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Spitfire Parade - Crisis
15 mai 2011, par
Mis à jour : Septembre 2011
Langue : English
Type : Audio
Autres articles (87)
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Submit bugs and patches
13 avril 2011Unfortunately a software is never perfect.
If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
You may also (...) -
List of compatible distributions
26 avril 2011, parThe table below is the list of Linux distributions compatible with the automated installation script of MediaSPIP. Distribution nameVersion nameVersion number Debian Squeeze 6.x.x Debian Weezy 7.x.x Debian Jessie 8.x.x Ubuntu The Precise Pangolin 12.04 LTS Ubuntu The Trusty Tahr 14.04
If you want to help us improve this list, you can provide us access to a machine whose distribution is not mentioned above or send the necessary fixes to add (...) -
Automated installation script of MediaSPIP
25 avril 2011, parTo overcome the difficulties mainly due to the installation of server side software dependencies, an "all-in-one" installation script written in bash was created to facilitate this step on a server with a compatible Linux distribution.
You must have access to your server via SSH and a root account to use it, which will install the dependencies. Contact your provider if you do not have that.
The documentation of the use of this installation script is available here.
The code of this (...)
Sur d’autres sites (9622)
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Android processing a video to CMYK
28 juillet 2014, par bigben619I am working on a project and in that project I need to be able to :
- get a frame of a video
- change it to a CMYK
- try to render that frame
Do you guys have any suggestions ?
To get the frames I think I can use ffmpeg.
I think the person that wrote
Android processing a video, YCrCb frames to video
can help me but I’m open to any suggestions.I appreciate all the help I can get, thank you
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How can i handle Android device's framebuffer ?
4 février 2013, par Chiung ChoiI want handle Android's frame buffer. I have a rooted Galaxy R(SHV-E170K) for testing, on which I run this command :
adb pull /dev/graphics/fb0 fb0
Then, I run the ffmpeg command :
ffmpeg -vcodec rawvideo -f rawvideo -pix_fmt rgb0 -s 540x960 -i fb0 -f image2 -vcodec png frame-%d.png
But I get below wrong images.
How can I correctly handle android's framebuffer ?
Thanks.
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Include Shared library .so in android studio
15 avril 2016, par SpartanI extracted ffmpeg in ndk’s source folder then compiled it there only for that I followed this :http://www.roman10.net/2013/08/18/how-to-build-ffmpeg-with-ndk-r9/ and successfully generated android folder with arm/lib and arm/include files.
After that I created one Android.mk file in $NDK/sources/ffmpeg/android/arm and one Android.mk in my android project(src/main/jni folder).
My src/main/jni/Android.mk is like this :
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := tutorial01
LOCAL_SRC_FILES := tutorial01.c
LOCAL_LDLIBS := -llog -ljnigraphics -lz
LOCAL_SHARED_LIBRARIES := libavcodec
include $(BUILD_SHARED_LIBRARY)
$(call import-module,ffmpeg-3.0.1/android/arm)and $NDK/sources/ffmpeg/android/arm/Android.mk is :
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE:= libavcodec
LOCAL_SRC_FILES:= lib/libavcodec-57.so
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include
include $(PREBUILT_SHARED_LIBRARY)I updated my build.gradle like this and successfully generated jniLibs with .so files but I am getting libavcodec/avcodec.h : No such file or directory while building project.
import org.apache.tools.ant.taskdefs.condition.Os
apply plugin: 'com.android.model.application'
model {
android {
compileSdkVersion = 23
buildToolsVersion = "23.0.2"
defaultConfig.with {
applicationId = "com.example.spartan.hello"
minSdkVersion.apiLevel = 18
targetSdkVersion.apiLevel = 23
versionCode = 1
versionName = "1.0"
}
}
android.buildTypes {
release {
minifyEnabled = false
proguardFiles.add(file('proguard-android.txt'))
}
}
android.sources {
main {
jni {
source {
srcDirs = []
}
}
}
main {
jniLibs {
source {
srcDirs = ['src/main/libs']
}
}
}
}
android.ndk {
moduleName = "tutorial01"
stl = 'gnustl_shared'
}
}
task ndkBuild(type: Exec) {
if (Os.isFamily(Os.FAMILY_WINDOWS)) {
commandLine 'ndk-build.cmd', '-C', file('src/main').absolutePath
} else {
commandLine 'ndk-build', '-C', file('src/main').absolutePath
}
}
tasks.withType(JavaCompile) {
compileTask -> compileTask.dependsOn ndkBuild
}
dependencies {
compile fileTree(include: ['*.jar'], dir: 'libs')
testCompile 'junit:junit:4.12'
compile 'com.android.support:appcompat-v7:23.2.1'
}and loading them in my activity like this :
static {
System.loadLibrary("tutorial01");
System.loadLibrary("avcodec-57");
}I am new to NDK so, Is it ok if we manually paste header files in jni folder ?