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Médias (1)
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La conservation du net art au musée. Les stratégies à l’œuvre
26 mai 2011
Mis à jour : Juillet 2013
Langue : français
Type : Texte
Autres articles (96)
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MediaSPIP 0.1 Beta version
25 avril 2011, parMediaSPIP 0.1 beta is the first version of MediaSPIP proclaimed as "usable".
The zip file provided here only contains the sources of MediaSPIP in its standalone version.
To get a working installation, you must manually install all-software dependencies on the server.
If you want to use this archive for an installation in "farm mode", you will also need to proceed to other manual (...) -
ANNEXE : Les plugins utilisés spécifiquement pour la ferme
5 mars 2010, parLe site central/maître de la ferme a besoin d’utiliser plusieurs plugins supplémentaires vis à vis des canaux pour son bon fonctionnement. le plugin Gestion de la mutualisation ; le plugin inscription3 pour gérer les inscriptions et les demandes de création d’instance de mutualisation dès l’inscription des utilisateurs ; le plugin verifier qui fournit une API de vérification des champs (utilisé par inscription3) ; le plugin champs extras v2 nécessité par inscription3 (...)
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Publier sur MédiaSpip
13 juin 2013Puis-je poster des contenus à partir d’une tablette Ipad ?
Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir
Sur d’autres sites (9315)
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How to record the http live streaming from an IP Cam
26 novembre 2012, par abhishekI have created the application in which the client can view the ip camera which is giving
an http live stream of MJPEG using this link
Android ICS and MJPEG using AsyncTaskNow i want the user to record the video into its memory card .
I have googled for a while and the only two approaches which came in my mind :--
Either i keep storing the jpeg images and when user clicks stop recording then i
somehow clip all the images as to provide a 3GP video or some other file format.
But i don't know how to create the video from all the images and will this be an efficient
approach or not. -
Or i do ffmpeg and in this case i will have to deal with NDK and it seems to be a longer
path which may lead to nowhere :P
So is FFMPEG a better option ? If yes please share some links or is the first option better.
Thanks in advance -
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Live stream prerecorded video to YouTube using FFMPEG with 4500 kbps bitrate
9 avril 2023, par RsanI tried various ways to make a live streaming script with a bit rate according to YouTube's recommendation of 4500 Kbps bit rate.
The code :


ffmpeg -re -stream_loop -1 -i live1.mp4 -c copy -preset veryfast -b:v 7000k -maxrate 3000k -bufsize 6000k -pix_fmt yuv420p -g 50 -c:a aac -b:a 160k -ac 2 -ar 44100 -f flv -flvflags no_duration_filesize rtmp://a.rtmp.youtube.com/live2/(streamkey)


and in my current code, there is an error when live : Use a keyframe frequency of four seconds or less. Currently, keyframes are sent infrequently which can cause buffering. The current keyframe frequency is 5.0 seconds. Please note that errors in the transfer process can cause the size of the GOP (group of images) to be incorrect.


How to fix my code ?


I've tried several ways, but the bit rate is still high, and the error is in YouTube Studio


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Is there a way to Extract frames from .ts files with Http Live Stream in iOS
12 mai 2016, par user1529412I have a current setup in iOS app that streams directly from RTSP and I use ffmpeg library in objective C to extract frames and convert them to RGB/YUV and display them consecutive RGB pics (Video like).
I have a new requirement for HTTP Live Stream (HLS) which requires .ts files and m3u8 index file. I can play the ts files with AVPlayer, but its not what I am looking for, I want to apply my custom OpenGL View like the baove RTSP, so I need access to the actual frames of the ts, because I need the finer control over the frames to apply some OpenGL manipulation. Does anyone know how I can get at the frames of the .ts in Objective-C ?