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  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

  • Les formats acceptés

    28 janvier 2010, par

    Les commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
    ffmpeg -codecs ffmpeg -formats
    Les format videos acceptés en entrée
    Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
    Les formats vidéos de sortie possibles
    Dans un premier temps on (...)

  • Ajouter notes et légendes aux images

    7 février 2011, par

    Pour pouvoir ajouter notes et légendes aux images, la première étape est d’installer le plugin "Légendes".
    Une fois le plugin activé, vous pouvez le configurer dans l’espace de configuration afin de modifier les droits de création / modification et de suppression des notes. Par défaut seuls les administrateurs du site peuvent ajouter des notes aux images.
    Modification lors de l’ajout d’un média
    Lors de l’ajout d’un média de type "image" un nouveau bouton apparait au dessus de la prévisualisation (...)

Sur d’autres sites (10178)

  • Undefined symbols av_register_all()

    8 mai 2018, par JaSHin

    Good day,

    I am beginner in Objective-C and Xcode IDE. I am trying use ffmpeg in my iOS application. I cloned https://github.com/kewlbear/FFmpeg-iOS-build-script and build for arm64 and x86_64.

    When I wanted to build app it crashed with

    Ld /Users/nikolajpognerebko/Library/Developer/Xcode/DerivedData/CPP3-eowdhpsbeagmxydsrsscofhtuwtl/Build/Products/Debug-iphonesimulator/CPP3.app/CPP3 normal x86_64
    cd /Volumes/sedy/xcode/CPP3
    export IPHONEOS_DEPLOYMENT_TARGET=9.1
    export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin"
    /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.1.sdk -L/Users/nikolajpognerebko/Library/Developer/Xcode/DerivedData/CPP3-eowdhpsbeagmxydsrsscofhtuwtl/Build/Products/Debug-iphonesimulator -L/Volumes/sedy/xcode/CPP3/CPP3/ffmpeg/lib -F/Users/nikolajpognerebko/Library/Developer/Xcode/DerivedData/CPP3-eowdhpsbeagmxydsrsscofhtuwtl/Build/Products/Debug-iphonesimulator -filelist /Users/nikolajpognerebko/Library/Developer/Xcode/DerivedData/CPP3-eowdhpsbeagmxydsrsscofhtuwtl/Build/Intermediates/CPP3.build/Debug-iphonesimulator/CPP3.build/Objects-normal/x86_64/CPP3.LinkFileList -Xlinker -rpath -Xlinker @executable_path/Frameworks -mios-simulator-version-min=9.1 -Xlinker -objc_abi_version -Xlinker 2 -stdlib=libc++ -fobjc-arc -fobjc-link-runtime -lavcodec -lavdevice -lavfilter -lavformat -lavutil -lswresample -lswscale -framework AVFoundation -liconv -lbz2 -Xlinker -dependency_info -Xlinker /Users/nikolajpognerebko/Library/Developer/Xcode/DerivedData/CPP3-eowdhpsbeagmxydsrsscofhtuwtl/Build/Intermediates/CPP3.build/Debug-iphonesimulator/CPP3.build/Objects-normal/x86_64/CPP3_dependency_info.dat -o /Users/nikolajpognerebko/Library/Developer/Xcode/DerivedData/CPP3-eowdhpsbeagmxydsrsscofhtuwtl/Build/Products/Debug-iphonesimulator/CPP3.app/CPP3

    Undefined symbols for architecture x86_64:
     "av_register_all()", referenced from:
         Decoder::Decoder() in ViewController.o
    ld: symbol(s) not found for architecture x86_64
    clang: error: linker command failed with exit code 1 (use -v to see invocation)

    There is zipped project on OneDrive http://1drv.ms/1KkPAia because it is a best way to explain my problem.

    Please help me and explain, what this problem arose.

    Thanks very much.

  • Undefined symbols av_register_all()

    15 septembre 2015, par user3249421

    Good day,

    I am beninger in Objective-C and Xcode IDE. I am trying use ffmpeg in my iOS application. I cloned https://github.com/kewlbear/FFmpeg-iOS-build-script and build for arm64 and x86_64.

    When I want to build app it crashed with

    Ld /Users/nikolajpognerebko/Library/Developer/Xcode/DerivedData/CPP3-eowdhpsbeagmxydsrsscofhtuwtl/Build/Products/Debug-iphonesimulator/CPP3.app/CPP3 normal x86_64
    cd /Volumes/sedy/xcode/CPP3
    export IPHONEOS_DEPLOYMENT_TARGET=9.1
    export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin"
    /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.1.sdk -L/Users/nikolajpognerebko/Library/Developer/Xcode/DerivedData/CPP3-eowdhpsbeagmxydsrsscofhtuwtl/Build/Products/Debug-iphonesimulator -L/Volumes/sedy/xcode/CPP3/CPP3/ffmpeg/lib -F/Users/nikolajpognerebko/Library/Developer/Xcode/DerivedData/CPP3-eowdhpsbeagmxydsrsscofhtuwtl/Build/Products/Debug-iphonesimulator -filelist /Users/nikolajpognerebko/Library/Developer/Xcode/DerivedData/CPP3-eowdhpsbeagmxydsrsscofhtuwtl/Build/Intermediates/CPP3.build/Debug-iphonesimulator/CPP3.build/Objects-normal/x86_64/CPP3.LinkFileList -Xlinker -rpath -Xlinker @executable_path/Frameworks -mios-simulator-version-min=9.1 -Xlinker -objc_abi_version -Xlinker 2 -stdlib=libc++ -fobjc-arc -fobjc-link-runtime -lavcodec -lavdevice -lavfilter -lavformat -lavutil -lswresample -lswscale -framework AVFoundation -liconv -lbz2 -Xlinker -dependency_info -Xlinker /Users/nikolajpognerebko/Library/Developer/Xcode/DerivedData/CPP3-eowdhpsbeagmxydsrsscofhtuwtl/Build/Intermediates/CPP3.build/Debug-iphonesimulator/CPP3.build/Objects-normal/x86_64/CPP3_dependency_info.dat -o /Users/nikolajpognerebko/Library/Developer/Xcode/DerivedData/CPP3-eowdhpsbeagmxydsrsscofhtuwtl/Build/Products/Debug-iphonesimulator/CPP3.app/CPP3

    Undefined symbols for architecture x86_64:
     "av_register_all()", referenced from:
         Decoder::Decoder() in ViewController.o
    ld: symbol(s) not found for architecture x86_64
    clang: error: linker command failed with exit code 1 (use -v to see invocation)

    There is zipped all project on OneDrive http://1drv.ms/1KkPAia because it is a best way to explain my problem.

    Please help me and explain, what this problem arose.

    Thanks very much.

  • Which Dedicated Server for FFMPEG ?

    11 février 2017, par OarSmaN

    My website converts video to audio and video to video using FFMPEG (full Centos 64bit install). Mostly i got multiple conversions (10-20) real time. I use cache for already converted audios/videos. I am currently moving to a dedicated server and i need to know which configuration would be best for my situation.

    Which of the below servers is better for FFMPEG ;

    SINGLE Intel® Xeon® Processor E3-1270 v5, 8M Smart Cache, 3.60 GHz, 8 GT/s DMI3 (4 Cores-8 Threads) / 32GB DDR4 2133 / 240GB S3500 Intel Wolfsville SSD + 1TB Enterprise Grade HDD (for caching)

    DUAL Intel® Xeon® Processor E5-2620, 15M Smart Cache, 2.00 GHz, 7.20 GT/s Intel® QPI (12 Cores-24 Threads) / 32GB DDR3 1333 / 120GB S3500 Intel Wolfsville SSD + 1TB Enterprise Grade HDD (for caching)

    thanks for your ideas.