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Médias (10)
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Demon Seed
26 septembre 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
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Demon seed (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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The four of us are dying (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Corona radiata (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Lights in the sky (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
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Head down (wav version)
26 septembre 2011, par
Mis à jour : Avril 2013
Langue : English
Type : Audio
Autres articles (24)
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Installation en mode ferme
4 février 2011, parLe mode ferme permet d’héberger plusieurs sites de type MediaSPIP en n’installant qu’une seule fois son noyau fonctionnel.
C’est la méthode que nous utilisons sur cette même plateforme.
L’utilisation en mode ferme nécessite de connaïtre un peu le mécanisme de SPIP contrairement à la version standalone qui ne nécessite pas réellement de connaissances spécifique puisque l’espace privé habituel de SPIP n’est plus utilisé.
Dans un premier temps, vous devez avoir installé les mêmes fichiers que l’installation (...) -
Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir -
Support de tous types de médias
10 avril 2011Contrairement à beaucoup de logiciels et autres plate-formes modernes de partage de documents, MediaSPIP a l’ambition de gérer un maximum de formats de documents différents qu’ils soient de type : images (png, gif, jpg, bmp et autres...) ; audio (MP3, Ogg, Wav et autres...) ; vidéo (Avi, MP4, Ogv, mpg, mov, wmv et autres...) ; contenu textuel, code ou autres (open office, microsoft office (tableur, présentation), web (html, css), LaTeX, Google Earth) (...)
Sur d’autres sites (6032)
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extracting single frame from MediaElemet or FFmpegInterop
13 janvier 2016, par Jakub WisniewskiI am writing app (Windows Phone 8.1 Store App) that allows user to connect to IP Camera. I am using FFmpeg Interop library for ffmpeg which allows me to play eg. rtsp streams in media element. I need now a way to somehow extract a single frame from stream or from media element.
I have tested other application wchih allows connecting to IP cameras - IP Centcom, and they have working snapshots only for mjpeg streams as far as I now (they were not working for rtsp). Becouse of that I belive that it is impossible or at very least very hard to export frame from media element.
I have different question - if anyone has ever used FFmpeg Interop and would like to help/explain me how could I modify/extend FFmpegInteropMSS to add method called ’GetThumbnailForStream’ that would work similary to ’GetMediaStreamSource’ but would return single frame (bitmap or jpg) instead of MediaStreamSource ?
Every help would be appreciated
EDIT :
I have found something ;
in MediaSampleProvider in method WriteAVPacketToStream (line 123) there is line
auto aBuffer = ref new Platform::Array(avPacket->data, avPacket->size);
and I belive that this is the place that stores single frame data that is needed to convert into bitmap - now since I do not know c++ too much I have a question : how can I convert it into a form that I could return via public method ?
When returning :
Platform::Array^
I get
’FFmpegInterop::MediaSampleProvider’ : a non-value type cannot have any public data members
EDIT2 :
Ok I am doing approprate projection to byte according to this microsoft information, now I need to check if this is correct data.
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How to build ffmpeg executable binary for Android ?
22 février 2016, par Én Xinh Lung LinhI’m struggling how to build an executable binary of ffmpeg for Android command.
I am very new to ffmpeg which I need to extract audio from video files such as mp4.I followed a tutorial here to build ffmpeg binary : http://www.roman10.net/how-to-build-ffmpeg-for-android/
I dont need *.so file to use in NDK but only an executable binary.
I tried to enable :
--enable-ffmpeg
in shell script build. It yielded a ffmpeg file too. Especially, the file size is small with around 2M. However, I am unable to use it in android execution as following :p = Runtime.getRuntime().exec("/data/data/example/ffmpeg -i /sdcard/test.mp4 -vn -acodec copy /sdcard/test.aac");
The above executed very quickly and of course it didn’t give any result.
I continued searching and found an example here : https://github.com/guardianproject/android-ffmpeg-java
The ffmpeg binary in the project is nice, I can run some command with desired output. However, some conversions to mp3 format gets failed because probably it lacked libmp3lame when building. Specially,
ffmpeg
is heavier than mine quite much, it is about 15M. I don’t know how they build the binayr.I’m looking for is a proper guide which I can build with arbitrary options such as
libmp3lame
,libshine
. I get stuck atm4a
tomp3
conversion.Everybody who has experience in ffmpeg, please guide me. Thank you !
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How to build ffmpeg executable binary for Android ?
30 septembre 2022, par UniI'm struggling how to build an executable binary of ffmpeg for Android command. I need to extract audio from video files such as mp4.


I followed a tutorial here to build ffmpeg binary : http://www.roman10.net/how-to-build-ffmpeg-for-android/


I dont need *.so file to use in NDK but only an executable binary.


I tried to enable :
--enable-ffmpeg
in shell script build. It yielded a ffmpeg file too. Especially, the file size is small with around 2M. However, I am unable to use it in android execution as following :

p = Runtime.getRuntime().exec("/data/data/example/ffmpeg -i /sdcard/test.mp4 -vn -acodec copy /sdcard/test.aac");



The above executed very quickly and of course it didn't give any result.


I continued searching and found an example here : https://github.com/guardianproject/android-ffmpeg-java


The ffmpeg binary in the project is nice, I can run some command with desired output. However, some conversions to mp3 format gets failed because probably it lacked libmp3lame when building. Specially,
ffmpeg
is heavier than mine quite much, it is about 15M. I don't know how they build the binayr.

I'm looking for is a proper guide which I can build with arbitrary options such as
libmp3lame
,libshine
. I get stuck atm4a
tomp3
conversion.