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  • La file d’attente de SPIPmotion

    28 novembre 2010, par

    Une file d’attente stockée dans la base de donnée
    Lors de son installation, SPIPmotion crée une nouvelle table dans la base de donnée intitulée spip_spipmotion_attentes.
    Cette nouvelle table est constituée des champs suivants : id_spipmotion_attente, l’identifiant numérique unique de la tâche à traiter ; id_document, l’identifiant numérique du document original à encoder ; id_objet l’identifiant unique de l’objet auquel le document encodé devra être attaché automatiquement ; objet, le type d’objet auquel (...)

  • Submit bugs and patches

    13 avril 2011

    Unfortunately a software is never perfect.
    If you think you have found a bug, report it using our ticket system. Please to help us to fix it by providing the following information : the browser you are using, including the exact version as precise an explanation as possible of the problem if possible, the steps taken resulting in the problem a link to the site / page in question
    If you think you have solved the bug, fill in a ticket and attach to it a corrective patch.
    You may also (...)

  • Publier sur MédiaSpip

    13 juin 2013

    Puis-je poster des contenus à partir d’une tablette Ipad ?
    Oui, si votre Médiaspip installé est à la version 0.2 ou supérieure. Contacter au besoin l’administrateur de votre MédiaSpip pour le savoir

Sur d’autres sites (3809)

  • Hardware Accelerated H264 Decode using DirectX11 in Unity Plugin for UWP

    8 janvier 2019, par rohit n

    I’ve built an Unity plugin for my UWP app which converts raw h264 packets to RGB data and renders it to a texture. I’ve used FFMPEG to do this and it works fine.

    int framefinished = avcodec_send_packet(m_pCodecCtx, &packet);
    framefinished = avcodec_receive_frame(m_pCodecCtx, m_pFrame);
    // YUV to RGB conversion and render to texture after this

    Now, I’m trying to shift to hardware based decoding using DirectX11 DXVA2.0.

    Using this : https://docs.microsoft.com/en-us/windows/desktop/medfound/supporting-direct3d-11-video-decoding-in-media-foundation

    I was able to create a decoder(ID3D11VideoDecoder) but I don’t know how to supply it the raw H264 packets and get the YUV or NV12 data as output.
    (Or if its possible to render the output directly to the texture since I can get the ID3D11Texture2D pointer)

    so my question is, How do you send the raw h264 packets to this decoder and get the output from it ?

    Also, this is for real time operation so I’m trying to achieve minimal latency.

    Thanks in advance !

  • Use modern avconv syntax for codec selection in documentation and tests

    18 octobre 2012, par Diego Biurrun
    Use modern avconv syntax for codec selection in documentation and tests
    
    • [DBH] doc/encoders.texi
    • [DBH] doc/faq.texi
    • [DBH] doc/filters.texi
    • [DBH] tests/fate-run.sh
    • [DBH] tests/fate/demux.mak
    • [DBH] tests/fate/h264.mak
    • [DBH] tests/fate/microsoft.mak
    • [DBH] tests/fate/mp3.mak
    • [DBH] tests/fate/mpc.mak
    • [DBH] tests/fate/utvideo.mak
    • [DBH] tests/fate/video.mak
    • [DBH] tests/fate/vqf.mak
    • [DBH] tests/lavf-regression.sh
  • COMPILATION ISSUES : FFMPEG CODE ON VS2012

    7 novembre 2013, par user2964667

    I have downloaded FFMPEG source code(c code) by the following link

    http://ffmpeg.zeranoe.com/builds/

    After that,I have completed the configuration part then i was generated and linked the library files *[avcodec-54.lib,avdevice-54.lib,avfilter-3.lib,avformat-54.lib,avutil-52.lib,swresample-0.lib,swscale-2.lib ]*on Microsoft Visual Studio C++ by creating a new project by including all .c and header files.

    Referred Links :
    http://www.ffmpeg.org/platform.html#Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows

    When I was compiling on Visual studio 2010... I am getting more than 300 errors under all the files libavcodec,libavdevice,libavfilter,libavformat,libavresample,libavutil,libpostproc,libswresample,libswscale like

    ASM ERRORS :

    error C2400: inline assembler syntax error in 'opcode'; found 'data type'
    error C2065: '__asm__' : undeclared identifier
    error C2143: syntax error : missing ';' before 'volatile'

    SYNTAX ERRORS :

    error C2143: syntax error : missing '}' before '.'
    error C2143: syntax error : missing ';' before '.'
    error C2059: syntax error : '.'
    error C2143: syntax error : missing ';' before '}'
    error C2059: syntax error : '}'
    error C2143: syntax error : missing ';' before '{'
    error C2447: '{' : missing function header (old-style formal list?)
    error C2059: syntax error : ','
    error C2143: syntax error : missing ';' before '{'
    error C2447: '{' : missing function header (old-style formal list?)

    Please anyone let me know how to compile a ffmpeg c code on vs2010 successfully.