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  • Emballe Médias : Mettre en ligne simplement des documents

    29 octobre 2010, par

    Le plugin emballe médias a été développé principalement pour la distribution mediaSPIP mais est également utilisé dans d’autres projets proches comme géodiversité par exemple. Plugins nécessaires et compatibles
    Pour fonctionner ce plugin nécessite que d’autres plugins soient installés : CFG Saisies SPIP Bonux Diogène swfupload jqueryui
    D’autres plugins peuvent être utilisés en complément afin d’améliorer ses capacités : Ancres douces Légendes photo_infos spipmotion (...)

  • Contribute to a better visual interface

    13 avril 2011

    MediaSPIP is based on a system of themes and templates. Templates define the placement of information on the page, and can be adapted to a wide range of uses. Themes define the overall graphic appearance of the site.
    Anyone can submit a new graphic theme or template and make it available to the MediaSPIP community.

  • Les formats acceptés

    28 janvier 2010, par

    Les commandes suivantes permettent d’avoir des informations sur les formats et codecs gérés par l’installation local de ffmpeg :
    ffmpeg -codecs ffmpeg -formats
    Les format videos acceptés en entrée
    Cette liste est non exhaustive, elle met en exergue les principaux formats utilisés : h264 : H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 m4v : raw MPEG-4 video format flv : Flash Video (FLV) / Sorenson Spark / Sorenson H.263 Theora wmv :
    Les formats vidéos de sortie possibles
    Dans un premier temps on (...)

Sur d’autres sites (4274)

  • Dreamcast Track Sizes

    1er mars 2015, par Multimedia Mike — Sega Dreamcast

    I’ve been playing around with Sega Dreamcast discs lately. Not playing the games on the DC discs, of course, just studying their structure. To review, the Sega Dreamcast game console used special optical discs named GD-ROMs, where the GD stands for “gigadisc”. They are capable of holding about 1 gigabyte of data.

    You know what’s weird about these discs ? Each one manages to actually store a gigabyte of data. Each disc has a CD portion and a GD portion. The CD portion occupies the first 45000 sectors and can be read in any standard CD drive. This area is divided between a brief data track and a brief (usually) audio track.

    The GD region starts at sector 45000. Sometimes, it’s just one humongous data track that consumes the entire GD region. More often, however, the data track is split between the first track and the last track in the region and there are 1 or more audio tracks in between. But the weird thing is, the GD region is always full. I made a study of it (click for a larger, interactive graph) :


    Dreamcast Track Sizes

    Some discs put special data or audio bonuses in the CD region for players to discover. But every disc manages to fill out the GD region. I checked up on a lot of those audio tracks that divide the GD data and they’re legitimate music tracks. So what’s the motivation ? Why would the data track be split in 2 pieces like that ?

    I eventually realized that I probably answered this question in this blog post from 4 years ago. The read speed from the outside of an optical disc is higher than the inside of the same disc. When I inspect the outer data tracks of some of these discs, sure enough, there seem to be timing-sensitive multimedia FMV files living on the outer stretches.

    One day, I’ll write a utility to take apart the split ISO-9660 filesystem offset from a weird sector.

  • avfilter/avf_showcqt : cqt_calc optimization on x86

    4 juin 2016, par Muhammad Faiz
    avfilter/avf_showcqt : cqt_calc optimization on x86
    

    on x86_64 :
    time PSNR
    plain 3.303 inf
    SSE 1.649 107.087535
    SSE3 1.632 107.087535
    AVX 1.409 106.986771
    FMA3 1.265 107.108437

    on x86_32 (PSNR compared to x86_64 plain) :
    time PSNR
    plain 7.225 103.951979
    SSE 1.827 105.859282
    SSE3 1.819 105.859282
    AVX 1.533 105.997661
    FMA3 1.384 105.885377

    FMA4 test is not available

    Reviewed-by : James Almer <jamrial@gmail.com>
    Signed-off-by : Muhammad Faiz <mfcc64@gmail.com>

    • [DH] libavfilter/avf_showcqt.c
    • [DH] libavfilter/avf_showcqt.h
    • [DH] libavfilter/x86/Makefile
    • [DH] libavfilter/x86/avf_showcqt.asm
    • [DH] libavfilter/x86/avf_showcqt_init.c
  • swresample/resample : optimize exact_rational=on:linear_interp=on case

    24 novembre 2016, par Muhammad Faiz
    swresample/resample : optimize exact_rational=on:linear_interp=on case
    

    separate dsp.resample to dsp.resample_common and dsp.resample_linear
    and choose to call faster resample_common even when linear_interp=on
    when c->frac and c->dst_incr_mod are both zero

    speed up resampling when exact_rational and linear_interp are both
    enabled because exact_rational force c->frac and c->dst_incr_mod to
    be zero when soft compensation does not happen

    benchmark on exact_rational=on:linear_interp=on
    old new
    real 8.432s 5.097s
    user 7.679s 4.989s
    sys 0.125s 0.107s

    Reviewed-by : Michael Niedermayer <michael@niedermayer.cc>
    Signed-off-by : Muhammad Faiz <mfcc64@gmail.com>

    • [DH] libswresample/arm/resample_init.c
    • [DH] libswresample/resample.c
    • [DH] libswresample/resample.h
    • [DH] libswresample/resample_dsp.c
    • [DH] libswresample/x86/resample_init.c