
Recherche avancée
Médias (9)
-
Stereo master soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Audio
-
Elephants Dream - Cover of the soundtrack
17 octobre 2011, par
Mis à jour : Octobre 2011
Langue : English
Type : Image
-
#7 Ambience
16 octobre 2011, par
Mis à jour : Juin 2015
Langue : English
Type : Audio
-
#6 Teaser Music
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#5 End Title
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
-
#3 The Safest Place
16 octobre 2011, par
Mis à jour : Février 2013
Langue : English
Type : Audio
Autres articles (36)
-
Keeping control of your media in your hands
13 avril 2011, parThe vocabulary used on this site and around MediaSPIP in general, aims to avoid reference to Web 2.0 and the companies that profit from media-sharing.
While using MediaSPIP, you are invited to avoid using words like "Brand", "Cloud" and "Market".
MediaSPIP is designed to facilitate the sharing of creative media online, while allowing authors to retain complete control of their work.
MediaSPIP aims to be accessible to as many people as possible and development is based on expanding the (...) -
Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...) -
MediaSPIP v0.2
21 juin 2013, parMediaSPIP 0.2 is the first MediaSPIP stable release.
Its official release date is June 21, 2013 and is announced here.
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...)
Sur d’autres sites (5709)
-
Why the output of the ffmpeg-python doesn't match the image shape ?
9 novembre 2019, par Swi JasonI used the
ffmpeg-python
module to convert video to images. Specifically, I used the code provided by the official git repo offfmpeg-python
, as belowout, _ = (
ffmpeg
.input(in_filename)
.filter('select', 'gte(n,{})'.format(frame_num))
.output('pipe:', vframes=1, format='image2', vcodec='mjpeg')
.run(capture_stdout=True)
)
im = np.frombuffer(out, 'uint8')
print(im.shape[0]/3/1080)
# 924.907098765432The original video is of size (1920, 1080) and pix_fmt ’yuv420p’, but the outputs of the above code is not 1920.
I have figured out by myself that the output of ffmpeg.run() is not a decoded image array, but a byte string encoded by JPEG format. To restore the image into a numpy array, simply use the cv2.imdecode() function. For example,
im = cv2.imdecode(im, cv2.IMREAD_COLOR)
However, I can’t use
opencv
on my embeded Linux system. So my question now is that, can I get numpy output fromffmpeg-python
directly, without the need of converting it by opencv ? -
Displaying an AVFrame on the screen with SDL 2.0
22 septembre 2013, par jsp99I am working on some code with the help of this tutorial and using the latest development libraries of ffmpeg and SDL. I am stuck at the point where I have to display the decoded frame (AVFrame) on the screen. I am inclined to do the above task i.e, Displaying the AVFrame on screen using the latest API of SDL 2.0 (Using Renderers and Textures alongside the usage of SDL_Window). Frankly speaking, I am not an expert in SDL_Renderer, SDL_Texture and the functions associated with them. But I am reading the documentation in the official site of SDL 2.0 and working my way through them.
Is there a way to do the following using SDL 2.0 API :
-
Convert the native frame format to a flavour of YUV and display it.
(OR)
-
If it is possible, display the frame without having to convert it from native format.
I want to do the above using Renderers and Textures. There doesn't seem to be an easy way to work with them.
Can anyone guide me through the steps to do the above tasks ?
PS : Though I have not explicitly tried it, I came across some ways to display AVFrame on the screen by converting the AVFrame format(native) to RGB. But I do not want the native frame format (which is mostly YUV) to RGB conversion, as it is computationally expensive.
Converting between formats is done by sws_scale()
-
-
Matomo will now pay researchers 5,000 USD for a critical security vulnerability
7 mai 2020, par Matomo Core Team