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Revolution of Open-source and film making towards open film making
6 octobre 2011, par
Mis à jour : Juillet 2013
Langue : English
Type : Texte
Autres articles (46)
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Les autorisations surchargées par les plugins
27 avril 2010, parMediaspip core
autoriser_auteur_modifier() afin que les visiteurs soient capables de modifier leurs informations sur la page d’auteurs -
HTML5 audio and video support
13 avril 2011, parMediaSPIP uses HTML5 video and audio tags to play multimedia files, taking advantage of the latest W3C innovations supported by modern browsers.
The MediaSPIP player used has been created specifically for MediaSPIP and can be easily adapted to fit in with a specific theme.
For older browsers the Flowplayer flash fallback is used.
MediaSPIP allows for media playback on major mobile platforms with the above (...) -
De l’upload à la vidéo finale [version standalone]
31 janvier 2010, parLe chemin d’un document audio ou vidéo dans SPIPMotion est divisé en trois étapes distinctes.
Upload et récupération d’informations de la vidéo source
Dans un premier temps, il est nécessaire de créer un article SPIP et de lui joindre le document vidéo "source".
Au moment où ce document est joint à l’article, deux actions supplémentaires au comportement normal sont exécutées : La récupération des informations techniques des flux audio et video du fichier ; La génération d’une vignette : extraction d’une (...)
Sur d’autres sites (6659)
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How to Embed CEA-608 Subtitles in Video using FFMPEG
25 septembre 2018, par Yogesh AgarwalHow can i embed CEA 608 subtitles via ffmpeg in a video ? I have SRT file and i can embed that via ffmpeg but it doesnt show up in facebook. It requires a CEA 608 Format of subtitles to be embedded inorder to show up in streams.
I am quite clueless here. I found libcaption plugin that can do it, but i am not sure how to install it as my repo doesnt have it. Any Pointers would greatly help me ! :)
There is one more plugin
libass
which can hardcode but i am not comfortable using it.
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Using ffmpeg to play file on windows, should use directshow to render the decoded frame [on hold]
22 juillet 2013, par TerryI want to write a video file player using ffmpeg(support many format).
However ffmpeg(/ffplay.exe) using SDL to render the video frame and play the audio sound. I only want to support windows platform. I think the default windows technology/api is more suitalbe for me to render the decoded frame. Do you think so ?
If so, should I use direct show, or just using direct draw for video frame and direct sound for audio frame.
If using direct show, I think I need to wrapper a direct show source filter(/splitter), then pass down the decoded video/audio frame data to render filter.
Please help me which is the best choice ?
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A video player based on QtAV with Direct2D / OpenGL rendering
22 juin 2015, par ashikthomasI’m developing a video player in Qt C++ using QtAV. QtAV uses ffmpeg internally. I need to show semi transparent overlays both my watermark logo and subtitles. I’m writing the application for windows. I use OpenAL library. OpenGL and Direct2D are the choice for renderers.
If I use OpenGL renderer, it works fine in some systems. The overlay works fine. But in some other systems the whole application will be just a black window. Nothing else I can see.
If I use Direct2D, the overlay wont work. And the renderer is a bit slow. But it works on all systems, without this overlays.
I have no code to show here because its not the coding issue. Even the examples in QtAV are not working. I need to find a way to show the overlays using Direct2D renderer OR find a solid way to use OpenGL rendering on all systems without fail.