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The Great Big Beautiful Tomorrow
28 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Texte
Autres articles (47)
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Amélioration de la version de base
13 septembre 2013Jolie sélection multiple
Le plugin Chosen permet d’améliorer l’ergonomie des champs de sélection multiple. Voir les deux images suivantes pour comparer.
Il suffit pour cela d’activer le plugin Chosen (Configuration générale du site > Gestion des plugins), puis de configurer le plugin (Les squelettes > Chosen) en activant l’utilisation de Chosen dans le site public et en spécifiant les éléments de formulaires à améliorer, par exemple select[multiple] pour les listes à sélection multiple (...) -
Menus personnalisés
14 novembre 2010, parMediaSPIP utilise le plugin Menus pour gérer plusieurs menus configurables pour la navigation.
Cela permet de laisser aux administrateurs de canaux la possibilité de configurer finement ces menus.
Menus créés à l’initialisation du site
Par défaut trois menus sont créés automatiquement à l’initialisation du site : Le menu principal ; Identifiant : barrenav ; Ce menu s’insère en général en haut de la page après le bloc d’entête, son identifiant le rend compatible avec les squelettes basés sur Zpip ; (...) -
Déploiements possibles
31 janvier 2010, parDeux types de déploiements sont envisageable dépendant de deux aspects : La méthode d’installation envisagée (en standalone ou en ferme) ; Le nombre d’encodages journaliers et la fréquentation envisagés ;
L’encodage de vidéos est un processus lourd consommant énormément de ressources système (CPU et RAM), il est nécessaire de prendre tout cela en considération. Ce système n’est donc possible que sur un ou plusieurs serveurs dédiés.
Version mono serveur
La version mono serveur consiste à n’utiliser qu’une (...)
Sur d’autres sites (1941)
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Dreamcast Archival
24 mai 2011, par Multimedia Mike — Sega DreamcastConsole homebrew communities have always had a precarious relationship with console pirates. The same knowledge and skills useful for creating homebrew programs can usually be parlayed into ripping games and cajoling a console into honoring ripped copies. For this reason, the Dreamcast homebrew community tried hard to distance itself from pirates, rippers, and other unsavory characters.
Funny how times change. While I toed the same line while I was marginally a part of the community back in the day, now I think I’m performing a service for video game archivists and historians by openly publishing the same information. I know of at least one solution already. But I think it’s possible to do much better.
Pre-existing Art
Famed Japanese game hacker BERO (FFmpeg contributors should recognize his name from a number of Dreamcast-related multimedia contributions including CRI ADX and SH-4 optimizations) crafted a program called dreamrip based on KOS’s precursor called libdream. This is the program I used to extract 4XM multimedia files from Alone in the Dark : The New Nightmare.Fun facts : The Sega Dreamcast used special optical discs called GD-ROMs. The GD stands for ‘GigaDisc’ which implied that they could hold roughly a gigabyte of data. How long do you think it takes to transfer that much data over a serial cable operating at 115,200 bits/second (on the order of 11 Kbytes/sec) ? I seem to recall entire discs requiring on the order of 27-28 hours to archive.
If only I possessed some expertise in data compression which might expedite this process.
KallistiOS’ Unwitting Help
The KallistiOS (KOS) console-oriented RTOS provides all the software infrastructure necessary for archiving (that’s what we’ll call it in this post) Dreamcast games. KOS exposes the optical disc’s filesystem via the/cd
mount point on the VFS. From there, KOS provides functions for communicating with a host computer via ethernet (broadband adapter) or serial line (DC coder’s cable). To this end, KOS exposes another mount point on the VFS named/pc
which allows direct access to the host PC’s filesystem.Thus, it’s pretty straightforward to use KOS to access the files (or raw sectors) of the Dreamcast disc and then send them over the communication line to the host PC. Simple.
Compressing Before Transfer
Right away, I wonder about compiling 3 different compression libraries : libz, libbz2, and liblzma. The latter 2 are exceptionally CPU-intensive to compress. Then again, it doesn’t really matter how long the compressor takes to do its job as long as it can average better than 11 Kbytes/sec on a 200MHz Hitachi SH-4 CPU. KOS can be set up in a preemptive threading mode which means it should be possible to read sectors and compress them while keeping the UART operating at full tilt.A 4th compression algorithm should be in play here as well : FLAC. Since some of these discs contain red book CD audio tracks that need archival, lossless audio compression should be useful.
This post serves as a rough overview for possible future experiments. Readers might have further brainstorms.
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x264 CLI crash while encoding [migrated]
28 août 2011, par Ithilioni'm having hard time with x264 CLI encoding.
I'm trying to encode a blu-ray source (8gb .m2ts file) into a mp4 video, but x264.exe keeps always crashing at approximately 20% progress.This is the Avisynth script i'm using :
Source="C:\Ithilion\Temp\Editing\Anime\input.m2ts"
V=FFVideoSource(Source,fpsnum=24000,fpsden=1001)
A=FFAudioSource(Source)
AudioDub(V,A)
GradFun2DBmod(str=1.2)
aWarpSharp2(depth=20)
LimitedSharpenFaster(strength=255)
TextSub("C:\Ithilion\Temp\Editing\Anime\subs1.ass")
TextSub("C:\Ithilion\Temp\Editing\Anime\subs2.ass")These are the commands i'm using for the encode :
x264 --profile high10 --level 5.1 --crf 23 --bframes 10 --b-adapt 2 --direct auto
--me umh --merange 24 --partitions all --rc-lookahead 60 --ref 16 --subme 10
--trellis 2 --deblock -2:-2 --psy-rd 0.6:0.0 --aq-strength 1 --acodec aac
--abitrate 256 --output "output.mp4" "input.avs"This is the error i get :
Name of the application that generated the error: x264.exe, Version: 0.0.0.0, time stamp: 0x4e427829
Module name that generated the error: KERNELBASE.dll, Version: 6.1.7601.17651, time stamp: 0x4e211319
Exception Code: 0xc00000fd
Fault offset 0x0000b9bc
Process ID that generated the error: 0xaac
Start time of the application that generated the error: 0x01cc64e7f962548a
Path to the application that generated the error: C:\Ithilion\Temp\Editing\x264\x264.exe
Path of the module that generated the error: C:\Windows\syswow64\KERNELBASE.dll
ID alert: a702ec4e-d0e7-11e0-b4d3-0023547ccfc5I'm running Win7 64 on a Q9400 @3200mHz with 4 GB RAM
Thanks in advance for your support
Best regards -
Mediaspip init - préfigurer GIS
16 août 2011Préconfigurer le plugin Gis dans Mediaspip init à l’initialisation de MediaSPIP :
- L’api est googlev3 ;
- Activer le geocoder ;
- Activer les champs d’adresse ;
- Mettre un zoom à 2 ;
- Mettre le point par défaut au centre de l’Europe ;