also the matter of ongoing database maintenance. There are graphical frontends for SQLite3 which make casual updates easier and obviate the need for anything more sophisticated (like a custom web app). However, I have a slightly more complicated database entry task that I fear will require, well, a custom web app in order to smoothly process hundreds, if not thousands of new song files (which have quirks which prohibit the easy mass processing I have been able to get away with so far).

    Going Forward
    I remain hopeful that I’ll gradually overcome these difficulties. I still love this project and I have received nothing but positive feedback over the past year (modulo the assorted recommendations that I port the entire player to pure JavaScript).

    You would think I would learn a lesson about building anything on top of a Google platform in the future, especially Native Client. Despite all this, I have another NaCl project planned.