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  • List of compatible distributions

    26 avril 2011, par

    The table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
    If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...)

  • Selection of projects using MediaSPIP

    2 mai 2011, par

    The examples below are representative elements of MediaSPIP specific uses for specific projects.
    MediaSPIP farm @ Infini
    The non profit organizationInfini develops hospitality activities, internet access point, training, realizing innovative projects in the field of information and communication technologies and Communication, and hosting of websites. It plays a unique and prominent role in the Brest (France) area, at the national level, among the half-dozen such association. Its members (...)

  • Supporting all media types

    13 avril 2011, par

    Unlike most software and media-sharing platforms, MediaSPIP aims to manage as many different media types as possible. The following are just a few examples from an ever-expanding list of supported formats : images : png, gif, jpg, bmp and more audio : MP3, Ogg, Wav and more video : AVI, MP4, OGV, mpg, mov, wmv and more text, code and other data : OpenOffice, Microsoft Office (Word, PowerPoint, Excel), web (html, CSS), LaTeX, Google Earth and (...)

Sur d’autres sites (5453)

  • Warning VSP2005 & Error VSP1048 when instrumenting C++ code dynamically linked to FFMPEG

    6 mai 2015, par TTJG

    I am trying to profile my project with the Instrumentation profiler of Visual Studio 2013 Ultimate. I have a 64bit C++ project which is dynamically linked to FFMPEG. However, the profiler is giving me the following error Error VSP1048: Internal instrumentation error. I don’t want to profile FFMPEG but only analyze the performance of my code. I downloaded the pre-built FFMPEG libs from this site ffmpeg.zeranoe.com/builds/. The project is also linking against Boost, live555 and x264. It is running and debugging fine. The full output of the profiler is :

    Profiling started.
    Instrumenting ...\Player.exe in place
    Info VSP3049: Small functions will be excluded from instrumentation.
    Microsoft (R) VSInstr Post-Link Instrumentation 12.0.21005 x64
    Copyright (C) Microsoft Corp. All rights reserved.
    Warning VSP2005: Internal instrumentation warning: The object '...\ffmpeg-20150506-git-a2190de-win64-dev\lib\avutil.lib(dbyqh.o)' was built without debug information.
    File to Process:
    \Player.exe --> ...\Player.exe
    Original file backed up to ...\Player.exe.orig
    Warning VSP2005: Internal instrumentation warning: The object '...\ffmpeg-20150506-git-a2190de-win64-dev\lib\avutil.lib(dbyqh.o)' was built without debug information.
    Error VSP1048: Internal instrumentation error.
    PRF0002: Instrumentation failed with these options: /u "...\Player.exe"   /excludesmallfuncs.  Please check the output window for additional details.
    Data written to ...\Player150506.vsp.
    Profiling finished.
    File contains no data buffers
    File contains no data buffers
    Analysis failed
    Profiling complete.

    Any ideas how this could be solved ? I have found very little about this issue on the Internet.

  • Building with Visual Studio 2010, MFC, and FFmpeg

    11 janvier 2013, par spurgeon

    I'm working on building a Windows MFC application in Visual Studio 2010 using FFmpeg and SDL. However, I can't get the project to build after creating an MFC project from scratch and including the FFmpeg development libraries (avcodec.lib, avdevice.lib, avformat.lib, etc.). I'm using the development build from Zeranoe FFmpeg. I have configured the following in the Project Properties :

    1. Set VC++ Directories -> Include Directories (added the FFmpeg "include" directories)
    2. Set VC++ Directories -> Library Directories (to the FFmpeg "lib" directory)
    3. Set Linker -> Input -> Additional Dependencies (to include avcodec.lib, etc.)

    For what it's worth, the build succeeds when I omit FFmpeg's "include\libavutil" include from the VC++ Directories -> Include Directories.

    Below are some of the first build errors I'm receiving (I won't post all, since it's long). Any help would be appreciated.

    ClCompile:
    stdafx.cpp

    c:\program files\microsoft visual studio 10.0\vc\atlmfc\include\atltime.h(371): error C3861: '_mktime64': identifier not found

    c:\program files\microsoft visual studio 10.0\vc\atlmfc\include\atltime.h(386): error C3861: '_localtime64_s': identifier not found

    c:\program files\microsoft visual studio 10.0\vc\atlmfc\include\atltime.h(409): error C3861: '_gmtime64_s': identifier not found

    c:\program files\microsoft sdks\windows\v7.0a\include\intsafe.h(144): warning C4005: 'INT8_MIN' : macro redefinition

    c:\program files\microsoft visual studio 10.0\vc\atlmfc\include\afxtaskspane.h(279): error C2146: syntax error : missing ';' before identifier 'm_nLastAnimTime'

    c:\program files\microsoft visual studio 10.0\vc\atlmfc\include\afxribboncategory.h(282): error C2146: syntax error : missing ';' before identifier 'm_ActiveTime'

    c:\program files\microsoft visual studio 10.0\vc\atlmfc\include\afxdockingmanager.h(353): error C2146: syntax error : missing ';' before identifier 'm_clkLastTime'

    Build FAILED.

    I've referenced both of these articles, which were of help :

  • Evolution #4411 (En cours) : mini-pedzouille admin_plugins IE11 (et les autres..) => SVP

    11 décembre 2019, par b b

    Le bon projet pour commencer.

    Peux-tu restreindre tes tickets à un seul bug stp ?

    Amha, ça n’est pas problématique que l’affichage ne soit pas au top sous IE11 qui est un navigateur dont le support n’est plus assuré cf https://support.microsoft.com/fr-fr/help/17454/lifecycle-faq-internet-explorer , de plus cela ne case rien fonctionnellement. Mais bon, comme ça n’est qu’un espace à ajouter, pourquoi pas, attendons d’autres avis...