Recherche avancée

Médias (0)

Mot : - Tags -/configuration

Aucun média correspondant à vos critères n’est disponible sur le site.

Autres articles (58)

  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

  • Les autorisations surchargées par les plugins

    27 avril 2010, par

    Mediaspip core
    autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

Sur d’autres sites (15688)

  • send live video using javascript

    2 novembre 2019, par andres1415

    i need to send a live streaming from pc to pc , both of them using just the web browser (IE, firefox o chrome), exist a library (javascript) that could help me to push the stream from the sender to the media server (ffmpeg-ffserver, wowza, etc).

  • Creating a simulated HLS live stream from multiple MP4 sources with ffmpeg

    27 janvier 2017, par Navid Gharib

    I’ve already tried to create HLS stream from a UDP continuous input stream, it was fairly easy, now I want to create a simulated live HLS stream from multiple MP4 sources with ffmpeg, the idea behind it is to be able to create a TV channel with non-live data, so the input must be a loop of non-live data to simulate live stream continuity. I tried to do it with the below command but after the first round, ffmpeg exits with this error :

    concat:1.mp4|2.mp4|3.mp4" Resource temporarily unavailable.

    ffmpeg command :

    ffmpeg -i "concat:1.mp4|2.mp4|3.mp4" -strict experimental -sn  -ac  2  -map_metadata  -1  -s  720x576  -g  250  -c:v  libx264  -pix_fmt  yuv420p  -flags  -global_header  -hls_time  10  -hls_list_size  5  -hls_wrap  12  -hls_flags  delete_segments  -f  hls  -strftime  1  -segment_time  10  -segment_format  mpegts  -segment_list_flags  +live  -hls_allow_cache  0  -segment_wrap  12  -segment_list_size  5  -hls_base_url  http://192.168.1.100/0/  -hls_segment_filename  /data/0/live_0_%02d.ts  /data/0/live_0.m3u8

    If anyone has a nice solution to this issue, I would appreciate any input.

    Cheers,
    Navid

  • Live streaming RTMP to HTML5

    28 septembre 2016, par astralmaster

    I have a RTMP live stream coming from Unreal Media Server that I need to display on a HTML5 page with <video></video> tag. So far I am thinking of using ffmpeg libraries to transcode the stream with H.264 codec and output it to a .mp4 file and then access it through http protocol like this : http://ip_addr/output_from_ffmpeg.mp4 I am, however, uncertain if this would play the whole output file from the beginning or stream it live. My current ffmpeg command for transcoding the stream is :

    ffmpeg -i rtmp://IP_addr_of_rtmp_stream:5119/live/Roulette -c:v libx264 -maxrate 1000k -bufsize 2000k -g 50 output.mp4

    Could anyone point me in the right direction ? I have also read in the docs that ffserver is able to achieve this but windows build is unavailable for it.